Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5648050131161805568 65375 Yodeano the Eclecticist (level 15, -4/122 HPs) Began as a Djinni Hedge Wizard on June 17, 2026. Was a High Priest of Ashenzari. Killed from afar by a storm dragon (24 damage) ... with a bolt of lightning ... on level 14 of the Dungeon. The game lasted 02:35:07 (30877 turns). Yodeano the Eclecticist (Djinni Hedge Wizard) Turns: 30877, Time: 02:35:07 Health: -4/122 AC: 11 Str: 9 XL: 15 Next: 57% Gold: 1301 EV: 26 Int: 27 God: Ashenzari [*****.] SH: 12 Dex: 10 rFire + + + (20%) e - alchemy staff of the Shackled God (curse) {rPois Will+ Alch, Self, Sorc} (curse) rCold . . . (100%) m - +2 kite shield rNeg . . . (100%) o - +2 robe of the Manifest Sybil {rC+ rF+, Fort, Dev} (curse) rPois ∞ (0%) i - +1 helmet of the Chained Urgency {Comp, Self} (curse) rElec . (100%) d - +2 cloak of the Eternal Oblivion {Fly rPois Air, Bglg, Elem} (curse) rCorr + (50%) j - +0 pair of gloves of Star-Bound Wisdom {Sorc, Elem} (curse) SInv + n - amulet of the Prescient Sybil {Acrobat, Elem, Dev} (curse) Will +++.. f - ring of the Fated Idealism {+Blink Will+ rCorr Int+6 Dex-5, Bglg, Self} (curse) Stlth ++ r - ring "Astrological Sybil" {MP+9, Self, Elem} (curse) HPRegen 0.40/turn %: acrobat, clarity, infuse magic (-5 HP) @: acrobatic, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion (0%), Evoke Blink (3%), Shatter the Chains (0%) You were on level 14 of the Dungeon. You worshipped Ashenzari. Ashenzari was extremely pleased with you. You visited 3 branches of the dungeon, and saw 20 of its levels. You also visited: Ice Cave. You collected 1301 gold pieces. Inventory: Hand Weapons g - a +1 trident of venom h - a +2 dagger of freezing Missiles c - a throwing net Armour d - the cursed +2 cloak of the Eternal Oblivion (worn) {Fly rPois Air, Bglg, Elem} (You acquired it on level 1 of the Dungeon) Fly: It grants you flight. rPois: It protects you from poison. Air: It increases the power of your Air spells. It cannot be enchanted further. It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. i - the cursed +1 helmet of the Chained Urgency (worn) {Comp, Self} (You found it on level 4 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Companions: Summonings, Necromancy and Forgecraft. Introspection: Fighting and Spellcasting. j - the cursed +0 pair of gloves of Star-Bound Wisdom (worn) {Sorc, Elem} (You found it on level 6 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. k - a +0 helmet m - a +2 kite shield (worn) o - the cursed +2 robe of the Manifest Sybil (worn) {rC+ rF+, Fort, Dev} (You took it off a wight on level 9 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Fortitude: Armour and Shields. Devices: Evocations and Shapeshifting. p - a +1 cloak q - a +0 troll leather armour Magical Staves e - the cursed alchemy staff of the Shackled God (weapon) {rPois Will+ Alch, Self, Sorc} (You acquired it on level 1 of the Dungeon) [staff of alchemy] rPois: It protects you from poison. Will+: It increases your willpower. Alch: It increases the power of your Alchemy spells. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Sorcery: Conjurations and Alchemy. Jewellery b - the ring of the Gloaming {Fly rElec rPois rF+ Int-5} (You found it on level 2 of the Lair of Beasts) [ring of flight] Fly: It grants you flight. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Int-5: It affects your intelligence (-5). f - the cursed ring of the Fated Idealism (worn) {+Blink Will+ rCorr Int+6 Dex-5, Bglg, Self} (You acquired it on level 1 of the Dungeon) [ring of resist corrosion] +Blink: It lets you blink. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+6: It affects your intelligence (+6). Dex-5: It affects your dexterity (-5). It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Introspection: Fighting and Spellcasting. n - the cursed amulet of the Prescient Sybil (worn) {Acrobat, Elem, Dev} (You found it on level 10 of the Dungeon) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Devices: Evocations and Shapeshifting. r - the cursed ring "Astrological Sybil" (worn) {MP+9, Self, Elem} (You found it in an ice cave) [ring of magical power] MP+9: It affects your magic capacity (+9). It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. s - a +4 ring of slaying Wands b - a wand of acid (2) e - a wand of charming (4) a - a wand of flame (36) d - a wand of digging (8) p - a wand of polymorph (6) f - a wand of mindburst (8) Scrolls V - 4 scrolls of vulnerability x - 2 scrolls of amnesia S - a scroll of silence t - 3 scrolls of teleportation p - 2 scrolls of poison f - 2 scrolls of fear r - a scroll of revelation s - 4 scrolls of butterflies I - 2 scrolls of immolation w - a scroll of enchant weapon W - 2 scrolls of brand weapon Potions L - a potion of lignification b - 2 potions of brilliance a - 2 potions of ambrosia k - 2 potions of moonshine m - 2 potions of might c - 6 potions of curing h - a potion of haste A - 5 potions of attraction e - a potion of enlightenment B - 3 potions of berserk rage i - 3 potions of invisibility M - a potion of mutation Miscellaneous g - a +0 box of beasts (inert) Skills: + Level 11.7(16.7) Fighting - Level 4.9(7.0) Armour - Level 6.0 Dodging - Level 4.0 Stealth - Level 7.7(10.0) Shields - Level 15.3(20.2) Spellcasting - Level 15.3(18.3) Conjurations - Level 15.3(18.3) Hexes - Level 15.3(17.3) Summonings - Level 15.3(17.3) Necromancy - Level 15.3(18.3) Translocations - Level 15.3(17.3) Forgecraft - Level 15.3(20.2) Fire Magic - Level 15.3(20.2) Ice Magic - Level 15.3(20.2) Air Magic - Level 15.3(20.2) Earth Magic - Level 15.3(18.3) Alchemy - Level 7.1(10.3) Evocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Blink Tloc 100% N/A 0% 2 c - Call Imp Summ 100% N/A 0% 2 d - Grave Claw Necr 100% 2d14 0% 2 e - Mephitic Cloud Conj/Alch/Air 100% N/A 0% 3 f - Slow Hex 100% N/A 0% 1 g - Jinxbite Hex 100% 2d4 0% 2 h - Scorch Fire 100% 2d9 0% 2 i - Passage of Golubria Tloc 91% N/A 1% 4 j - Eringya's Surprising Summ 88% N/A 1% 4 k - Fireball Conj/Fire 46% 3d18 1% 5 l - Starburst Conj/Fire 46% 6d13 1% 6 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (14/15) Temple (1/1) D:5 Lair (5/5) D:8 Shoals (0/4) Lair:3 Snake (0/4) Lair:3 Slime (0/5) Lair:4 Orc (0/2) D:9 IceCv (visited) Vaults: D:13-14 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:14 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History HP restored. You start waiting. Done waiting. You fly downwards. You encounter an ettin. It is wielding two +0 dire flails. There is a stone staircase leading up here. You block the storm dragon's attack. x2; The storm dragon tramples you. You are shoved backwards! You stop ascending the stairs. The ettin hits you with a +0 dire flail!! You block the ettin's attack. You can't go up here! Casting: Fireball (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. The storm dragon closely misses you. You block the storm dragon's attack. The storm dragon closely misses you. Aiming: Fireball (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line The fireball explodes! The fireball engulfs the ettin!! The ettin is moderately wounded. The fireball engulfs the storm dragon!! The storm dragon is moderately wounded. You block the storm dragon's attack. x2 The storm dragon tramples you but does no damage. The storm dragon breathes lightning at you. The bolt of lightning hits you!! x2 * * * LOW HITPOINT WARNING * * * The bolt of lightning hits the storm dragon. The storm dragon completely resists. You hear a horrible gurgling sound! x4; You hear two shouts! Press: ? - help, Dir - look around, f - activate You can't see that place. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. You feel ready to blink again. The storm dragon breathes lightning at you. The bolt of lightning hits you! * * * LOW HITPOINT WARNING * * * The bolt of lightning hits you!! You die... ,,,,,,**,**,* ******#**,**,* ,,,,,,,..*.#*,* ,******#.#.#*,* ** #.#.#*>* #.#.#*,********** #...**,,,,,,,,,,, ***######..#######*,,,,,, ,,,.........D...@#*,***** **,*####..C#####.#*,* **,* #...# #.#*,* ,,,* #...#####.#*,* **,* #.D.≈≈≈##.#*,* *#.#####