Dungeon Crawl Stone Soup version 0.35-a0-1268-gbbeaa5dcc0 (webtiles) character file. Game seed: 6814565879932204245 39 Wheydell the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on Oct 11, 2026. Slain by Sigmund ... wielding a +0 scythe (12 damage) ... on level 2 of the Dungeon. The game lasted 00:04:03 (1066 turns). Wheydell the Magician (Djinni Conjurer) Turns: 1066, Time: 00:04:04 Health: -3/25 AC: 3 Str: 6 XL: 3 Next: 67% Gold: 95 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) c - +0 rapier rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: fleshless physiology, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons c - a +0 rapier (weapon) e - a +0 dagger Armour a - a +0 robe (worn) b - a +0 robe d - a +0 helmet (worn) g - a +0 leather armour h - a +0 ring mail Talismans f - a scarab talisman Scrolls c - a scroll of vulnerability {unknown} e - a scroll of identify {unknown} h - 3 scrolls of teleportation {unknown} Potions d - a potion of enlightenment {unknown} f - 3 potions of might {unknown} j - a potion of curing {unknown} k - a potion of lignification {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Ice Thorns Ice/Erth 84% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations Your fleshless body is immune to poison, disease, and asphyxiation. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here a +0 leather armour. g - a +0 leather armour You see here a +0 ring mail. h - a +0 ring mail Found a stone staircase leading down. Found a kite shield. Found Ymuxacla's Antique Weapon Boutique. You encounter Sigmund the Dreaded. He is wielding a +0 scythe. Sigmund shouts! Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (100% to hit) Okay, then. Aiming: Ice Thorns (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe Thorns of ice sprout around Sigmund. The ice thorns skewer Sigmund but do no damage. Aiming: Ice Thorns (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - move target Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (faint frost) Thorns of ice sprout around Sigmund. The ice thorns skewer Sigmund. Sigmund is lightly wounded. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (faint frost, lightly wounded, 83% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. (Press . to maintain the ray.) The searing ray misses Sigmund. The searing ray hits Sigmund. Sigmund is moderately wounded. Sigmund hits you from afar with a +0 scythe! The searing ray hits Sigmund. Sigmund is heavily wounded. You finish channelling your searing ray. Sigmund hits you from afar with a +0 scythe! You die... Sigmund begins carving another notch in his scythe. ..........##.##..# # .##.......##.###.#.# ..........##.###.#.# #####.######.......# #####.## #####.### .......# #.# ....#..# #.# # .##.#..# #.###.... .##........ #@.....# .#####.###.....!.###..# .# .# #######@> .. .. .. #... ## .. #.^#. #.^∩.. #^§. ## §#^.. You could see Sigmund. Vanquished Creatures A gnoll (D:1) An adder (D:2) A ribbon worm (D:2) An endoplasm (D:1) 2 hobgoblins (D:1) 3 jackals (D:1) 2 quokkas 4 ball pythons 4 bats A frilled lizard (D:1) 3 goblins (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Wheydell the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Wheydell set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 219 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 238 | D:1 | Found a faded altar of an unknown god. 712 | D:1 | Reached XP level 3. HP: 19/25 MP: 0/0 712 | D:1 | Learned a level 1 spell: Ice Thorns 1057 | D:2 | Found Ymuxacla's Antique Weapon Boutique. 1059 | D:2 | Encountered Sigmund 1066 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_basic, serial_forest, infiniplex_forest_3_way, infiniplex_forest_clump_curved, infiniplex_forest_end_2, infiniplex_forest_lined_4_way, infiniplex_forest_straight_2, infiniplex_forest_end_2, infiniplex_forest_clump_small, infiniplex_forest_zigzag_1, infiniplex_forest_lined_room_, basic_ecumenical_altar D:2: layout_loops_cross, serial_shops, shop, uniq_crazy_yiuf_cottage, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Attack: Normal || 18 Melee: Rapier || 18 Cast: Magic Dart || 46 Searing Ray || 3 Ice Thorns || 3 Armour: Robe || 12 Dodge: Dodged || 18 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1068 | 831 | 237 | 69 | 626 | 2 | 534.0 | Dungeon | 1068 | 831 | 237 | 69 | 626 | 2 | 534.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 845 daAuts D:2: 222 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+