Watball Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (1, -5, D:1) a +0 ring mail (1, 0, D:1) a +0 short sword (7, 1, D:1) a +0 leather armour (30, 24, D:1) a +0 scale mail (36, -5, D:1) a +0 dagger (41, 30, D:1) a +0 hand axe (50, 14, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (31, -7, D:2) a +0 dagger a +0 animal skin a +0 helmet a +0 club a +4 dagger of holy wrath a +0 club (31, -6, D:2) a +0 short sword (31, -5, D:2) a +0 club (31, 9, D:2) a +2 scale mail of cold resistance (32, 31, D:2) a +0 ring mail (38, 42, D:2) a +0 chain mail (42, 35, D:2) a +0 club Level 3 of the Dungeon [Shop] Rutu's Antique Armour Boutique a +0 leather armour (46 gold) the +0 pair of gloves "Zoiff" {*Corrode +Inv Will++ Slay+3} (908 gold) Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Will++: It greatly increases your willpower. +Inv: It lets you turn invisible. *Corrode: It may corrode you when you take damage. a +0 chain mail (103 gold) a +0 robe (16 gold) a +0 ring mail (92 gold) a +2 pair of boots of rampaging (494 gold) a +0 scale mail (92 gold) a +0 ring mail (92 gold) (0, 0, D:3) a +0 club (7, -5, D:3) a +0 dagger a +0 leather armour a +0 club (11, -25, D:3) a +2 dagger of draining a +0 robe a +0 mace (11, -24, D:3) a +0 club a +0 leather armour a +0 dagger a +0 war axe (12, -24, D:3) a +0 war axe (13, -23, D:3) a +0 dagger (13, -21, D:3) a +0 war axe (14, -22, D:3) a +0 whip (23, -8, D:3) a +0 ring mail (27, 10, D:3) a +0 dagger (39, -22, D:3) a +0 plate armour (46, 6, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Lunluna's General Store a +1 halberd of venom (118 gold) a +0 scale mail (40 gold) a +2 robe of cold resistance (177 gold) a throwing net (30 gold) 5 stones (5 gold) the +6 whip of Fate {venom, rElec} (470 gold) rElec: It insulates you from electricity. 5 stones (5 gold) a scroll of revelation (75 gold) (0, 0, D:4) the +10 trident of Res Judicata {flame, rF+ Str+3 SInv Stlth-} Str+3: It affects your strength (+3). rF+: It protects you from fire. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (6, 13, D:4) a +2 short sword of speed (7, -23, D:4) a book of Callings (15, -26, D:4) a +0 dagger (17, 13, D:4) a +0 club (20, 13, D:4) a +0 club a +0 leather armour (21, -13, D:4) a +0 robe (32, 18, D:4) a +0 robe (34, 5, D:4) a +0 club (38, 15, D:4) a +0 giant club (39, 15, D:4) a +0 war axe (40, 9, D:4) a +0 flail a +0 club a +0 chain mail a +0 club (41, -23, D:4) a +0 sling (41, 9, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 mace (3, -36, D:5) a +0 robe (6, -24, D:5) a +0 barding (11, -1, D:5) a +0 club (13, 1, D:5) a +0 halberd (14, 1, D:5) a +0 club (30, -38, D:5) a +0 robe (39, -11, D:5) a +0 hand axe (41, -9, D:5) a +0 hand axe (41, -7, D:5) a +0 flail (42, -9, D:5) a +0 chain mail a +0 short sword a +0 ring mail a +0 morningstar (43, -9, D:5) a +0 ring mail a +0 trident (45, -22, D:5) a +2 quarterstaff a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow (4, -13, D:6) a +0 giant club (6, 10, D:6) a +6 dagger a +0 robe (6, 11, D:6) a +2 falchion of freezing a +0 robe (7, 12, D:6) a +0 flail a +0 robe (7, 15, D:6) a +3 falchion of freezing a +0 robe (11, 14, D:6) a +2 pair of gloves of strength (12, -23, D:6) a +0 long sword (18, -34, D:6) a +0 leather armour (23, 3, D:6) a +0 ring mail a +4 vampiric trident (24, 3, D:6) a +0 kite shield a +0 ring mail a +2 spear of venom (25, 4, D:6) a +0 flail a +0 flail (26, 4, D:6) a +0 flail (28, 3, D:6) a +0 spear of distortion (29, 13, D:6) a +0 halberd (29, 14, D:6) a +0 spear (36, 15, D:6) a +0 falchion Level 7 of the Dungeon (0, 0, D:7) the +6 dagger of Jicir {heavy, rElec Str+4 Int-5} Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). rElec: It insulates you from electricity. (4, 12, D:7) a +0 club a +0 ring mail (4, 13, D:7) a +0 mace (5, 13, D:7) a +0 club (17, 37, D:7) a +0 mace a +0 chain mail (18, 37, D:7) a +0 club a +0 leather armour (19, -7, D:7) a +0 leather armour (19, 36, D:7) a +0 club a +0 dagger (19, 37, D:7) a +0 club (25, 13, D:7) a +0 robe a +0 great sword (26, 5, D:7) a +0 ring mail (26, 13, D:7) a +0 robe a +2 falchion (27, 13, D:7) a +0 robe a +3 flail a +0 robe a +0 short sword (32, 39, D:7) a +0 hand axe (46, 16, D:7) a +0 dagger a +0 robe a +0 dagger a +0 robe (47, 16, D:7) a +0 hand axe a +0 ring mail (47, 17, D:7) a +0 flail (48, 48, D:7) a +0 leather armour (62, 38, D:7) a +0 spear Level 8 of the Dungeon (0, 0, D:8) a +0 robe (8, -8, D:8) a +0 club (14, -2, D:8) a +0 robe a +0 dagger (18, 0, D:8) a +0 whip (19, 1, D:8) a +0 club (26, -27, D:8) a +0 dagger (26, -26, D:8) a +2 short sword of venom (27, -27, D:8) a +0 short sword a +0 short sword a +0 short sword (28, -22, D:8) a +0 club (29, -19, D:8) a +0 whip (32, -16, D:8) a +0 dagger of flaming a +0 falchion of holy wrath a +0 whip a +0 dagger a +0 robe a +0 long sword a +0 chain mail a +0 spear a +0 ring mail a +0 buckler a +0 club a +0 spear a +0 whip (42, 7, D:8) a +0 battleaxe a +0 orcbow (58, 31, D:8) a +0 spear (61, 25, D:8) a +0 giant club Level 9 of the Dungeon (0, 0, D:9) a +0 giant spiked club a +0 giant spiked club (1, 27, D:9) a +0 whip (2, 9, D:9) a +0 club a +0 dagger (2, 10, D:9) a +2 whip of electrocution (3, 9, D:9) a +0 dagger (9, 23, D:9) a +0 giant club a +0 giant spiked club (10, -12, D:9) a +0 dagger (12, -11, D:9) a +0 flail (19, -2, D:9) a +0 club a +0 leather armour (21, 4, D:9) a +0 flail a +0 leather armour a +0 flail (22, 4, D:9) a +0 short sword a +0 plate armour (31, -9, D:9) a +0 plate armour a +0 scimitar (32, 24, D:9) a +0 spear (33, 2, D:9) a +0 robe (34, -8, D:9) a +0 dagger (36, -7, D:9) a +0 flail a +0 ring mail a +0 giant club a +0 giant spiked club (36, -6, D:9) a +0 chain mail a +0 flail (37, -8, D:9) a +2 dagger of draining a +0 robe a +0 robe a +0 dagger (37, -7, D:9) a +0 dagger a +0 robe (55, -11, D:9) a +0 leather armour (56, -11, D:9) a +0 leather armour Level 10 of the Dungeon (0, 0, D:10) a +2 morningstar of freezing a +0 robe (1, -1, D:10) a +7 long sword a +0 robe (5, -3, D:10) a +0 pair of gloves (5, 2, D:10) a +0 halberd a +0 robe a +0 scimitar a +0 robe a +0 scimitar a +0 robe (10, -20, D:10) a +0 leather armour (10, 3, D:10) a +0 trident (20, -19, D:10) a wand of charming (2) (22, -2, D:10) a +0 mace (25, -21, D:10) a +0 hand axe (25, 1, D:10) a +0 halberd a +0 robe a +0 scimitar a +0 robe a +5 falchion a +0 robe a +0 great sword a +0 robe (28, -22, D:10) a +0 robe (39, 10, D:10) a +0 short sword a +0 dire flail a +0 plate armour a +0 dagger (39, 11, D:10) a +0 short sword a +1 hand axe of electrocution a +2 short sword of venom a +0 short sword a +0 whip a +0 whip (54, 22, D:10) a +3 battleaxe a +0 robe a +4 morningstar a +0 robe a +0 dagger a +0 robe (55, 20, D:10) a +0 dire flail a +2 robe of positive energy (55, 21, D:10) a +0 flail a +0 robe Level 11 of the Dungeon (0, 0, D:11) a howler monkey corpse (0, 10, D:11) a yak corpse (skeletalised by now) a yak skeleton a yak skeleton a yak skeleton (1, -16, D:11) a +0 chain mail (1, -9, D:11) a +0 short sword a +0 dagger a +0 scale mail a +0 scimitar a +0 plate armour an orc corpse an orc corpse (2, -6, D:11) a +0 mace a wand of charming (7) (9, 17, D:11) a troll skeleton (13, 19, D:11) a scarf of invisibility (15, 11, D:11) a +0 leather armour (17, 14, D:11) a scroll of summoning (24, 9, D:11) a +0 dagger of chaos (still there?) a +1 robe of positive energy (still there?) a wand of charming (2) (still there?) the Ecumenical Temple