Dungeon Crawl Stone Soup version 0.35-a0-687-g93eb4e48af (webtiles) character file. Game seed: 3288429896808337944 227221 Wahll the Eclecticist (level 18, -3/130 HPs) Began as a Mummy Air Elementalist on July 8, 2026. Was the Champion of Vehumet. Killed from afar by a thermic dynamo (11 damage) ... with a rebounding bolt of cold ... on level 2 of the Elven Halls. The game lasted 03:15:20 (48406 turns). Wahll the Eclecticist (Mummy Air Elementalist) Turns: 48406, Time: 03:15:21 Health: -3/130 AC: 15 Str: 11 XL: 18 Next: 67% Magic: 5/39 EV: 12 Int: 24 God: Vehumet [******] Gold: 608 SH: 0 Dex: 14 Spells: 1/51 levels left rFire + . . (50%) b - +9 staff of Olgreb {rPois∞} rCold + . . (50%) C - orb {Stardust} rNeg + + + (0%) n - +0 ring mail {rF+} rPois ∞ (0%) t - +1 helmet {Int+3} rElec . (100%) h - +0 cloak rCorr . (100%) j - +1 pair of gloves SInv . v - +2 pair of boots Will ++... q - amulet of magic regeneration Stlth +++ e - ring of protection from fire HPRegen 0.41/turn x - ring of wizardry MPRegen 0.66/turn %: faith, wizardry (x1) @: about to teleport, on blink cooldown, on stardust cooldown A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 2, no potions, faith, accursed }: 1/15 runes: barnacled a: Renounce Religion (0%), Evoke the Staff of Olgreb (0%) You were on level 2 of the Elven Halls. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 7 branches of the dungeon, and saw 33 of its levels. You collected 3567 gold pieces. You spent 2959 gold pieces at shops. Inventory: Hand Weapons a - the +5 Force Lance {heavy, knockback} (You acquired it on level 12 of the Dungeon) It cannot be enchanted further. b - the +9 staff of Olgreb (weapon) {rPois∞} (You found it on level 9 of the Dungeon) Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. w - a +6 partisan of venom A - a +5 partisan Missiles d - 2 curare-tipped darts u - 8 throwing nets D - 4 javelins F - 21 silver javelins Armour f - an orb of pyromania g - a +0 helmet of ice h - a +0 cloak (worn) j - a +1 pair of gloves (worn) n - a +0 ring mail of fire resistance (worn) s - a +0 tower shield t - a +1 helmet of intelligence (worn) v - a +2 pair of boots (worn) C - an orb of stardust (worn) Magical Staves m - a staff of air o - a staff of earth z - the cold staff "Ateguummiyl" {Fly rC+ Dex+5 Ice} (You found it on level 15 of the Dungeon) [staff of cold] Fly: It grants you flight. rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. B - the fire staff "Kicerph" {rF++ Fire} (You found it on level 15 of the Dungeon) [staff of fire] rF++: It greatly protects you from fire. Fire: It increases the power of your Fire spells. Jewellery c - a ring of see invisible e - a ring of protection from fire (worn) i - a ring of protection from cold k - an amulet of regeneration l - a +4 ring of protection p - a ring of willpower q - an amulet of magic regeneration (worn) r - a ring of flight x - a ring of wizardry (worn) y - the ring of the Hare {EV+10} (You found it on level 15 of the Dungeon) [ring of evasion] EV+10: It affects your evasion (+10). E - a +6 ring of intelligence Wands p - a wand of polymorph (27) c - a wand of roots (17) b - a wand of light (21) e - a wand of charming (6) f - a wand of mindburst (34) a - a wand of flame (27) Scrolls V - 5 scrolls of vulnerability T - 3 scrolls of torment r - 2 scrolls of revelation x - 5 scrolls of amnesia s - 2 scrolls of summoning t - 7 scrolls of teleportation g - 7 scrolls of fog b - a scroll of blinking a - 6 scrolls of enchant armour N - 4 scrolls of noise I - 5 scrolls of immolation p - 4 scrolls of poison S - 3 scrolls of silence Miscellaneous g - a +1 sack of spiders h - a +0 phial of floods (inert) Skills: + Level 8.4 Fighting + Level 7.0(8.4) Polearms + Level 7.0(8.4) Staves + Level 1.2 Throwing + Level 6.9 Armour + Level 7.2 Dodging + Level 7.4 Stealth + Level 6.8 Shields * Level 17.0 Spellcasting + Level 8.1 Conjurations + Level 8.4 Necromancy - Level 4.0 Translocations * Level 7.9 Forgecraft + Level 5.3 Fire Magic - Level 6.0 Ice Magic + Level 8.3 Air Magic + Level 5.9 Earth Magic - Level 4.0 Alchemy + Level 6.7 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Bombard Conj/Erth 26% 9d5 5% 6 c - Blink Tloc 78% N/A 1% 2 d - Mephitic Cloud Conj/Alch/Air 68% N/A 1% 3 e - Airstrike Air 28% 2d(5-21) 1% 4 f - Freezing Cloud Conj/Ice/Air 27% 6-21 1% 5 g - Borgnjor's Vile Clut Necr/Erth 44% N/A 3% 5 h - Hoarfrost Cannonade Ice/Frge 26% 3d7/3d15 3% 5 i - Hellfire Mortar Fire/Erth/Frge 25% 4d10 30% 7 r - Ignite Poison Fire/Alch 59% N/A 1% 4 t - Dispel Undead Necr 95% 3d30 1% 4 v - Iskenderun's Battles Conj/Frge 56% 2d13 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lehudib's Crystal Spear Conj/Erth 26% 10d7 80% 8 Ignition Fire 23% 3d8 94% 8 Fire Storm Conj/Fire 25% 8d7 100% 9 Apportation Tloc 78% N/A 1% 1 Freeze Ice 100% 1d10 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Summon Small Mammal Summ 80% N/A 2% 1 Construct Spike Launche Frge 100% 2d7 1% 2 Lesser Beckoning Tloc 78% N/A 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Scorch Fire 92% 2d8 1% 2 Searing Ray Conj 100% 2d8 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Frozen Ramparts Ice 98% 1d15 1% 3 Gloom Hex/Necr 100% N/A 1% 3 Inner Flame Hex/Fire 33% N/A 1% 3 Maxwell's Portable Pile Tloc 39% (3-9)d5 1% 3 Summon Ice Beast Ice/Summ 34% N/A 1% 3 Swiftness Air 57% N/A 1% 3 Teleport Other Tloc 39% N/A 1% 3 Animate Dead Necr 95% N/A 1% 4 Awaken Armour Erth/Frge 100% N/A 1% 4 Brom's Barrelling Bould Conj/Erth 52% 2d9 1% 4 Cigotuvi's Putrefaction Necr/Air 94% N/A 1% 4 Flame Wave Conj/Fire 51% 2d13 1% 4 Forge Blazeheart Golem Fire/Frge 51% N/A 1% 4 Forge Lightning Spire Air/Frge 56% 3d8 1% 4 Sticky Flame Fire/Alch 59% 2d10 1% 4 Vhi's Electric Charge Tloc/Air 98% N/A 1% 4 Arcjolt Conj/Air 28% 1d38 1% 5 Fireball Conj/Fire 25% 3d11 1% 5 Irradiate Conj/Alch 32% 3d22 1% 5 Call Imp Summ 40% N/A 3% 2 Anguish Hex/Necr 37% N/A 4% 4 Martyr's Knell Necr/Summ 75% N/A 4% 4 Passage of Golubria Tloc 39% N/A 4% 4 Call Canine Familiar Summ 20% N/A 6% 3 Sigil of Binding Hex 20% N/A 6% 3 Tukima's Dance Hex 20% N/A 6% 3 Summon Seismosaurus Egg Summ/Erth 34% N/A 6% 4 Yara's Violent Unravell Hex/Alch 22% 3d10 7% 5 Dimensional Bullseye Hex/Tloc 15% N/A 10% 4 Silence Hex/Air 20% N/A 12% 5 Orb of Destruction Conj 28% 9d9 16% 7 Spellspark Servitor Conj/Frge 28% N/A 16% 7 Metabolic Englaciation Hex/Ice 17% N/A 17% 5 Magnavolt Erth/Air 26% 4d14 22% 7 Summon Mana Viper Hex/Summ 20% N/A 50% 5 Diamond Sawblades Frge 28% 4d7 54% 7 Maxwell's Capacitive Co Air 28% ∞ 65% 8 Malign Gateway Summ/Tloc 15% N/A 100% 7 Polar Vortex Ice 24% 12d3* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:6 Lair (5/5) D:9 Shoals (4/4) Lair:3 Snake (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (2/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Jiyva Shops: D:4 = D:7 * D:10 * D:14 * Orc:2 [[** Shoals:3 :? Snake:1 :=: Snake:2 :: Portals: Abyss: D:15*** Annotations: D:2 1 runed translucent door, Crazy Yiuf D:9 1 runed translucent door Snake:4 Mara Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are strongly in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History The thermic dynamo freezes your hoarfrost cannon. Your hoarfrost cannon completely resists. You encounter a deep elf knight. It is wielding a +0 scimitar. The deep elf zephyrmancer is engulfed in noxious fumes. The deep elf zephyrmancer appears confused. The thermic dynamo touches your hoarfrost cannon. Your hoarfrost cannon is engulfed in flames!! Your hoarfrost cannon melts! Your hoarfrost cannon is destroyed! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You feel ready to blink again. The deep elf knight is engulfed in noxious fumes. The deep elf knight appears confused. The deep elf zephyrmancer is engulfed in noxious fumes. The deep elf zephyrmancer appears confused. The deep elf zephyrmancer is engulfed in noxious fumes. The deep elf knight is engulfed in noxious fumes. Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You blink. Splash! You fall into the shallow water. Moving in this stuff is going to be slow. The deep elf zephyrmancer is engulfed in noxious fumes. The deep elf zephyrmancer appears confused. The deep elf knight is engulfed in noxious fumes. The deep elf knight appears confused. The thermic dynamo overflows with ice and vents excess cold at you. The rebounding bolt of cold misses you. The deep elf zephyrmancer closely misses the thermic dynamo. The deep elf knight is engulfed in noxious fumes. The deep elf knight appears confused. The deep elf zephyrmancer hits you but does no damage. You barely miss the deep elf zephyrmancer. The thermic dynamo overflows with ice and vents excess cold at you. The rebounding bolt of cold hits you! You resist. * * * LOW HITPOINT WARNING * * * The rebounding bolt of cold hits you! You resist. You die... *,,,,,#e#* ** *,****#§# ########### *,* #ζ# ########### *,* #e# ########### *,* #.# #........?. *,* #v# #‡######### *,* #.# #.########. *,* #ζ######.######### *,* #@e.....$#####