Dungeon Crawl Stone Soup version 0.35-a0-584-g7029c44831 (webtiles) character file. Game seed: 4406821881628068316 483138 Wahll the Eclecticist (level 23, -8/179 HPs) Began as a Mummy Alchemist on June 28, 2026. Was the Champion of Vehumet. Killed by divine providence ... invoked by a guardian sphinx (16 damage) ... on level 5 of the Vaults. The game lasted 04:32:09 (84098 turns). Wahll the Eclecticist (Mummy Alchemist) Turns: 84098, Time: 04:32:10 Health: -8/179 AC: 13 Str: 14 XL: 23 Next: 74% Magic: 43/47 EV: 14 Int: 35 God: Vehumet [******] Gold: 1249 SH: 13 Dex: 15 Spells: 0/62 levels left rFire + + . (33%) a - +8 whip "Snakebite" {venom, curare, rPois} rCold + + + (20%) r - +2 kite shield rNeg + + + (0%) s - +2 leather armour "Zougey" {+Blink rN+ Regen+} rPois āˆž (0%) k - +2 hat {SInv} rElec + (33%) g - scarf {rC+ rF+} rCorr . (100%) C - +1 pair of gloves SInv + z - +1 pair of boots of Valiance {rC+ rN++ Stlth+} Will +++.. w - amulet "Duruett" {rF+ Regen+ Int+2 Dex+2} Stlth +++++ n - ring "Neakh" {rElec rF+ rC+ Will+ Int+6} HPRegen 2.09/turn t - ring "Heucygg" {Int+5 Slay+4} MPRegen 0.30/turn %: faith @: studying Invocations A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 2, no potions, faith, accursed }: 2/15 runes: barnacled, gossamer a: Renounce Religion (0%), Evoke Blink (4%) You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 9 branches of the dungeon, and saw 43 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Trove. You collected 5062 gold pieces. You spent 3813 gold pieces at shops. Inventory: Hand Weapons a - the +8 whip "Snakebite" (weapon) {venom, curare, rPois} (You found it on level 9 of the Dungeon) rPois: It protects you from poison. It cannot be enchanted further. b - a +9 partisan of freezing h - a +1 partisan of venom Missiles i - 11 throwing nets o - 9 curare-tipped darts v - 14 javelins x - a silver javelin Armour g - a scarf of resistance (worn) k - a +2 hat of see invisible (worn) r - a +2 kite shield (worn) s - the +2 leather armour "Zougey" (worn) {+Blink rN+ Regen+} (You found it on level 5 of the Lair of Beasts) +Blink: It lets you blink. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. z - the +1 pair of boots of Valiance (worn) {rC+ rN++ Stlth+} (You found it on level 3 of the Elven Halls) rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. A - the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (You found it in a gutter gulch) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. B - a +0 scale mail of fire resistance C - a +1 pair of gloves (worn) Magical Staves f - the alchemy staff of Incongruity {rPois rN+ Int+2 Dex-2 Hexes Earth Alch} (You found it in a gutter gulch) [staff of alchemy] rPois: It protects you from poison. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). Hexes: It increases the power of your Hexes spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. j - a staff of fire m - a staff of conjuration Jewellery c - the ring "Sool Coj" {rCorr Str+9 Stlth+} (You took it off a fire giant on level 2 of the Depths) [ring of strength] rCorr: It protects you from acid and corrosion. Str+9: It affects your strength (+9). Stlth+: It makes you more stealthy. d - a ring of flight e - a ring of willpower l - the amulet "Niklurim" {Reflect rC+ rN+ SH+5} (You found it in a treasure trove) [amulet of reflection] Reflect: It reflects blocked missile attacks. rC+: It protects you from cold. rN+: It protects you from negative energy. SH+5: It affects your SH (+5). n - the ring "Neakh" (worn) {rElec rF+ rC+ Will+ Int+6} (You found it on level 15 of the Dungeon) [ring of intelligence] rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. Will+: It increases your willpower. Int+6: It affects your intelligence (+6). p - a ring of protection from fire q - a +6 ring of intelligence t - the ring "Heucygg" (worn) {Int+5 Slay+4} (You found it in a treasure trove) [ring of slaying] Int+5: It affects your intelligence (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). u - a +4 ring of protection w - the amulet "Duruett" (worn) {rF+ Regen+ Int+2 Dex+2} (You bought it in a shop on level 7 of the Dungeon) [amulet of regeneration] rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). y - a ring of wizardry Wands d - a wand of digging (10) p - a wand of polymorph (30) a - a wand of flame (52) c - a wand of iceblast (19) b - a wand of light (21) e - a wand of charming (27) f - a wand of mindburst (9) Scrolls a - 13 scrolls of enchant armour f - 9 scrolls of fear I - 11 scrolls of immolation V - 9 scrolls of vulnerability t - 14 scrolls of teleportation r - 10 scrolls of revelation i - 31 scrolls of identify g - 4 scrolls of fog p - 6 scrolls of poison b - 6 scrolls of blinking w - 6 scrolls of enchant weapon N - 8 scrolls of noise x - 3 scrolls of amnesia S - 4 scrolls of silence W - 4 scrolls of brand weapon s - 2 scrolls of summoning T - a scroll of torment Miscellaneous g - a +4 phantom mirror h - a +1 Gell's gravitambourine (2/2) i - a +1 lightning rod (4/4) j - a +1 tin of tremorstones (2/2) k - a +0 box of beasts Skills: + Level 14.7 Fighting * Level 9.6(11.3) Polearms * Level 9.6(11.3) Staves - Level 4.0 Throwing + Level 9.5 Armour + Level 9.6 Dodging + Level 10.4 Stealth + Level 9.0 Shields * Level 20.4 Spellcasting * Level 9.4 Conjurations * Level 12.3 Necromancy - Level 4.0 Translocations * Level 5.9 Forgecraft + Level 8.9 Fire Magic + Level 8.3 Ice Magic * Level 9.1 Air Magic + Level 6.9 Earth Magic - Level 8.0 Alchemy + Level 9.0 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Sticky Flame Fire/Alch 76% 2d12 1% 4 c - Blink Tloc 100% N/A 1% 2 d - Mephitic Cloud Conj/Alch/Air 78% N/A 1% 3 e - Olgreb's Toxic Radia Alch 75% N/A 1% 4 f - Freezing Cloud Conj/Ice/Air 39% 6-21 1% 5 g - Borgnjor's Vile Clut Necr/Erth 62% N/A 1% 5 h - Iskenderun's Battles Conj/Frge 74% 2d15 1% 4 i - Iskenderun's Mystic Conj/Tloc 70% 2d14 (+2d81% 4 j - Rimeblight Ice/Necr 63% 2d11 (prim9% 7 k - Airstrike Air 39% 2d(6-22) 1% 4 l - Hellfire Mortar Fire/Erth/Frge 36% 4d13 28% 7 r - Ignite Poison Fire/Alch 76% N/A 1% 4 t - Dispel Undead Necr 100% 3d31 1% 4 v - Stone Arrow Conj/Erth 100% 3d13 1% 3 z - Poisonous Vapours Alch/Air 100% 1d4 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulsome Fusillade Conj/Alch 38% (3-5)d14 71% 8 Fire Storm Conj/Fire 39% 8d10 100% 9 Polar Vortex Ice 38% 12d5* 100% 9 Soul Splinter Necr 100% N/A 0% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Freeze Ice 100% 1d10 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Sandblast Erth 100% 2d20 1% 1 Shock Conj/Air 100% 1d9 1% 1 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Searing Ray Conj 100% 2d8 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Frozen Ramparts Ice 100% 1d16 1% 3 Hailstorm Conj/Ice 78% 3d13 1% 3 Inner Flame Hex/Fire 61% N/A 1% 3 Maxwell's Portable Pile Tloc 59% (3-9)d6 1% 3 Passwall Erth 71% N/A 1% 3 Summon Ice Beast Ice/Summ 60% N/A 1% 3 Swiftness Air 79% N/A 1% 3 Teleport Other Tloc 59% N/A 1% 3 Vampiric Draining Necr 100% 2d13 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Anguish Hex/Necr 54% N/A 1% 4 Brom's Barrelling Bould Conj/Erth 75% 2d11 1% 4 Cigotuvi's Putrefaction Necr/Air 100% N/A 1% 4 Flame Wave Conj/Fire 79% 2d17 1% 4 Forge Blazeheart Golem Fire/Frge 73% N/A 1% 4 Fulminant Prism Conj/Alch 38% 3d17 1% 4 Leda's Liquefaction Alch/Erth 36% N/A 1% 4 Martyr's Knell Necr/Summ 100% N/A 1% 4 Rending Blade Conj/Frge 74% 2d(12+7*) 1% 4 Arcjolt Conj/Air 39% 1d49 1% 5 Fireball Conj/Fire 39% 3d16 1% 5 Lee's Rapid Deconstruct Erth 35% 3d18* 1% 5 Nazja's Percussive Temp Frge 33% 4d9 1% 5 Alistair's Intoxication Alch 50% N/A 2% 5 Detonation Catalyst Fire/Alch 76% 2d4 2% 5 Conjure Ball Lightning Conj/Air 39% 3x3d13 2% 6 Plasma Beam Fire/Air 39% 2x1d52 2% 6 Starburst Conj/Fire 39% 6d11 2% 6 Call Imp Summ 70% N/A 3% 2 Hoarfrost Cannonade Ice/Frge 36% 3d8/3d16 3% 5 Passage of Golubria Tloc 59% N/A 4% 4 Alistair's Walking Alem Alch/Frge 71% N/A 4% 5 Yara's Violent Unravell Hex/Alch 29% 3d12 4% 5 Bombard Conj/Erth 37% 9d7 4% 6 Summon Seismosaurus Egg Summ/Erth 57% N/A 6% 4 Call Canine Familiar Summ 35% N/A 8% 3 Sigil of Binding Hex 35% N/A 8% 3 Tukima's Dance Hex 35% N/A 8% 3 Orb of Destruction Conj 40% 9d11 12% 7 Metabolic Englaciation Hex/Ice 30% N/A 13% 5 Forge Monarch Bomb Fire/Frge 36% 4d14 19% 6 Eringya's Surprising Cr Summ 35% N/A 26% 4 Summon Forest Summ/Tloc 24% N/A 30% 5 Forge Phalanx Beetle Frge 33% N/A 34% 6 Summon Mana Viper Hex/Summ 35% N/A 56% 5 Dispersal Tloc 29% N/A 58% 6 Gell's Gavotte Tloc 29% 2d(24-36) 58% 6 Maxwell's Capacitive Co Air 39% āˆž 67% 8 Ignition Fire 39% 3d12 69% 8 Infestation Necr 67% N/A 71% 8 Lehudib's Crystal Spear Conj/Erth 37% 10d9 78% 8 Haunt Necr/Summ 54% N/A 86% 7 Diamond Sawblades Frge 33% 4d7 88% 7 Summon Cactus Giant Summ 17% N/A 98% 6 Enfeeble Hex 17% N/A 100% 7 Sphinx Sisters Hex/Summ 17% N/A 100% 7 Disjunction Tloc 29% N/A 100% 8 Dragon's Call Summ 17% N/A 100% 9 Platinum Paragon Frge 33% 4d16 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:10 Shoals (4/4) Lair:2 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (4/4) D:15 Zot (0/5) Depths:4 Gulch (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Beogh Jiyva Lugonu Shops: D:6 [![? D:7 = Orc:2 :!(?:( Elf:1 = Shoals:2 :: Vaults:1 :? Vaults:4 (: Depths:1 :== Portals: Hell: Lair:5 Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:2 Depths:3 Pandemonium: Depths:1 Depths:2 Depths:3 Ziggurat: Depths:1 Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are strongly in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History The vault guard is knocked back by the mystic blast. The mystic blast hits the vault warden!! The vault warden is moderately wounded. The vault warden is knocked back by the mystic blast. The mystic blast hits the vault guard! The vault guard is lightly wounded. The vault guard is knocked back by the mystic blast. The mystic blast hits the ettin! The ettin is lightly wounded. The ettin is knocked back by the mystic blast. The mystic blast hits the vault guard!! The vault guard is moderately wounded. The vault guard is knocked back by the mystic blast. The mystic blast hits the ironbound preserver! The ironbound preserver is lightly wounded. The ironbound preserver is knocked back by the mystic blast. The ironbound preserver collides with the yaktaur captain. The yaktaur captain is moderately wounded. The ironbound preserver is lightly wounded. The mystic blast hits the vault guard! The vault guard is moderately wounded. The vault guard is knocked back by the mystic blast. The vault guard collides with the guardian sphinx. The guardian sphinx is lightly wounded. The vault guard is moderately wounded. The mystic blast hits the vault guard but does no damage. The mystic blast hits the vault guard! The vault guard is lightly wounded. The vault guard is knocked back by the mystic blast. The mystic blast hits the lich! The lich is lightly damaged. The lich is knocked back by the mystic blast. The lich collides with the vault guard. The lich is moderately damaged. You hear a shout! The vault guard hits you with a +1 dire flail! * * * LOW HITPOINT WARNING * * * The guardian sphinx mutters an ancient curse at you. Something smites you! You die... #....# #.... . #p..[# ..... .. #....##..... ...#....#..p. #...p...ƞ... ##p....p..##### .....