Voril Level 1 of the Dungeon (0, 0, D:1) a potion of agility (2, 1, D:1) a +0 club (4, 29, D:1) a +0 short sword (15, 1, D:1) a +0 whip (18, 20, D:1) a +0 dagger (23, -2, D:1) a +0 club (23, 8, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 20 arrows (12, 28, D:2) a +0 club a +0 club (41, 15, D:2) a +0 robe (44, -13, D:2) a +0 short sword (45, 9, D:2) a +0 ring mail (45, 26, D:2) a +0 whip (45, 27, D:2) a +0 club (46, 3, D:2) a +0 club a +0 club (66, -10, D:2) a +0 ring mail (67, -9, D:2) a cursed +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 robe (0, 1, D:3) a cursed +1 halberd a +0 robe (0, 2, D:3) a +0 whip a +0 ring mail a +0 hand axe a +0 ring mail a cursed +0 dagger a +0 robe a +0 spear a +0 robe a +0 club (1, 3, D:3) a +0 trident (4, 4, D:3) 8 bolts (9, -9, D:3) a +0 halberd (10, -11, D:3) a +0 club (11, 3, D:3) 19 sling bullets (20, 14, D:3) a cursed +0 whip a +0 ring mail (21, 14, D:3) a +0 dagger a +0 dagger a +0 dagger (34, 1, D:3) 14 poisoned needles (36, -4, D:3) a +0 dagger (40, -5, D:3) 23 bolts Level 4 of the Dungeon (0, 0, D:4) a scroll of enchant weapon (1, 11, D:4) a scroll of teleportation (2, -2, D:4) 6 gold pieces (3, 19, D:4) a potion of flight (12, 25, D:4) 14 arrows (13, 19, D:4) 21 arrows (14, 29, D:4) a +0 leather armour (15, 27, D:4) a +2 vampiric dagger a +0 robe (15, 28, D:4) a +0 trident (16, 28, D:4) a +0 dagger a +0 robe (24, 29, D:4) a +0 falchion of holy wrath (27, 8, D:4) a +0 giant club (27, 27, D:4) a +0 hunting sling (51, 43, D:4) 19 arrows Level 5 of the Dungeon (0, 0, D:5) a +6 flail of holy wrath a +0 chain mail (0, 3, D:5) 2 arrows (0, 4, D:5) an arrow (0, 5, D:5) an arrow (1, 8, D:5) a +0 shortbow 12 arrows (14, 12, D:5) a +0 flail (18, 25, D:5) a +0 mace a +0 ring mail (21, 6, D:5) 9 arrows (22, -2, D:5) a cursed +0 giant spiked club (23, 11, D:5) a +0 scale mail (24, 12, D:5) a +0 ring mail (26, 8, D:5) an arrow (27, 9, D:5) 21 arrows a +0 shortbow (28, 9, D:5) a +0 dagger a +0 flail (29, 9, D:5) an arrow a +0 short sword (31, 11, D:5) a +0 giant club (35, -8, D:5) a +0 short sword (36, 5, D:5) a +0 scale mail a +0 buckler 2 scrolls of amnesia a +0 leather armour a +0 ring mail a +0 animal skin a +0 hand axe (36, 6, D:5) a +0 bardiche Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (3, -11, D:6) the +3 robe of Panentheism {rPois rF+} It protects you from fire. It protects you from poison. (4, -10, D:6) a +0 giant spiked club (11, 6, D:6) a wand of acid (10/15) (15, -6, D:6) an uncursed amulet of harm (21, -3, D:6) a +0 hand axe (23, -29, D:6) a +0 whip (23, -28, D:6) a cursed -3 dagger a +0 robe (27, -27, D:6) a cursed -3 dagger a +0 robe (28, -28, D:6) a +0 war axe (49, -34, D:6) a cursed +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 robe (1, -9, D:7) a +0 scale mail (5, -10, D:7) 15 bolts (5, -6, D:7) a +0 falchion (5, 1, D:7) a +3 spear (11, 23, D:7) a stone (12, 14, D:7) 5 stones (unseen) (12, 19, D:7) 2 stones (12, 20, D:7) a stone a poisoned needle (13, 13, D:7) a +0 blowgun 6 poisoned needles (13, 19, D:7) a +0 whip of flaming (unseen) (13, 23, D:7) a stone (14, 7, D:7) a +0 ring mail (15, 20, D:7) a +0 whip (15, 21, D:7) a +0 dagger (unseen) (17, 20, D:7) a +0 short sword (21, -10, D:7) a +0 hand axe (21, 19, D:7) 19 stones (22, -15, D:7) a +0 hand axe a +0 plate armour (22, -14, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon [Shop] Yri Lu Lae's Antique Armour Boutique a +0 plate armour (621 gold) a +2 scale mail of positive energy (486 gold) a +0 scale mail (108 gold) a +3 plate armour of fire resistance (1215 gold) the +11 scale mail of Prudence {rPois rF+ rCorr Str-3 Dex+3} (2235 gold) It affects your strength (-3). It affects your dexterity (+3). It protects you from fire. It protects you from poison. It protects you from acid and corrosion. a +2 robe of fire resistance (477 gold) a +0 scale mail (108 gold) a +0 helmet (121 gold) a +10 plate armour of ponderousness (1350 gold) the +9 plate armour of the Boiling Point {rF- MR+ rCorr Stlth+} (2214 gold) It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It makes you more stealthy. (0, 0, D:8) 19 sling bullets a +0 halberd (28, -21, D:8) a scroll of amnesia (29, -48, D:8) a cursed +0 giant club (30, -21, D:8) a +0 plate armour (33, -35, D:8) a +0 spear Level 9 of the Dungeon [Shop] Qemmanoi's Antique Weapon Emporium the +7 whip of the Pits of Slime {antimagic, +Inv MP-9 Dex+2} (1335 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+2). It affects your magic capacity (-9). It lets you turn invisible. a +0 war axe (77 gold) the +6 broad axe "Muduhy" {speed, *Drain rN+ MP-9 Dex+7} (1370 gold) Attacks with this weapon are significantly faster. It affects your dexterity (+7). It protects you from negative energy. It affects your magic capacity (-9). It causes draining when unequipped. a +0 hand crossbow of evasion (136 gold) a +0 hand crossbow (77 gold) a +1 hunting sling of freezing (213 gold) a +0 hunting sling (33 gold) a +1 long sword of electrocution (345 gold) the +5 spear "Dragonbane" {drain, Dex+3 Stlth+} (1023 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It makes you more stealthy. a +0 hunting sling (33 gold) a +0 club (22 gold) a +2 scimitar of freezing (422 gold) (0, 0, D:9) a +1 scimitar of flaming a +2 robe of fire resistance (3, 0, D:9) 18 arrows (17, -10, D:9) a +0 dagger a stone (17, -9, D:9) a curare-tipped needle (19, -7, D:9) a curare-tipped needle (36, 11, D:9) a +0 leather armour (38, 13, D:9) a +0 chain mail a +0 broad axe (39, 13, D:9) a +0 robe a +0 dagger (42, 5, D:9) a +0 whip a +0 dagger (45, -20, D:9) the +3 flail of the Coward {drain, *Drain rElec Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It insulates you from electricity. It causes draining when unequipped. (45, -10, D:9) a +0 shortbow (unseen) (47, -11, D:9) an arrow (49, -11, D:9) an arrow (50, -11, D:9) 2 arrows (53, -28, D:9) 17 gold pieces (55, -6, D:9) a +0 dagger a +0 blowgun a curare-tipped needle a +1 cloak of poison resistance (55, -5, D:9) 2 curare-tipped needles (55, -3, D:9) a curare-tipped needle Level 10 of the Dungeon (0, 0, D:10) a +0 plate armour (5, 1, D:10) a +0 robe a +0 dagger of electrocution (6, 0, D:10) the +6 battleaxe of Bodily Harmony {antimagic, rF+} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It protects you from fire. (6, 1, D:10) a +0 leather armour a +0 club (7, 1, D:10) a +0 chain mail (unseen) (11, 9, D:10) a +0 falchion Level 11 of the Dungeon (0, 0, D:11) 14 sling bullets (8, 7, D:11) 8 gold pieces (13, 10, D:11) 22 gold pieces (14, 1, D:11) a +0 giant spiked club 11 arrows (16, -2, D:11) a +0 plate armour (24, -7, D:11) a cursed -1 giant club (30, 1, D:11) a +0 ring mail of fire resistance (34, 3, D:11) a scroll of amnesia (40, -3, D:11) a large rock (40, -2, D:11) a large rock (41, -4, D:11) 15 sling bullets (41, 0, D:11) a large rock (44, -7, D:11) a +0 helmet (46, 5, D:11) 21 arrows Level 12 of the Dungeon (0, 0, D:12) a +0 war axe (3, -4, D:12) a killer bee corpse (4, -3, D:12) a killer bee corpse (5, -3, D:12) 4 arrows (24, -6, D:12) a +0 quarterstaff (26, -23, D:12) a wand of random effects (29/48) (28, -24, D:12) 12 gold pieces (34, -20, D:12) 2 arrows (35, -20, D:12) 3 arrows (36, -20, D:12) 3 arrows (37, -20, D:12) a +0 shortbow a +0 shortbow 32 arrows (38, -21, D:12) a +0 shortbow a +0 shortbow 31 arrows (38, -20, D:12) a +0 shortbow 24 arrows (40, -10, D:12) a scorpion corpse (41, -20, D:12) a +0 great mace the Ecumenical Temple