Void2512 the Realm of Zot (0, 0, Zot) an uncursed staff of earth (1, 0, Zot) an uncursed staff of poison (18, 0, Zot) a book of the Tempests (19, 0, Zot) 11 gold pieces (41, 0, Zot) 3 arrows of frost (42, 0, Zot) a +2,+4 short sword of speed (59, 0, Zot) a +4,+2 long sword of holy wrath (60, 0, Zot) the +6 blowgun of Checks and Balances {evade, +Fly rF- MR++} It affects your evasion (+5 to EV). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you fly. (1, 1, Zot) an uncursed ring of regeneration (18, 1, Zot) 52 gold pieces (42, 1, Zot) 11 gold pieces (59, 1, Zot) the Disquisition on Benedictions Spells Type Level Lethal Infusion Charms/Necromancy 2 Repel Missiles Charms/Air 2 Poison Weapon Charms/Poison 3 (7, 6, Zot) a jackal corpse (skeletalised by now) (16, 7, Zot) an adder corpse (skeletalised by now) (unseen) (7, 8, Zot) a rat corpse (skeletalised by now) (7, 9, Zot) 2 darts (6, 10, Zot) a jackal corpse (skeletalised by now) (6, 12, Zot) a jackal corpse (skeletalised by now) (21, 13, Zot) a rat corpse (rotten by now) (22, 13, Zot) 2 darts of dispersal (23, 13, Zot) a jackal corpse (rotten by now) (5, 14, Zot) a jackal skeleton (20, 14, Zot) a bat corpse (rotten by now) (21, 14, Zot) a bat corpse (rotten by now) (11, 17, Zot) a dart (12, 17, Zot) a dart (23, 20, Zot) 2 darts (30, 23, Zot) the Orb of Zot (15, 28, Zot) a giant newt corpse (rotten by now) (2, 32, Zot) a plain deck of changes (3, 32, Zot) an uncursed staff of energy (4, 32, Zot) an uncursed staff of death (19, 32, Zot) a +0,+2 trident of dragon slaying (20, 32, Zot) the Disquisition on Enchantment Spells Type Level Ensorcelled Hibernation Hexes/Ice 2 Confuse Hexes 3 Enslavement Hexes 4 Mass Confusion Hexes 6 (40, 32, Zot) the +4 cloak of the Shining Light {rF+ Dam+3} It affects your damage with ranged weapons and melee attacks (+3). It protects you from fire. (41, 32, Zot) the cursed +0,+3 war axe of the Many Deaths {elec, *Tele rN+ SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from negative energy. It enhances your eyesight. It causes random teleportation. It has a curse placed upon it. (56, 32, Zot) a +6 blowgun (57, 32, Zot) the Guide on Arcane Weapons and Cold Spells Type Level *Magic Dart Conjuration 1 Freeze Ice 1 Iskenderun's Mystic Blast Conjuration 4 Summon Ice Beast Ice/Summoning 4 Condensation Shield Ice 4 Conjure Ball Lightning Conjuration/Air 6 (58, 32, Zot) a +6,+8 giant club (2, 33, Zot) an uncursed ring of protection from magic (3, 33, Zot) an uncursed staff of air (4, 33, Zot) a +2,+1 mace of holy wrath (19, 33, Zot) the amulet of Twilight {Faith rC- Dex+4 Int-4 Dam+4} [amulet of faith] It affects your intelligence (-4). It affects your dexterity (+4). It affects your damage with ranged weapons and melee attacks (+4). It makes you vulnerable to cold. (20, 33, Zot) a +1 pair of boots of jumping (40, 33, Zot) an uncursed ring of flight (41, 33, Zot) a book of Party Tricks (56, 33, Zot) a +2,+0 dire flail of pain (57, 33, Zot) a sack of spiders (58, 33, Zot) a book of Ice