Viceroy Level 1 of the Dungeon (0, 0, D:1) a +2 mace of protection (12, 3, D:1) a +0 club (15, 4, D:1) a +0 club (2, 10, D:1) a +0 chain mail (-4, 12, D:1) a +0 club (6, 13, D:1) a +0 club (-3, 20, D:1) a +0 whip (18, 20, D:1) a +0 dagger (3, 23, D:1) a cursed -3 club (17, 26, D:1) 15 poisoned needles (13, 27, D:1) 20 arrows (13, 32, D:1) 23 bolts Level 2 of the Dungeon (-25, 5, D:2) a +0 club (-2, 7, D:2) 8 arrows of flame (-19, 11, D:2) a cursed +0 club (8, 12, D:2) a +0 club (16, 23, D:2) a +0 dagger (-26, 24, D:2) a +0 leather armour a +0 falchion (-33, 26, D:2) a +0 hand axe (-28, 26, D:2) a +0 mace (-29, 27, D:2) a +0 club a +1 hunting sling of flaming (-9, 29, D:2) a +0 leather armour (-3, 30, D:2) a +0 spear (-26, 31, D:2) a +0 robe (8, 32, D:2) a +0 club (-5, 33, D:2) a +0 club (-27, 36, D:2) a +0 club (1, 36, D:2) a +0 club (-22, 42, D:2) a +0 ring mail (9, 46, D:2) a +0 animal skin a +2 spear of venom (-14, 50, D:2) a +0 club (-10, 50, D:2) a +0 club a +0 club a +0 club (21, 56, D:2) 17 arrows (12, 57, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 scythe a +0 robe (-7, 2, D:3) a +0 leather armour (-22, 11, D:3) a +0 club (-9, 19, D:3) a +0 club (-20, 21, D:3) a +0 hammer (-6, 21, D:3) a cursed +0 ring mail (0, 26, D:3) a +0 quarterstaff (-49, 27, D:3) a +0 robe (-19, 28, D:3) a +0 hand axe (-37, 33, D:3) a +0 dagger (-2, 36, D:3) a +0 ring mail Level 4 of the Dungeon [Shop] Tohimn's Antique Armour Shop a +0 robe (15 gold) a +0 leather armour (44 gold) a +0 scale mail (88 gold) a +3 leather armour of fire resistance (44 gold) a +1 robe of fire resistance (15 gold) a +0 robe (15 gold) a +0 cloak (99 gold) the +0 Maxwell's etheric cage {Contam rElec MP+4} (283 gold) It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (0, 0, D:4) a +0 long sword (48, 9, D:4) 23 sling bullets (28, 26, D:4) a +0 chain mail (41, 27, D:4) a +0 leather armour (2, 31, D:4) a +0 ring mail (37, 31, D:4) a +0 chain mail (15, 39, D:4) a +0 whip (10, 45, D:4) 6 curare-tipped needles (13, 47, D:4) 4 javelins (31, 51, D:4) a +0 flail (31, 52, D:4) a +0 dagger (32, 53, D:4) a +0 dagger a +0 chain mail (32, 54, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a +0 club (2, 1, D:5) a +0 ring mail a +0 dagger a +0 robe (0, 2, D:5) a +0 ring mail a +0 club (11, 16, D:5) a +0 dagger (5, 18, D:5) a +0 dagger (3, 26, D:5) 3 javelins Level 6 of the Dungeon (0, 0, D:6) an adder corpse (skeletalised by now) (-1, 5, D:6) 25 arrows (-34, 16, D:6) a +0 robe (-5, 17, D:6) a +0 ring mail (-26, 42, D:6) a giant gecko corpse (skeletalised by now)