Turgor the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +8 storm bow {elec, penet} (61, 0, D) a +2 plate armour of poison resistance (62, 3, D) a +0 halberd (62, 8, D) a +3 plate armour of willpower (63, 0, D) a +6 ring of dexterity (63, 4, D) a ball python corpse (67, 0, D) a +4 hand axe of electrocution (67, 4, D) a ball python corpse (skeletalised by now) (68, 0, D) a +1 spectral giant spiked club (68, 4, D) a water moccasin corpse (skeletalised by now) (69, 0, D) a +1 heavy mace (69, 4, D) a ball python corpse (skeletalised by now) (70, 9, D) a +2 short sword of freezing (70, 11, D) a jackal corpse (71, 11, D) a jackal corpse a jackal corpse a jackal corpse (71, 17, D) a +2 war axe of electrocution (unseen) (71, 26, D) an amulet of the acrobat (71, 27, D) a staff of death (unseen) (72, 9, D) a staff of air (72, 16, D) a +4 hand axe of electrocution (72, 17, D) a +0 short sword of electrocution (72, 26, D) the +0 helmet of Supple Strength {Rampage rF+} rF+: It protects you from fire. Rampage: It bestows one free step when moving towards enemies. (unseen) (72, 27, D) an orb of light (unseen) (72, 29, D) a +0 arbalest (73, 3, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (73, 26, D) an amulet of guardian spirit (73, 27, D) a +2 dagger of venom (unseen) (74, 3, D) a wolf corpse (skeletalised by now) (75, 1, D) a +0 crystal plate armour