Turgor the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 scale mail a +0 buckler a +0 war axe (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) the +9 halberd of Bloody Death {pain, Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (unseen) (60, 37, D) the ring of Estrete {Ice rPois Str+3 Dex+3 Stlth+} [ring of ice] Ice: It enhances your ice magic. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rPois: It protects you from poison Stlth+: It makes you more stealthy. (unseen) (61, 8, D) a +2 ring mail of willpower (unseen) (61, 16, D) a +0 robe of willpower (unseen) (61, 37, D) a +2 dagger of freezing (unseen) (62, 0, D) a +2 dagger of protection (62, 8, D) a +0 robe of cold resistance (unseen) (62, 9, D) a staff of conjuration (62, 16, D) a +4 war axe of electrocution (unseen) (62, 37, D) a +4 war axe of freezing (unseen) (63, 9, D) a +0 mace a +0 robe (63, 17, D) a +3 leather armour of cold resistance (unseen) (63, 22, D) a +0 rapier a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (63, 23, D) a wolf corpse (skeletalised by now) (63, 26, D) a +5 falchion of electrocution (unseen) (63, 27, D) a +4 heavy shortbow (63, 37, D) a ring of protection from cold (64, 16, D) a staff of earth (unseen) (64, 17, D) a staff of earth (unseen) (64, 21, D) a +0 spear (64, 22, D) a +0 rapier a +0 robe a +0 dagger a +0 robe (64, 26, D) a +4 glaive of venom (unseen) (64, 32, D) a +0 rapier (still there?) a +0 robe (still there?) a +4 rapier (still there?) a +0 robe (still there?) (65, 26, D) the +5 dagger "Olavoreu" {freeze, rPois Str+5 Dex+2 Stlth+} Str+5: It affects your strength (+5). Dex+2: It affects your dexterity (+2). rPois: It protects you from poison Stlth+: It makes you more stealthy. (unseen) (65, 31, D) a +0 spear a +0 buckler (65, 32, D) a wolf corpse (skeletalised by now) (68, 0, D) a staff of cold (unseen) (69, 0, D) a +1 quarterstaff of draining (unseen) (70, 8, D) a staff of cold (unseen) (70, 10, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (70, 37, D) a +1 scale mail of willpower (71, 10, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 11, D) a +0 trident (71, 12, D) a +0 trident a boomerang (71, 17, D) the staff of the Peculiar Artisans {rPois Str+3 Stlth+ Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+3: It affects your strength (+3). rPois: It protects you from poison Stlth+: It makes you more stealthy. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 19, D) a +0 spear a +0 buckler a spriggan corpse (skeletalised by now) (71, 26, D) a +0 war axe of venom (71, 27, D) the +7 rapier of Duosoutt {venom, ^Fragile rPois Str+6 Int+3} Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). rPois: It protects you from poison ^Fragile: It will be destroyed if unequipped. (71, 36, D) a +2 quarterstaff of distortion (71, 37, D) a +0 falchion of holy wrath (72, 8, D) a +1 heavy longbow (72, 9, D) a +0 trident a +3 flail of protection a merfolk corpse (skeletalised by now) (72, 16, D) a +2 helmet of see invisible (72, 17, D) a +5 arbalest of freezing (72, 18, D) a +0 short sword a +0 robe a +0 buckler (72, 19, D) a wolf corpse (skeletalised by now) (72, 20, D) a +0 dagger a +0 robe (72, 32, D) a bullfrog corpse (skeletalised by now) (72, 36, D) a +2 battleaxe of venom (72, 37, D) a book of the Spheres (73, 1, D) a +1 morningstar of protection (73, 16, D) a ring of flight (73, 17, D) a +4 rapier of holy wrath (unseen) (73, 19, D) a wolf corpse (skeletalised by now) (73, 27, D) a staff of death (73, 36, D) a staff of conjuration (74, -1, D) a +3 buckler