Turgor the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 leather armour a +0 war axe (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a +1 spear of venom (61, 2, D) a +0 flail (62, 0, D) the +7 double sword "Roskuw" {drain, *Noise rElec rN+ Stlth+} rElec: It insulates you from electricity. rN+: It protects you from negative energy. *Noise: It may make a loud noise when swung. Stlth+: It makes you more stealthy. (62, 2, D) a +0 dagger a +0 robe an orc corpse (62, 8, D) a +6 ring of intelligence (62, 9, D) a +2 battleaxe of freezing (63, 2, D) a +0 whip an orc corpse (63, 3, D) a +0 club a +0 ring mail an orc corpse (63, 8, D) a +1 heavy flail (70, 8, D) the +8 demon trident "Rift" {distort, reach+} (unseen) (70, 9, D) a book of Annihilations (71, 8, D) Ucsotot's Vellum of the Topological Congregation Spells Type Level a - Teleport Other Translocation 3 b - Dimensional Bullseye Hexes/Translocation 4 c - Martyr's Knell Necromancy/Summoning 4 (unseen) (72, 8, D) the ring "Gaza Ydiesk" {Fly rPois Will- Str+6} [ring of strength] Str+6: It affects your strength (+6). rPois: It protects you from poison Will-: It decreases your willpower. Fly: It grants you flight. (unseen) (72, 9, D) a wand of charming (7) (74, 3, D) a hell hound corpse (skeletalised by now) (75, 1, D) the +6 spear of Wyrd {freeze, Int+4 Dex+5} Int+4: It affects your intelligence (+4). Dex+5: It affects your dexterity (+5).