Turgor the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (19, 0, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (19, 1, D) the orb of Distant Worlds {guile, rN++ Str+3 Int-3 Air} Str+3: It affects your strength (+3). Int-3: It affects your intelligence (-3). rN++: It greatly protects you from negative energy. Air: It increases the power of your Air spells. (22, 0, D) the +2 morningstar of Spite {freeze, *Noise rElec Str+3} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. *Noise: It may make a loud noise when swung. (22, 1, D) a +1 robe of cold resistance (23, 1, D) a +1 robe of cold resistance (unseen) (23, 18, D) a book of Death (24, 0, D) a ring of willpower (24, 1, D) a +4 ring of slaying (24, 18, D) a staff of cold (unseen) (25, 0, D) the +1 flail "Teibom" {protect, +Blink SInv Stlth-} SInv: It lets you see invisible. +Blink: It lets you blink. Stlth-: It makes you less stealthy. (25, 1, D) a +0 battleaxe of pain (unseen) (25, 18, D) a +4 demon trident (still there?) 5 javelins (still there?) a +0 scale mail (still there?) a book of the Earth (still there?) (26, 0, D) the +4 bardiche of Alasireu {flame, Fly rElec rC+} rC+: It protects you from cold. rElec: It insulates you from electricity. Fly: It grants you flight. (26, 1, D) a +2 eveningstar of draining (unseen) (27, 0, D) a javelin (27, 1, D) a +2 heavy quarterstaff (unseen) (27, 10, D) a +1 great sword of flaming a +1 great sword of flaming a salamander corpse (27, 11, D) a +1 great sword of flaming a ring of poison resistance a salamander corpse a fire giant corpse (28, 0, D) a +0 helmet (28, 1, D) a +4 ring of slaying (28, 9, D) a salamander corpse (28, 12, D) a hell hog corpse (29, 0, D) the +2 leather armour of Tenacity {MP+9 Str+2 Dex-4 Stlth+} Str+2: It affects your strength (+2). Dex-4: It affects your dexterity (-4). MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. (29, 1, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. (29, 10, D) a +1 demon whip of freezing a +0 demon whip of flaming a salamander corpse a hell hog corpse (29, 11, D) a +1 great sword of flaming a hell hog corpse a fire giant corpse (33, 8, D) an amulet of faith a +6 ring of strength a ring of fire a javelin a +3 scimitar of flaming a +0 short sword of venom 3 curare-tipped darts a +0 giant club a +2 robe a +1 dagger of distortion a +0 robe a +3 spectral lajatang a +4 arbalest of flaming a +0 robe of positive energy (33, 9, D) a staff of fire a +2 robe of fire resistance (34, 11, D) a +2 longbow of flaming a +4 quarterstaff of speed a +0 barding of cold resistance (34, 28, D) a +1 chain mail of willpower (35, 0, D) the +4 ring mail of Valour {rElec SInv} rElec: It insulates you from electricity. SInv: It lets you see invisible. (35, 10, D) a +5 glaive of venom a +0 robe a +3 quarterstaff of chaos a +1 cloak of preservation the serpent talisman "Bateskat" {*Slow Fly rC- Str+6} [serpent talisman] Str+6: It affects your strength (+6). rC-: It makes you vulnerable to cold. Fly: It grants you flight. *Slow: It may slow you when you take damage. (35, 14, D) a +4 longbow of electrocution (35, 28, D) a +3 dagger of venom (36, 1, D) a +0 dagger (36, 11, D) a +0 dagger a +0 robe of cold resistance (36, 14, D) a +0 trident (36, 15, D) a ring of poison resistance (36, 28, D) a +6 ring of intelligence (36, 29, D) a +0 spear of venom (37, 0, D) a +5 plate armour of ponderousness (37, 14, D) a +1 spear of flaming (37, 15, D) the +5 flail of Uncertain Death {vamp, rElec Int+3} Int+3: It affects your intelligence (+3). rElec: It insulates you from electricity. (37, 28, D) a +7 glaive of freezing (38, 0, D) a staff of earth (38, 1, D) a +2 robe of willpower (38, 14, D) a +1 spear of venom (38, 28, D) the +3 battleaxe of Inference {protect, Str+6 Int-5 Dex+2 Stlth+} Str+6: It affects your strength (+6). Int-5: It affects your intelligence (-5). Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. (38, 29, D) a +0 falchion of electrocution (39, 0, D) a +4 short sword of venom (39, 14, D) a wand of polymorph (4) (39, 15, D) a +1 chain mail of fire resistance (unseen) (39, 28, D) a +1 chain mail of fire resistance (39, 29, D) an amulet of reflection (40, 0, D) a +1 scale mail of willpower (40, 28, D) the +8 trident of Defiance {heavy, +Blink Stlth+} +Blink: It lets you blink. Stlth+: It makes you more stealthy. (41, 14, D) a +0 morningstar of holy wrath (41, 15, D) the +2 spear of Causality {drain, Fly rN++ Stlth-} rN++: It greatly protects you from negative energy. Fly: It grants you flight. Stlth-: It makes you less stealthy. (41, 29, D) a +2 battleaxe of draining (42, 0, D) a +0 dagger (42, 1, D) a +1 glaive of flaming (42, 14, D) a staff of air (42, 28, D) a wand of mindburst (23) (42, 29, D) a +0 dagger of holy wrath (42, 34, D) a water moccasin corpse (skeletalised by now) (42, 35, D) a komodo dragon corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (43, 14, D) a +1 triple sword of holy wrath (43, 20, D) a +1 scimitar of electrocution a +0 leather armour (43, 24, D) a water nymph corpse (skeletalised by now) (43, 28, D) a staff of cold (43, 29, D) a +4 heavy orcbow (44, 20, D) a +0 trident 4 large rocks a +0 leather armour a cyclops corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (44, 21, D) a sea snake corpse (skeletalised by now) a harpy corpse (skeletalised by now) (44, 35, D) a cane toad corpse (skeletalised by now) (44, 37, D) a blink frog corpse (skeletalised by now) (45, 20, D) 3 javelins a +4 scimitar of electrocution a boomerang a +0 spear a +0 leather armour a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (45, 22, D) a +3 trident of protection a +0 robe a merfolk corpse (skeletalised by now) (45, 23, D) a snapping turtle corpse (skeletalised by now) (49, 0, D) the +8 falchion of Scorn {elec, ^Drain rF+ rN+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. rN+: It protects you from negative energy. ^Drain: It drains your maximum health when unequipped. (49, 1, D) a +1 orcbow of freezing (49, 36, D) +5 gold dragon scales +5 fire dragon scales (49, 37, D) the +5 war axe of Makhleb's Pride {protect, Will++} Will++: It greatly increases your willpower. (50, 12, D) a +2 spear of venom (50, 25, D) a ring of magical power (50, 36, D) the +0 scale mail of Theory {rF+ Will- Int+4} Int+4: It affects your intelligence (+4). rF+: It protects you from fire. Will-: It decreases your willpower. (50, 37, D) a staff of earth (unseen) (51, 0, D) a book of the Wilderness (51, 12, D) a +2 chain mail of willpower (51, 13, D) a +1 shortbow of freezing (51, 24, D) a staff of death (51, 35, D) the +0 pair of gloves of Calculation {Str+5 Int+2} Str+5: It affects your strength (+5). Int+2: It affects your intelligence (+2). (51, 41, D) +0 shadow dragon scales (52, 12, D) a +3 vampiric hand axe (52, 13, D) a staff of air (52, 24, D) a +4 hand axe of freezing (52, 25, D) the +3 leather armour of the Thirsty Orbs {Harm rF- Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rF-: It makes you vulnerable to fire. Harm: It increases damage dealt and taken. (52, 37, D) a staff of air a staff of earth the staff "Z" {*Corrode rElec rF- Dex+8 SInv Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+8: It affects your dexterity (+8). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. SInv: It lets you see invisible. *Corrode: It may corrode you when you take damage. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. the staff of the Viper {rElec Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rElec: It insulates you from electricity. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (53, 0, D) the staff "Cothopif" {rCorr Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rCorr: It protects you from acid and corrosion. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (53, 1, D) the +3 salamander hide armour {Flames, rFlCloud rF++ rC--} Flames: It surrounds you with flame clouds and enhances your fire magic. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. (53, 7, D) a +2 rapier of electrocution (still there?) a +1 cloak of preservation (still there?) a +0 pair of gloves (still there?) (53, 12, D) a +4 ring of slaying (53, 13, D) a +5 sling of draining (53, 24, D) a staff of cold (53, 25, D) a +2 leather armour of willpower (53, 37, D) the +6 dagger of Metohin {antimagic, rElec rPois rF- rC+} rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison (54, 0, D) a ring of see invisible a granite talisman (54, 12, D) a +2 leather armour of poison resistance (54, 13, D) a +4 heavy halberd (unseen) (54, 25, D) the +10 long sword of Qakovoot {elec, +Blink Will- Dex+3} Dex+3: It affects your dexterity (+3). Will-: It decreases your willpower. +Blink: It lets you blink. (55, 1, D) a staff of alchemy (unseen) (55, 13, D) a staff of death (55, 24, D) a +4 spear of flaming (56, 6, D) a +5 heavy great mace a +0 chain mail (56, 20, D) a +0 flail a +0 robe (57, 4, D) a +0 dagger a +0 leather armour a wand of roots (6) (57, 7, D) a +0 hand axe 3 throwing nets a +3 ring mail of fire resistance a +1 vampiric rapier a +0 leather armour a +1 great sword of freezing a +0 chain mail (57, 8, D) a +0 double sword of protection a +0 plate armour a +0 kite shield (57, 18, D) a +0 broad axe a +0 robe (57, 20, D) a +0 spear a +0 robe a +0 short sword a +0 robe a +0 hand axe a +0 robe (60, 36, D) a +2 long sword of flaming (61, 4, D) a +0 club (61, 12, D) a +0 dagger a +0 robe a +0 buckler (61, 13, D) a +0 short sword a +0 robe (61, 36, D) a storm talisman (61, 37, D) the staff "Sigosin" {rF+ Will+ Fire Air} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. Will+: It increases your willpower. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 4, D) a +0 dagger a +0 robe (62, 19, D) a +0 dagger a +0 robe a +0 dagger (62, 20, D) a +0 dagger a +0 trident (62, 26, D) a +2 battleaxe of freezing (62, 37, D) an amulet of reflection (63, 3, D) a +0 club a +0 ring mail (63, 4, D) a +0 dagger a +0 robe (63, 19, D) a +0 club (63, 26, D) a staff of earth (63, 27, D) a +5 ring of evasion a +4 ring of protection a ring of resist corrosion (63, 36, D) an amulet of magic regeneration the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. the +7 captain's cutlass {speed, disarm} +5 ice dragon scales an amulet of regeneration (63, 37, D) a ring of see invisible (64, 19, D) a +0 battleaxe a +0 chain mail (64, 20, D) a +0 broad axe a +0 chain mail (64, 26, D) the +4 glaive "Conservator" {flame, Dex+3} Dex+3: It affects your dexterity (+3). (64, 27, D) a +8 chain mail of ponderousness (64, 32, D) a +0 long sword (65, 26, D) a +2 dagger of venom (65, 32, D) a +0 whip (66, 33, D) a +0 war axe a +0 robe (68, 4, D) a +0 dagger a +0 robe (69, 4, D) a +0 dagger a +0 robe a +0 buckler (70, 9, D) a +4 hand axe of holy wrath (70, 32, D) a +0 dire flail a +0 animal skin (70, 36, D) a staff of alchemy (71, 16, D) a +2 sling of flaming (71, 26, D) a +1 scimitar of holy wrath (71, 27, D) a +0 robe of willpower (71, 32, D) a +3 long sword a +0 chain mail (72, 9, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (72, 16, D) a +0 war axe (72, 25, D) a +3 kite shield a +3 buckler a +0 leather armour (72, 27, D) a +2 scimitar of electrocution (72, 31, D) a +0 arbalest (72, 32, D) a +0 arbalest (72, 33, D) a +0 arbalest (72, 37, D) an amulet of magic regeneration (72, 42, D) a +0 dagger a +0 robe (72, 43, D) a +0 rapier a +0 robe (73, 1, D) a +2 quarterstaff of draining (73, 17, D) the +1 rapier "Ogreslayer" {vamp, ^Drain Dex+7} Dex+7: It affects your dexterity (+7). ^Drain: It drains your maximum health when unequipped. (73, 26, D) a staff of alchemy (73, 27, D) a +2 mace of protection (73, 36, D) an amulet of reflection (73, 37, D) a staff of conjuration (73, 42, D) a +0 rapier a +0 robe a +0 buckler