Turgor Level 1 of the Dungeon (0, 0, D:1) 3 stones (4, 30, D:1) a +0 hand axe (19, 15, D:1) a +0 club (19, 48, D:1) a +0 mace (20, 49, D:1) a +0 hand axe (21, 50, D:1) a +0 short sword 5 stones (23, 1, D:1) a +0 plate armour (32, 41, D:1) a +0 club (36, 19, D:1) a +0 war axe (43, 22, D:1) a +0 dagger (48, 27, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Zetwem's Distillery a potion of ambrosia (96 gold) a potion of curing (36 gold) a potion of invisibility (96 gold) [Shop] Jariuram's Jewellery Shop a +5 ring of evasion (504 gold) an amulet of guardian spirit (420 gold) a ring of wizardry (420 gold) a storm talisman (1120 gold) a ring of poison resistance (280 gold) a ring of ice (350 gold) an amulet of guardian spirit (420 gold) a ring of see invisible (210 gold) [Shop] Zauninet's Distillery a potion of might (44 gold) a potion of curing (33 gold) a potion of attraction (33 gold) a potion of might (44 gold) [Shop] Fuwai's Armour Shop a +3 scale mail of cold resistance (364 gold) a +3 ring mail of poison resistance (322 gold) a +0 pair of boots (63 gold) a +0 scale mail (56 gold) a +0 leather armour (28 gold) an orb of energy (224 gold) an orb of guile (182 gold) (0, 0, D:2) a +0 mace (45, 1, D:2) a +0 helmet (46, -27, D:2) 5 stones (52, -45, D:2) a +0 sling a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a +0 giant spiked club (19, -12, D:3) 7 stones (23, -2, D:3) a +0 robe (33, 9, D:3) a +0 club a +0 club a +0 short sword a +0 animal skin a +0 helmet a +0 dagger a +0 club Level 4 of the Dungeon (0, 0, D:4) 7 stones (2, 20, D:4) 4 stones (6, -5, D:4) a +0 giant spiked club (7, 4, D:4) a +0 rapier (8, 14, D:4) a +0 club (11, 3, D:4) a +1 trident of venom (13, -18, D:4) a wand of roots (8) (17, 14, D:4) a +0 short sword 4 stones (23, -1, D:4) a +0 flail a +0 leather armour a +0 club (32, 14, D:4) a flux talisman (40, -8, D:4) a +0 dagger a +0 ring mail (41, -7, D:4) a +0 club a +0 falchion (41, -6, D:4) a +0 short sword a +0 leather armour (41, -5, D:4) a +0 club (42, -6, D:4) a +0 short sword a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (5, 41, D:5) a +0 leather armour (26, 33, D:5) a +1 shortbow of draining (27, 37, D:5) a +2 spear of flaming (28, 37, D:5) 6 stones (32, 38, D:5) a +0 giant club a +0 giant club (34, 31, D:5) a +0 trident a +0 scale mail (66, 19, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 short sword a +0 robe (1, 3, D:6) a +0 robe (2, 56, D:6) a +0 short sword a +3 leather armour of willpower (3, 57, D:6) a +0 dagger a +0 robe (5, 50, D:6) a +0 giant club Level 7 of the Dungeon (0, 0, D:7) a +0 scale mail (0, 6, D:7) a +0 chain mail (7, 16, D:7) a +0 halberd +0 steam dragon scales (8, -5, D:7) a +0 long sword a +0 robe a +0 whip of freezing a +0 robe a +5 falchion a +0 robe (9, -5, D:7) a +3 long sword a +0 robe (9, 16, D:7) a +0 dire flail a +0 robe (18, -15, D:7) a +0 spear (19, -13, D:7) a potion of degeneration (20, 22, D:7) 9 stones (23, -11, D:7) a +0 long sword a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 halberd (2, -1, D:8) a +0 chain mail (2, 7, D:8) a +0 chain mail (4, 0, D:8) a +0 scimitar (4, 6, D:8) a +0 flail (5, 3, D:8) a +0 arbalest a +0 plate armour (48, 10, D:8) the +5 robe of Night {Dark Will+ SInv} Dark: It shrouds the wearer in darkness, reducing the range at which they can see and be seen by others. Will+: It increases your willpower. SInv: It lets you see invisible. Level 9 of the Dungeon (0, 0, D:9) a +0 sling (16, 1, D:9) a +0 dagger a +0 dagger a +0 short sword a +0 whip 5 stones a +0 short sword a +0 dagger a +0 short sword (21, 21, D:9) a +0 scale mail (25, -36, D:9) a +0 dagger a +0 robe (27, -37, D:9) a +0 whip (27, -36, D:9) a +0 mace a +0 chain mail (29, 23, D:9) a +0 orcbow (32, 16, D:9) 4 stones (51, -1, D:9) 6 stones (54, -14, D:9) 2 stones Level 10 of the Dungeon (0, 0, D:10) a +0 hand axe (27, 9, D:10) 7 stones (36, -9, D:10) a +0 leather armour a +1 hand axe of electrocution (37, -10, D:10) a +0 robe a +0 broad axe (37, -8, D:10) a +0 robe a +0 hand axe (48, -47, D:10) a +0 short sword a +0 chain mail (49, -47, D:10) a +0 broad axe a +0 plate armour (50, -46, D:10) a +0 club a +0 whip (50, -45, D:10) a +0 dagger a +0 robe (50, -10, D:10) a +0 scale mail (53, -38, D:10) a +0 shortbow of flaming (54, -11, D:10) a +0 spear (55, -12, D:10) a +2 flail of protection a +0 whip a +0 whip a +0 robe (57, -31, D:10) a +0 club (62, -14, D:10) a +0 dagger Level 11 of the Dungeon (5, 24, D:11) a +0 robe a +0 dagger (15, 22, D:11) a +0 chain mail a +0 war axe a +0 arbalest a +0 dagger a +0 hand axe (15, 23, D:11) a +0 giant club a +0 giant spiked club a +0 flail a +0 short sword (15, 24, D:11) a +0 short sword a +0 plate armour a +0 long sword (16, 24, D:11) a +0 club (19, 12, D:11) a +0 orcbow (19, 23, D:11) a +0 robe a +0 dagger (20, 23, D:11) a +0 flail a +0 robe a +0 dagger (20, 24, D:11) a +0 short sword (21, 24, D:11) a +0 chain mail a +0 war axe (23, -25, D:11) a +0 glaive (37, 4, D:11) a +6 short sword of venom a +0 orcbow an amulet of the acrobat (40, -22, D:11) a +0 chain mail a +3 glaive a +0 robe a +0 dagger a +0 troll leather armour (41, -23, D:11) a +0 robe a +0 whip (43, -24, D:11) a +0 giant club a +0 dire flail (50, 1, D:11) a +0 dagger a +0 robe (54, -21, D:11) a +0 shortbow Level 12 of the Dungeon (0, 0, D:12) a +3 trident (4, 20, D:12) a +0 giant club a +0 giant club (7, 4, D:12) a +0 hand axe a +0 robe a +0 hand axe a +0 robe (7, 5, D:12) a +0 war axe a +0 robe (27, -8, D:12) a +0 giant spiked club a +0 giant club (30, 27, D:12) a +0 dire flail a +0 giant club (44, 18, D:12) a +0 sling (56, 18, D:12) a +0 executioner's axe (56, 20, D:12) a +0 falchion (57, 7, D:12) a +0 buckler (61, 23, D:12) 7 stones Level 13 of the Dungeon (10, -44, D:13) 2 stones Level 14 of the Dungeon (21, 7, D:14) a +0 chain mail a +0 great sword of protection (36, 8, D:14) a +0 leather armour (36, 20, D:14) a +0 long sword (40, -1, D:14) a +0 orcbow (40, 2, D:14) a +0 shortbow (40, 3, D:14) a +0 shortbow (41, -12, D:14) a +0 ring mail (42, -25, D:14) a +0 shortbow (46, -25, D:14) a serpent talisman a flux talisman a beast talisman (47, -15, D:14) a +0 long sword Level 15 of the Dungeon (0, 0, D:15) a +0 long sword a +0 ring mail a +0 kite shield (9, 19, D:15) 3 large rocks (10, 1, D:15) a +0 orcbow (10, 3, D:15) a +0 orcbow (11, -2, D:15) a +0 shortbow a +0 orcbow (11, 0, D:15) a +0 orcbow a +0 shortbow (11, 38, D:15) 3 large rocks (23, 35, D:15) a +0 orcbow (24, 35, D:15) a +0 orcbow (25, 35, D:15) a +0 orcbow (27, 36, D:15) a +0 shortbow Level 1 of the Orcish Mines [Shop] Zagyuly's Weapon Emporium the +8 rapier "Z" {venom, rC++ Str+3 Dex-5 SInv} (1039 gold) Str+3: It affects your strength (+3). Dex-5: It affects your dexterity (-5). rC++: It greatly protects you from cold. SInv: It lets you see invisible. a +0 shortbow of freezing (111 gold) 7 stones (10 gold) a +0 triple crossbow (150 gold) a +0 quarterstaff (60 gold) a +0 spear (45 gold) a +0 heavy scimitar (138 gold) a +0 scimitar (60 gold) 5 stones (7 gold) (0, 0, Orc:1) a +0 leather armour a +0 mace (1, 1, Orc:1) a +0 hand axe (3, -7, Orc:1) a +0 flail a +0 plate armour (3, -3, Orc:1) a +0 whip a +0 leather armour (4, -7, Orc:1) a +0 long sword a +0 plate armour of cold resistance (5, -8, Orc:1) 3 large rocks a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 dagger (5, -7, Orc:1) a +0 leather armour a +0 short sword a +0 chain mail a +0 club (5, -6, Orc:1) a +0 morningstar a +0 chain mail a +0 whip a +4 scale mail (5, -5, Orc:1) a +0 leather armour 2 boomerangs a +0 hand axe (6, -7, Orc:1) a +0 chain mail a +0 halberd a +0 leather armour a +0 morningstar a +0 robe a +1 dagger of venom (6, -6, Orc:1) a +0 morningstar a +0 ring mail (7, -7, Orc:1) a +0 falchion (7, -1, Orc:1) a +0 short sword a +0 orcbow a +0 plate armour (8, -7, Orc:1) a +0 ring mail a +0 short sword Level 2 of the Orcish Mines [Shop] Ulutz's Firing Range 6 boomerangs (216 gold) a throwing net (54 gold) a +0 triple crossbow (180 gold) 4 large rocks (108 gold) a +0 sling (27 gold) a +0 shortbow (54 gold) 2 silver javelins (324 gold) a +1 triple crossbow of electrocution (576 gold) a manual of Ranged Weapons (1440 gold) a +0 triple crossbow (180 gold) [Shop] Ikom's Assorted Antiques a +0 short sword (93 gold) a +0 arbalest (139 gold) a +0 leather armour (62 gold) a scroll of identify (62 gold) a +2 spear of freezing (539 gold) a +0 dagger (62 gold) a +0 spear (93 gold) [Shop] Rubei's Jewellery Emporium the blade talisman of the Tundras {Int+3} (1392 gold) [blade talisman] Int+3: It affects your intelligence (+3). an amulet of faith (640 gold) an amulet of faith (640 gold) a +6 ring of strength (576 gold) a ring of wizardry (480 gold) a ring of resist corrosion (320 gold) a ring of fire (400 gold) a +5 ring of evasion (576 gold) [Shop] Orghor Loviyrph's Antique Weapon Boutique a +0 long sword (133 gold) the +10 flail of Qeoplaini {drain, rC+ Will+} (2884 gold) rC+: It protects you from cold. Will+: It increases your willpower. the +3 spear of Terra Cotta {venom, rN+ Int+4 Stlth-} (1398 gold) Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. a +0 long sword (133 gold) a +0 dagger (76 gold) a +0 whip (95 gold) a +1 falchion of holy wrath (471 gold) a +2 glaive of venom (752 gold) [Shop] Caklec's Book Emporium a Grand Grimoire (578 gold) a book of Vapours (442 gold) an Everburning Encyclopedia (646 gold) Riulosic's Notes on Brilliant Oromancy (646 gold) Spells Type Level a - Brom's Barrelling Boulder Conjuration/Earth 4 b - Fireball Conjuration/Fire 5 c - Orb of Destruction Conjuration 7 a book of Minor Magic (272 gold) a book of Touch (374 gold) a book of Cantrips (272 gold) a book of Dangerous Friends (714 gold) a book of Storms (442 gold) Level 2 of the Lair of Beasts (5, -13, Lair:2) a +0 short sword (5, -12, Lair:2) a +0 scimitar (6, -12, Lair:2) a +0 halberd of venom Level 3 of the Lair of Beasts (31, -10, Lair:3) a +0 long sword (58, 2, Lair:3) a +0 club Level 4 of the Lair of Beasts Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 ring mail (2, 1, Lair:5) 6 stones (7, -33, Lair:5) the +1 scale mail of Pynuysur {Str+6} Str+6: It affects your strength (+6). (15, 16, Lair:5) a +0 club Level 1 of the Swamp (0, 0, Swamp:1) a +0 spear a +2 buckler (1, -12, Swamp:1) 8 stones (1, 0, Swamp:1) a +0 spear (2, -1, Swamp:1) a +0 spear (3, 0, Swamp:1) a +0 spear (4, 1, Swamp:1) a +0 spear (6, 1, Swamp:1) a +0 robe (11, -4, Swamp:1) a +0 sling (14, -6, Swamp:1) a +0 robe (16, 24, Swamp:1) a +0 robe (17, -8, Swamp:1) a +0 spear (21, -4, Swamp:1) a +1 heavy spear Level 2 of the Swamp (5, -8, Swamp:2) a +0 leather armour Level 3 of the Swamp (5, -6, Swamp:3) a +0 rapier a +0 robe a +0 buckler (6, -6, Swamp:3) a +0 quarterstaff a +0 robe (7, -5, Swamp:3) a +2 vampiric dagger a +0 robe (11, -5, Swamp:3) an amulet of the acrobat (16, -7, Swamp:3) a +0 robe (19, -16, Swamp:3) an orb of light (23, -16, Swamp:3) a +0 ring mail (25, -19, Swamp:3) a ring of ice an amulet of faith (28, 0, Swamp:3) a +2 morningstar of holy wrath a +3 chain mail of fire resistance a +0 tower shield Level 4 of the Swamp (0, 0, Swamp:4) 18 gold pieces (1, 1, Swamp:4) 4 javelins (1, 15, Swamp:4) a scroll of enchant armour (9, 11, Swamp:4) a +0 dagger a +0 robe (10, -9, Swamp:4) a hydra corpse (skeletalised by now) (13, -4, Swamp:4) a +0 whip a +0 robe an ogre corpse (14, -6, Swamp:4) a +0 robe a +0 short sword (14, -3, Swamp:4) a +0 rapier an elf corpse (23, -6, Swamp:4) a +0 quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (31, 7, Swamp:4) 28 gold pieces (33, 1, Swamp:4) a +0 spear (34, 4, Swamp:4) a +0 spear (34, 5, Swamp:4) a +0 spear (35, 3, Swamp:4) a +0 short sword (37, 1, Swamp:4) the Unrestrained Analects (37, 13, Swamp:4) a +0 pair of boots (38, 7, Swamp:4) a scroll of identify (42, 0, Swamp:4) 5 stones a +0 robe a +0 short sword (43, -5, Swamp:4) a +2 robe of willpower a +0 dagger (43, 0, Swamp:4) a +0 spear a spriggan skeleton (44, -1, Swamp:4) an alligator corpse (skeletalised by now) Level 5 of the Pits of Slime (21, -3, Slime:5) the +4 chain mail of the Nightingale {Int+3} Int+3: It affects your intelligence (+3). (23, -2, Slime:5) the staff of Armageddon {rC- rN++ Dex-5 Conj Hexes} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-5: It affects your dexterity (-5). rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. It falls into the 'Staves' category. It is a one-handed weapon. (33, 19, Slime:5) the +2 leather armour of Action {rElec rPois Regen+ Int-4} Int-4: It affects your intelligence (-4). rElec: It insulates you from electricity. rPois: It protects you from poison Regen+: It increases your rate of health regeneration. (33, 20, Slime:5) the +8 orcbow of Qeuddatz {heavy, rC+ Str+3 Stlth-} Str+3: It affects your strength (+3). rC+: It protects you from cold. Stlth-: It makes you less stealthy.