Turgor Level 1 of the Dungeon (20, 28, D:1) a +0 spear (22, 20, D:1) a +0 spear (23, -10, D:1) a +0 short sword (30, -23, D:1) a +0 club a +0 short sword (30, 31, D:1) a +0 scale mail (33, 19, D:1) a flux talisman (34, 26, D:1) a +0 dagger (42, 3, D:1) a +0 leather armour (56, 1, D:1) a +0 dagger (61, 1, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a +0 whip (8, 15, D:2) a +0 mace (13, 14, D:2) a +0 short sword (14, 5, D:2) a +0 leather armour (22, -7, D:2) a +0 mace (24, 21, D:2) the +5 short sword of the Turnip {heavy, rF- rC+ Int+2 Stlth+} Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Stlth+: It makes you more stealthy. (33, -5, D:2) a +0 short sword (33, 27, D:2) a +0 dagger (34, 32, D:2) a staff of death (41, 28, D:2) a +0 leather armour (43, -9, D:2) a +0 whip (43, 26, D:2) a beast talisman (48, -5, D:2) a +0 kite shield Level 3 of the Dungeon [Shop] Patum's Jewellery Shop a +6 ring of intelligence (360 gold) a +6 ring of dexterity (360 gold) a ring of poison resistance (200 gold) a ring of magical power (200 gold) a ring of positive energy (200 gold) a ring of positive energy (200 gold) a ring of wizardry (300 gold) a ring of positive energy (200 gold) a +6 ring of intelligence (360 gold) (0, 1, D:3) a +0 club a +0 whip a +0 flail a +0 flail a +0 club a +0 flail a +0 club (5, -8, D:3) 2 stones (12, 8, D:3) a +0 club (34, 3, D:3) a +1 dagger of venom (37, 38, D:3) a +0 mace (39, -12, D:3) a +0 quarterstaff (57, 14, D:3) 5 stones Level 4 of the Dungeon (5, 40, D:4) a +0 short sword (15, 30, D:4) a +0 club a +0 dagger 9 stones (15, 31, D:4) a +0 dagger (16, 30, D:4) a +0 whip a stone (19, 10, D:4) a +0 club a stone (28, 37, D:4) a +0 falchion (29, 41, D:4) a +0 great mace (38, 17, D:4) a +0 dire flail of protection a +0 scale mail (38, 23, D:4) a +0 ring mail (41, 34, D:4) a +0 hand axe (44, -14, D:4) a +0 short sword (56, 3, D:4) 6 stones (58, 3, D:4) 6 stones (60, 4, D:4) a +0 spear (61, 7, D:4) 5 stones (65, 3, D:4) a +1 whip of freezing a +0 robe (66, 4, D:4) a +0 spear (66, 5, D:4) a +0 whip (67, 6, D:4) a +0 club (70, 7, D:4) a +0 club a +0 club Level 5 of the Dungeon (0, 0, D:5) 6 stones (2, -13, D:5) 7 stones (6, -20, D:5) a +0 plate armour (22, 1, D:5) a +0 leather armour a +0 dagger (25, 2, D:5) a +0 short sword a boomerang (25, 4, D:5) a +0 short sword a +0 short sword (25, 5, D:5) a +0 club (32, -24, D:5) a +0 hand axe (39, -8, D:5) a +0 dagger (40, -36, D:5) 5 stones (43, -11, D:5) a +0 robe (44, 6, D:5) a +0 war axe (50, -42, D:5) a +0 sling (51, -37, D:5) a +0 scimitar a +0 robe (57, -40, D:5) a +0 short sword a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) the +5 ring mail of the Thinker {rElec rF+ Will+++} rF+: It protects you from fire. rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. (0, 9, D:6) a +0 ring mail (1, 10, D:6) a +0 rapier (19, 28, D:6) 8 stones (22, -4, D:6) a +0 sling (22, 0, D:6) a +0 leather armour (24, 27, D:6) a +0 whip (26, 4, D:6) 8 stones (26, 5, D:6) a +0 orcbow (31, 9, D:6) a +0 ring mail (32, 23, D:6) a staff of air (37, 20, D:6) a +0 robe (40, 18, D:6) a +4 scimitar a +0 robe (41, 19, D:6) an amulet of faith (49, 7, D:6) a +0 leather armour a +0 spear (50, 7, D:6) a +0 robe a +0 hand axe of electrocution Level 7 of the Dungeon (0, 0, D:7) a +4 battleaxe a +0 robe (6, 17, D:7) a +0 leather armour (8, -27, D:7) a +0 longbow (10, 0, D:7) a +0 whip a +5 short sword a +0 robe (10, 1, D:7) a +0 battleaxe a +0 robe a +0 spear a +4 hand axe a +0 robe a +0 whip (10, 2, D:7) a +0 club (13, -5, D:7) 6 stones (13, 2, D:7) a +0 plate armour (22, -29, D:7) a staff of death (23, 14, D:7) a +1 sling of flaming the +5 sling "Haib" {speed, Drain rN+ Stlth+} rN+: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. (33, -21, D:7) a stone (36, -30, D:7) a +0 mace of holy wrath (36, -7, D:7) a +0 flail (37, -19, D:7) a +0 falchion (37, 1, D:7) a +0 mace a +0 mace (37, 2, D:7) a +0 flail (43, -11, D:7) 7 stones (52, -10, D:7) a +0 dagger Level 8 of the Dungeon [Shop] Cheibriados's Comfort Zone the +10 Black Knight's barding {ponderous, rPois rN+} (634 gold) rPois: It protects you from poison rN+: It protects you from negative energy. (0, 0, D:8) a +0 long sword (11, 31, D:8) a +0 hand axe a +0 leather armour (11, 32, D:8) a +0 dagger (11, 33, D:8) a +0 short sword a +0 leather armour (12, 31, D:8) a +0 hand axe (13, 32, D:8) a +0 plate armour a +0 short sword (13, 33, D:8) a +0 flail (24, -7, D:8) a +0 chain mail (24, 15, D:8) a +3 flail of draining a +0 leather armour (27, -15, D:8) a +0 helmet (29, -5, D:8) a +0 club (29, -4, D:8) a +0 chain mail a +0 mace (29, -3, D:8) a +0 hand axe (46, -8, D:8) 5 datura-tipped darts (69, 9, D:8) 5 stones Level 9 of the Dungeon [Shop] Liefafago's Vocational Training a manual of Invocations (1120 gold) a manual of Evocations (1120 gold) (0, 0, D:9) a +0 club (1, -2, D:9) a +0 shortbow (4, -25, D:9) a +0 robe (5, 1, D:9) a +0 whip (13, -23, D:9) a +0 robe a +0 dagger a +0 club (13, -9, D:9) a +0 leather armour (14, -23, D:9) a +0 club a +0 robe a +0 dagger a +0 plate armour a +0 glaive a +0 leather armour (14, -8, D:9) a +0 chain mail (16, -20, D:9) a +0 plate armour a +0 trident (17, -14, D:9) a +1 scimitar of flaming a +0 robe (17, -13, D:9) a +0 animal skin a +0 spear (17, -11, D:9) a +0 chain mail a +0 flail (20, -23, D:9) a +0 dagger (24, 20, D:9) a +0 flail (25, 18, D:9) a +0 spear a +0 ring mail (27, 20, D:9) a +0 flail (28, 20, D:9) a +0 spear a +0 ring mail (32, -27, D:9) a +0 dagger (32, 15, D:9) a +0 club (42, -12, D:9) a +0 whip Level 10 of the Dungeon [Shop] Irghyulol's Demolitions Depot a wand of acid (6) (403 gold) a wand of iceblast (4) (153 gold) a book of Flames (448 gold) a wand of flame (6) (67 gold) a phial of floods (640 gold) a lightning rod (4/4) (640 gold) a book of Annihilations (960 gold) a manual of Evocations (1280 gold) a book of Power (672 gold) (0, 0, D:10) 6 stones (2, 27, D:10) a potion of degeneration (13, 1, D:10) a +0 quarterstaff a +0 sling of freezing a +0 leather armour (13, 8, D:10) a +0 club a curare-tipped dart (13, 9, D:10) a +0 short sword (14, 8, D:10) a +0 whip (14, 9, D:10) a +0 whip (14, 22, D:10) 7 stones (22, 9, D:10) a +0 shortbow (27, -3, D:10) Sif Muna's Handbook of Experimentation Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Poisonous Vapours Poison/Air 2 c - Sigil of Binding Hexes 3 d - Dimensional Bullseye Hexes/Translocation 4 e - Eringya's Noxious Bog Transmutation/Poison 6 (unseen) (29, 34, D:10) a +0 spear (30, 34, D:10) a +0 trident a +0 ring mail (31, 34, D:10) a +0 whip (32, 34, D:10) a +0 giant club a +0 giant club a +0 spear (33, 34, D:10) a +0 flail (38, 8, D:10) a +0 trident (39, 8, D:10) a +0 short sword of holy wrath (40, 8, D:10) 5 stones a +0 dagger (41, 8, D:10) a +0 dagger 3 stones (62, -7, D:10) a +0 giant club a +0 giant club Level 11 of the Dungeon (23, 8, D:11) a +0 ring mail (28, 15, D:11) a +0 mace (40, 53, D:11) a +0 dagger (47, 11, D:11) a +0 scimitar (53, 26, D:11) a +0 flail (60, 27, D:11) a +1 trident of venom Level 12 of the Dungeon (0, 0, D:12) a +0 long sword (6, 3, D:12) 4 stones (34, -21, D:12) 4 gold pieces