Turgor Level 1 of the Dungeon (0, 0, D:1) 4 stones (7, -16, D:1) a +0 short sword 5 stones (8, 1, D:1) 6 boomerangs (17, -24, D:1) 6 stones (18, -42, D:1) 4 stones (30, 4, D:1) a +0 short sword 5 stones (39, -13, D:1) 3 stones (48, 11, D:1) a +0 club (64, -32, D:1) a staff of air Level 2 of the Dungeon (0, 0, D:2) a +0 whip a gnoll corpse (4, 5, D:2) a throwing net (7, 12, D:2) the +3 ring mail of Insecurity {rC+ Str+5} Str+5: It affects your strength (+5). rC+: It protects you from cold. (8, 3, D:2) a quokka corpse (8, 5, D:2) a jackal corpse a jackal corpse (9, -14, D:2) 3 stones (12, 8, D:2) a +0 club a +0 sling a goblin corpse (12, 13, D:2) a +0 sling (13, 3, D:2) a +0 quarterstaff (17, -7, D:2) a ball python corpse (skeletalised by now) (18, -7, D:2) a +0 dagger (19, -11, D:2) the +3 ring mail of Inference {Fly rC++ Int-3} Int-3: It affects your intelligence (-3). rC++: It greatly protects you from cold. Fly: It grants you flight. (19, -5, D:2) a staff of poison a +0 dagger