Turgor the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand crossbow (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +16 obsidian axe {drain, demonic, Mesm Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. Drain: It drains your maximum health when unequipped. (11, 0, D) the +7 great mace "Firestarter" {flame, inner flame, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (14, 4, D) a +0 robe a +0 hand axe (57, 36, D) a +2 ring mail of fire resistance (unseen) (59, 36, D) a +2 dagger of draining (still there?) a +0 trident (still there?) (59, 39, D) a +0 robe (61, 0, D) a +3 scale mail of cold resistance (61, 16, D) a +4 long sword of draining (61, 35, D) a phantom mirror (still there?) a +0 pair of gloves of hurling (still there?) a staff of conjuration (still there?) (61, 37, D) the +2 robe of Sewihyf {rElec Archmagi} (still there?) rElec: It insulates you from electricity. Archmagi: It increases the power of your magical spells. a +4 antimagic dagger (still there?) (61, 42, D) a +0 dire flail a +0 chain mail (62, -1, D) a +3 buckler a +3 kite shield (62, 0, D) a +4 plate armour of poison resistance (62, 9, D) a staff of cold (62, 16, D) a +2 ring mail of fire resistance (62, 26, D) a staff of earth (62, 28, D) a phantom mirror (62, 38, D) a +0 scimitar (63, 0, D) a staff of air (63, 8, D) the +2 falchion "Juovunuc" {heavy, rElec} rElec: It insulates you from electricity. (63, 17, D) a book of Armaments (64, 16, D) a +2 arbalest of draining (64, 17, D) a staff of cold (64, 21, D) a hell hound corpse (skeletalised by now) (64, 26, D) a lightning rod (4/4) (64, 38, D) a phial of floods (66, 25, D) a tin of tremorstones (2/2) (67, 0, D) a +2 dire flail of protection (68, 0, D) the +10 great sword of the Shouting Scavenger {venom, rF+} rF: It protects you from fire. (69, 0, D) a staff of earth (69, 42, D) a hell hound corpse (70, 8, D) the +0 leather armour of the Trombone {+Inv rC- Int+6 Dex+3} Int: It affects your intelligence (+6). Dex: It affects your dexterity (+3). rC: It makes you vulnerable to cold. +Inv: It lets you turn invisible. (71, 17, D) a +2 chain mail of willpower (71, 21, D) a +0 rapier a +0 robe (71, 26, D) a staff of poison (71, 36, D) the +1 robe of Summertime {+Inv rPois Slay+2} Slay: It affects your accuracy & damage with ranged weapons and melee (+2). rPois: It protects you from poison. +Inv: It lets you turn invisible. the +8 quarterstaff of Racw {protect, Fragile +Blink rF++ Stlth+} rF: It greatly protects you from fire. +Blink: It lets you blink. Fragile: It will be destroyed if unequipped. Stlth: It makes you more stealthy. (72, 9, D) a staff of conjuration (unseen) (72, 16, D) a staff of cold (72, 21, D) a +0 spear (72, 26, D) a +5 quarterstaff of speed (72, 37, D) a +3 hand axe of venom a phantom mirror (72, 38, D) a hell hound corpse (72, 41, D) a hell hound corpse (73, 16, D) a +6 ring of strength (73, 17, D) a +0 scale mail of poison resistance (73, 27, D) the +4 battleaxe "Rimagg" {speed, rElec rC+ Str+4} Str: It affects your strength (+4). rC: It protects you from cold. rElec: It insulates you from electricity. (73, 36, D) a +1 dagger of draining (73, 37, D) a staff of conjuration (74, 0, D) a +6 lajatang of venom (75, 1, D) a +6 ring of strength