Turgor the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (11, 0, D) the +7 great mace "Firestarter" {flame, inner flame, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {Contam Stlth-} Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, Drain} Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chain chaos} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 0, D) a staff of conjuration (unseen) (61, 4, D) a +0 long sword a +0 scale mail (62, 0, D) a ring of positive energy (62, 1, D) a +1 long sword of holy wrath (63, 0, D) a staff of air (unseen) (67, 0, D) a +2 robe of fire resistance (73, 1, D) a staff of fire (74, 3, D) a +0 leather armour an adder corpse (75, 3, D) a ball python corpse