Turgor Level 1 of the Dungeon (0, 0, D:1) a +0 spear (2, 36, D:1) a +0 leather armour (14, 11, D:1) a +0 short sword (19, 11, D:1) a +0 club (37, -3, D:1) a +0 dagger a +0 whip Level 2 of the Dungeon [Shop] Cuostradea's Antique Weapon Shop a +0 short sword (72 gold) a +0 dagger (48 gold) a +2 antimagic quarterstaff (576 gold) a +2 vorpal quarterstaff (432 gold) a +0 short sword (72 gold) a +0 dagger (48 gold) a +0 whip (60 gold) a +0 club (24 gold) a +0 great sword (156 gold) a +0 war axe (84 gold) a +0 trident (84 gold) a +0 falchion (72 gold) [Shop] Hayh Baq's Jewellery Shoppe a ring of willpower (325 gold) a ring of see invisible (195 gold) a ring of resist corrosion (260 gold) an amulet of the acrobat (390 gold) a +6 ring of dexterity (468 gold) [Shop] Fafoet's Armour Shoppe the +1 hat of the Shining Light {Str+9 Dex-2} (368 gold) Str: It affects your strength (+9). Dex: It affects your dexterity (-2). a +0 leather armour (24 gold) a +0 pair of boots (54 gold) a +0 pair of boots (54 gold) a +0 robe (8 gold) a +0 leather armour (24 gold) a +0 leather armour (24 gold) a +4 chain mail of cold resistance (378 gold) a +0 leather armour (24 gold) a +0 leather armour (24 gold) [Shop] Yshref Jexzo's Antique Armour Shop a scarf of resistance (544 gold) a +0 chain mail (76 gold) a +0 ring mail (68 gold) the +5 leather armour of Ethics {rF+ Dex+2 Slay+3 Stlth-} (958 gold) Dex: It affects your dexterity (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It protects you from fire. Stlth: It makes you less stealthy. a +0 leather armour (34 gold) a +0 scale mail (68 gold) a +0 ring mail (68 gold) a +0 pair of gloves (76 gold) (0, 0, D:2) 2 atropa-tipped darts (0, 22, D:2) a +0 dagger (5, -9, D:2) a +0 ring mail (10, -36, D:2) 2 potions of degeneration (17, -27, D:2) a +0 ring mail (34, -19, D:2) a +0 short sword (44, -21, D:2) 6 boomerangs (51, -6, D:2) a +0 dagger Level 3 of the Dungeon (23, -38, D:3) a +0 short sword (35, 3, D:3) a +0 whip (41, -23, D:3) a +0 robe a +0 club (44, -20, D:3) a +0 halberd (46, -25, D:3) a +0 club a +0 dagger a +0 robe a +0 dagger a +0 leather armour a +0 whip (47, -26, D:3) a +0 halberd a +0 club (52, -42, D:3) a +0 dagger (52, -34, D:3) a +0 mace (53, -29, D:3) a +0 war axe (54, -7, D:3) a +0 mace (55, -37, D:3) a +0 quarterstaff (62, -33, D:3) a +0 flail Level 4 of the Dungeon (0, 0, D:4) a +0 scale mail a +0 flail (0, 9, D:4) a +0 short sword (3, -3, D:4) a +0 giant club (6, 6, D:4) a +0 dagger (14, 6, D:4) a +0 club (18, -5, D:4) a +0 club (18, -4, D:4) a +0 dagger a +0 dagger (18, -3, D:4) a +0 dagger a +0 whip a +0 animal skin a +0 helmet (19, -5, D:4) a +0 dagger a +0 club a +0 club a +0 club (21, -11, D:4) a +0 ring mail (22, 4, D:4) a +0 chain mail (25, 1, D:4) a +0 spear (25, 2, D:4) a +0 dagger (34, 20, D:4) a +0 whip a +0 whip a +0 club (40, 20, D:4) a +0 short sword (42, 19, D:4) a +0 dagger (55, 1, D:4) a +0 robe (55, 2, D:4) a +0 club Level 5 of the Dungeon (11, 2, D:5) a +0 robe (18, -2, D:5) a +0 club (18, 0, D:5) a +0 hand axe a +0 dagger a +0 robe a +0 dagger (18, 1, D:5) a +0 flail (20, -23, D:5) an amulet of faith (26, -28, D:5) a +0 trident a +0 club a +0 club (26, -27, D:5) a +0 flail a +0 ring mail (26, -7, D:5) a +0 scale mail a +0 mace a +0 leather armour a +0 whip (27, -13, D:5) a +0 quarterstaff (27, -6, D:5) a +0 whip (28, -1, D:5) a +0 mace (29, 5, D:5) a +0 hand axe (39, -4, D:5) a staff of air (41, 9, D:5) a +0 dagger a +0 scale mail (48, -9, D:5) a +0 short sword a +0 leather armour a +0 hand axe (49, -9, D:5) a +0 dagger a +0 trident (50, -9, D:5) a +0 flail Level 6 of the Dungeon [Shop] Goff's Weapon Shop a +1 glaive of flaming (280 gold) 6 boomerangs (45 gold) the +11 dagger of Capital Punishment {vorpal, +Blink rC- MP+9 Int+6} (1447 gold) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+6). rC: It makes you vulnerable to cold. MP: It affects your magic capacity (+9). +Blink: It lets you blink. 6 silver boomerangs (135 gold) the +1 short sword "Pamyeji" {spect, rElec Will+++ Int-3 Dex-3} (628 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (-3). Dex: It affects your dexterity (-3). rElec: It insulates you from electricity. Will: It greatly increases your willpower. a +0 quarterstaff (60 gold) a +0 great mace (97 gold) a +1 long sword of protection (168 gold) a +0 short sword (45 gold) a +0 glaive (97 gold) 4 stones (6 gold) (0, 0, D:6) a +0 falchion (0, 30, D:6) a +0 scimitar (2, 52, D:6) a +0 dagger (3, 24, D:6) a +0 club a +0 dagger (3, 25, D:6) a +0 trident (4, 22, D:6) a +0 robe a +0 dagger (4, 23, D:6) a +0 robe a +0 dagger a +0 mace (4, 24, D:6) a +0 leather armour a +0 mace a +0 plate armour 2 boomerangs a +0 scimitar (25, 33, D:6) a +0 robe a +0 dagger of venom (25, 34, D:6) a +0 ring mail a +0 club (26, 35, D:6) a +0 short sword (38, 38, D:6) a +0 sling a +0 flail a +0 leather armour a +0 hand axe (38, 40, D:6) a potion of degeneration a +0 club (41, 14, D:6) a +0 club (41, 15, D:6) a +0 whip a +0 whip (42, 15, D:6) a +0 club (43, 16, D:6) an amulet of guardian spirit (44, 16, D:6) a +0 falchion a +0 flail (45, 16, D:6) a +0 glaive a +0 chain mail (57, 49, D:6) a +0 short sword (57, 51, D:6) a +0 club (57, 52, D:6) a +0 club a +0 mace (58, 50, D:6) a +0 robe a +0 dagger Level 7 of the Dungeon (6, -20, D:7) a +0 leather armour a +0 hand axe a +0 ring mail a +0 flail (7, -13, D:7) a +4 short sword a +0 robe a +0 flail a +0 robe (7, 2, D:7) a ring of fire (9, -21, D:7) a +0 club (9, -12, D:7) a +0 great sword a +0 robe (10, -20, D:7) a +0 ring mail a +0 short sword of protection (11, -21, D:7) a potion of degeneration a +0 whip a +0 flail (11, -20, D:7) a +0 hand axe (11, -13, D:7) a +0 spear a +0 robe (11, -12, D:7) a +3 short sword a +0 robe (12, -21, D:7) a +0 leather armour a +0 whip (12, -3, D:7) a +0 vampiric whip a +0 leather armour (13, -14, D:7) a +0 leather armour (15, -28, D:7) a +0 leather armour (15, 0, D:7) a +0 dagger a +0 scale mail (20, 5, D:7) a +0 flail (21, 2, D:7) a +0 dagger (21, 5, D:7) a +0 club (24, -4, D:7) a +0 shortbow (26, -4, D:7) a +0 club (26, -2, D:7) a +1 short sword of draining (27, -3, D:7) a +0 dagger (28, -3, D:7) a +2 whip of flaming (28, -2, D:7) a +2 short sword of venom Level 8 of the Dungeon (0, 0, D:8) a +0 chain mail a +0 war axe (4, -29, D:8) a +0 dagger (14, -5, D:8) a +3 falchion a +0 robe (16, -10, D:8) a +3 trident a +0 robe (16, -3, D:8) a +2 halberd of freezing a +0 scale mail (20, -18, D:8) a +0 shortbow (20, -5, D:8) a scarf of invisibility (23, -18, D:8) a +0 robe a +1 battleaxe of electrocution (24, -7, D:8) a +0 giant club a +0 giant club (24, -3, D:8) a +0 robe (26, -11, D:8) 6 javelins (27, -9, D:8) a +0 robe a +0 dagger (32, 10, D:8) a +0 animal skin (32, 11, D:8) a +0 animal skin (32, 12, D:8) a +0 animal skin a +0 animal skin (34, 16, D:8) a +0 animal skin (35, 15, D:8) a +0 animal skin a +0 giant spiked club a +0 giant spiked club (41, -15, D:8) a +4 flail Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (1, 4, D:9) a ring of willpower a ring of willpower a +4 ring of protection (3, -8, D:9) a +0 shortbow (7, 5, D:9) 123 stones (9, -33, D:9) a +0 chain mail (12, -22, D:9) a +0 halberd (13, 9, D:9) a +0 dire flail of venom (14, -21, D:9) a +0 leather armour a +3 flail of protection (16, -24, D:9) a book of Hexes (16, -23, D:9) a staff of fire (21, -18, D:9) a +0 leather armour (22, -36, D:9) a +0 ring mail a +0 dagger (22, 9, D:9) a +0 longbow (23, 10, D:9) a +0 longbow (28, -25, D:9) a +0 flail (28, -22, D:9) a +0 chain mail a +0 war axe (31, -22, D:9) a +0 plate armour a +0 battleaxe (32, -21, D:9) a +0 shortbow a +0 whip a +0 short sword a +0 chain mail a +0 battleaxe (36, -42, D:9) 2 potions of degeneration (36, -40, D:9) 2 potions of degeneration (37, -42, D:9) 2 potions of degeneration (37, -40, D:9) 2 potions of degeneration (38, -40, D:9) a +0 sling of flaming the +2 hand axe of Compulsion {pain, *Rage +Blink Fly Dex+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Dex: It affects your dexterity (+2). Fly: It grants you flight. +Blink: It lets you blink. *Rage: It berserks you when you make melee attacks (+20% chance). a +2 dagger of speed (38, -38, D:9) a +0 hand axe (38, -37, D:9) a +0 hand axe a +0 hand axe a +0 hand axe (38, -33, D:9) 2 potions of degeneration (43, -39, D:9) a +0 pair of gloves (46, -33, D:9) 3 stones (56, -6, D:9) 5 stones Level 10 of the Dungeon (0, 0, D:10) a +0 mace (2, -1, D:10) a +0 trident a +0 leather armour (3, -3, D:10) a +0 whip of flaming (4, -4, D:10) a +0 hand axe (7, 10, D:10) a +0 robe (22, -12, D:10) a +0 club (22, -10, D:10) a +0 spear a +0 spear a +0 ring mail (22, -9, D:10) a +0 flail a +0 club a +0 club (31, 1, D:10) a +0 hand axe a +0 leather armour a +0 dagger a +0 leather armour (34, 3, D:10) a +0 short sword a +0 dire flail a +0 chain mail (38, 6, D:10) a +0 war axe (58, 11, D:10) a +0 whip 5 stones a +2 short sword of speed (59, -7, D:10) a +0 short sword (60, 11, D:10) a +0 club (60, 12, D:10) a +0 dagger a +0 short sword a +0 short sword (63, -3, D:10) a +0 hand axe a +0 leather armour (63, 2, D:10) a +0 short sword (64, -21, D:10) 2 stones Level 11 of the Dungeon (0, 0, D:11) a +0 scale mail (6, 26, D:11) a potion of experience 3 scrolls of noise the +12 gold dragon scales of Ehudwomu {rPois rF+ rC+ rCorr Str+4 Dex+2} Str: It affects your strength (+4). Dex: It affects your dexterity (+2). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. the ring "Voimenk" {Str+2 Int+6} [ring of intelligence] Str: It affects your strength (+2). Int: It affects your intelligence (+6). a ring of resist corrosion a +6 broad axe the +7 sling of the Chain {freeze, rF+ rN+} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. rF: It protects you from fire. rN: It protects you from negative energy. a +0 eveningstar of holy wrath a +2 dagger of electrocution 6 boomerangs of dispersal (16, 2, D:11) a +0 dagger (16, 22, D:11) a +0 whip (17, 21, D:11) a +0 halberd (17, 22, D:11) a +1 flail of venom (19, 15, D:11) 6 stones (19, 21, D:11) a +0 spear a +0 scale mail (19, 22, D:11) a +0 spear (19, 24, D:11) a +0 spear a +0 ring mail (21, 39, D:11) a +2 robe of willpower (25, 26, D:11) a +0 leather armour (27, 15, D:11) a +0 trident (27, 20, D:11) a +0 dagger a +0 robe (27, 29, D:11) 3 stones (27, 42, D:11) a +0 leather armour (35, 15, D:11) a +0 robe (35, 29, D:11) a potion of degeneration (36, -1, D:11) a +0 leather armour (37, 29, D:11) a +0 falchion (42, 18, D:11) a +2 scimitar of electrocution a +1 scale mail of fire resistance (57, -3, D:11) a +0 robe Level 12 of the Dungeon (0, 0, D:12) a +0 dagger a +0 robe (9, 28, D:12) 3 stones (13, 46, D:12) a +0 long sword (15, 13, D:12) a +0 sling (16, 13, D:12) 5 stones (17, 9, D:12) a +0 short sword (17, 11, D:12) a scroll of noise (17, 13, D:12) a stone (18, 9, D:12) a +0 battleaxe (18, 47, D:12) 5 large rocks (19, 10, D:12) a +0 long sword (19, 15, D:12) a +1 vorpal flail (21, 12, D:12) a +0 flail (25, 3, D:12) a +0 trident (28, 32, D:12) a +0 giant club a +0 giant club (32, 36, D:12) a +0 long sword (45, 47, D:12) 14 gold pieces a +0 war axe a +0 leather armour (46, 47, D:12) 16 gold pieces (51, 52, D:12) 2 poisoned darts (unseen) the Ecumenical Temple