Turgor the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 buckler (4, 8, D) a +3 kite shield a +0 robe +5 shadow dragon scales +5 storm dragon scales a +5 plate armour (10, 0, D) the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. (10, 4, D) a lightning rod (3/4) (11, 0, D) the +6 shillelagh "Devastator" {shatter} It releases a powerful concussive burst when it strikes, dealing extra damage to the target and all other foes adjacent to them. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 14, D) a box of beasts (35, 15, D) a +4 flail of holy wrath (36, 1, D) a lightning rod (3/4) (36, 2, D) a +4 ring of slaying a +3 falchion a +0 robe (36, 14, D) an amulet of magic regeneration (37, 0, D) a staff of poison (37, 4, D) a +0 dagger (still there?) a +0 robe (still there?) (37, 15, D) a +2 demon blade of venom (37, 33, D) 4 potions of heal wounds (38, 7, D) a +0 great sword a +0 chain mail (38, 8, D) a ghoul corpse (skeletalised by now) (38, 14, D) a +4 morningstar of draining (38, 15, D) a phantom mirror (38, 30, D) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (38, 35, D) a +1 great sword of flaming (still there?) a ring of see invisible (still there?) a +0 great sword of flaming (still there?) a hell hog corpse (still there?) (39, 0, D) a lightning rod (3/4) (39, 1, D) a +3 war axe of venom (39, 7, D) a +2 battleaxe of venom a +0 plate armour a +2 whip of venom a +0 robe (39, 14, D) a +5 vampiric lajatang (39, 15, D) a lightning rod (3/4) (39, 19, D) a hornet corpse (39, 31, D) a +2 demon whip of draining (still there?) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (39, 32, D) a scroll of brand weapon (still there?) a fire giant corpse (still there?) (40, 1, D) a staff of poison (40, 7, D) a +0 robe (40, 20, D) a hornet corpse (40, 21, D) a sun moth corpse (40, 31, D) a salamander corpse (40, 34, D) a +0 great sword of flaming (still there?) a fire giant corpse (still there?) (41, 0, D) a +0 dagger (41, 1, D) a +0 trident of venom (41, 14, D) a ring of positive energy a ring of protection from fire (41, 15, D) a staff of air (41, 37, D) a +1 great sword of flaming (42, 0, D) a +0 dagger (42, 1, D) a staff of poison (42, 14, D) a staff of conjuration (42, 15, D) a +3 dagger of protection (43, 14, D) a +4 hand axe of flaming (43, 15, D) a lightning rod (3/4) (48, 33, D) a +2 hand axe of freezing a +0 plate armour a +0 mace a +0 plate armour an orc corpse (skeletalised by now) (49, 12, D) a +0 vorpal great mace (49, 24, D) a +2 vorpal flail (49, 33, D) a +4 hand axe of freezing a +0 plate armour (49, 36, D) a +2 shortbow of flaming (49, 37, D) the +5 double sword "Diompaam" {venom, rCorr Str+5} It poisons the flesh of those it strikes. Str: It affects your strength (+5). rCorr: It protects you from acid and corrosion. (50, 1, D) a staff of conjuration (50, 4, D) a +2 robe of cold resistance (50, 13, D) a staff of conjuration (50, 24, D) a staff of cold (50, 25, D) a staff of cold (50, 32, D) 6 large rocks a stone giant corpse (skeletalised by now) (50, 37, D) the ring of Nudyxzipt {Ice Stlth+} [ring of ice] It enhances your ice magic. rF: It makes you vulnerable to fire. rC: It protects you from cold. Stlth: It makes you more stealthy. (51, 0, D) a +2 short sword of speed (51, 1, D) the +1 robe "Aneig" {Harm rPois rF- rC+ rN+} rF: It makes you vulnerable to fire. rC: It protects you from cold. rPois: It protects you from poison. rN: It protects you from negative energy. Harm: It increases damage dealt and taken. (51, 12, D) the +8 trident of Juxzaobb {flame, +Blink} It burns those it strikes, dealing additional fire damage. +Blink: It lets you blink. (51, 13, D) a staff of air (51, 19, D) +0 ice dragon scales (still there?) an ice dragon corpse (skeletalised by now) (still there?) (51, 25, D) a staff of air (51, 31, D) a +0 flail a +0 plate armour 5 large rocks a +0 halberd of freezing a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (51, 32, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (51, 33, D) a +0 giant club (51, 37, D) a +2 hand axe of electrocution a +2 whip of flaming (51, 41, D) a +2 great sword of flaming (52, 0, D) a +2 mace of holy wrath (52, 1, D) a +2 vorpal mace (52, 6, D) a very ugly thing corpse (skeletalised by now) (52, 12, D) a piece from Xom's chessboard (15/15) (52, 13, D) a staff of air (52, 24, D) a +0 hand axe (52, 25, D) a +0 war axe (52, 31, D) a +2 arbalest of freezing a +0 glaive a +0 chain mail (52, 36, D) a staff of earth (52, 37, D) a +1 battleaxe of freezing (52, 39, D) a +2 great sword of flaming (53, 12, D) a +6 ring of dexterity a ring of flight a +4 ring of protection an amulet of the acrobat a ring of willpower the +3 chain mail of Elyvilon's Supremacy {rC+} rC: It protects you from cold. (53, 13, D) a staff of conjuration (53, 25, D) the +0 scale mail "Moghuotita" {rC+ Int+2} Int: It affects your intelligence (+2). rC: It protects you from cold. (53, 37, D) a +4 vorpal great sword (54, 0, D) the +9 rapier of the Warrior {protect, rElec} It grants its wielder temporary protection when it strikes (+7 to AC). rElec: It insulates you from electricity. (54, 1, D) a box of beasts (54, 12, D) a ring of flight (54, 13, D) a staff of fire (54, 24, D) a +3 rapier of electrocution (54, 36, D) a staff of poison (54, 39, D) a +1 demon whip of venom (55, 0, D) +0 ice dragon scales (55, 1, D) a staff of death (55, 12, D) a staff of death (55, 13, D) a piece from Xom's chessboard (15/15) (55, 24, D) a staff of poison (59, 37, D) a phial of floods (60, 37, D) the +10 plate armour of Nygrauh {Str+6} Str: It affects your strength (+6). the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +6 Majin-Bo {vamp, MP+6 Int+6} It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). (61, 16, D) a staff of conjuration (61, 26, D) a +3 mace of venom (61, 36, D) a condenser vane (61, 37, D) a staff of conjuration (61, 43, D) a +2 battleaxe of freezing (62, 4, D) a +0 mace (unseen) (62, 26, D) a +1 chain mail of cold resistance (62, 29, D) (unseen) (62, 43, D) a +2 great sword of holy wrath (63, 17, D) a staff of earth (63, 26, D) a +2 robe of positive energy (63, 27, D) a staff of conjuration (63, 36, D) a +0 battleaxe of freezing (64, 16, D) a +1 long sword of flaming (64, 17, D) a +0 hand crossbow of flaming (64, 26, D) the +2 hood of the Assassin {Detection Stab+ Stlth++} It allows the wearer to sense nearby creatures. It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any weapon. Stlth: It makes you much more stealthy. (65, 26, D) a +0 cloak (67, 0, D) a +1 plate armour of cold resistance (69, 40, D) a +0 hand axe (still there?) a +0 plate armour (still there?) (70, 8, D) a staff of air (70, 36, D) a +6 shortbow of flaming (70, 37, D) a staff of death (70, 40, D) a +0 trident a +0 chain mail (71, 8, D) a staff of fire (71, 27, D) a staff of cold (71, 29, D) a +0 flail (unseen) (71, 30, D) a +0 battleaxe a +0 chain mail (71, 31, D) a +0 hand axe (still there?) a +0 chain mail (still there?) (71, 36, D) a staff of air (71, 37, D) a +0 club a +2 hand axe of venom (71, 41, D) a +0 long sword (still there?) a +0 chain mail (still there?) (71, 42, D) a +0 war axe (still there?) a +0 chain mail (still there?) a +0 dagger (still there?) a +0 ring mail (still there?) (72, 8, D) a +1 vorpal quarterstaff (72, 9, D) a +5 demon blade a +2 dagger a +2 broad axe of electrocution (72, 12, D) a +5 battleaxe a +0 robe (72, 16, D) the +3 quarterstaff of Qasavus {vorpal, rPois rC+} It inflicts extra damage upon your enemies. rC: It protects you from cold. rPois: It protects you from poison. (72, 17, D) a +3 leather armour of cold resistance (72, 18, D) a +0 flail (72, 19, D) a +0 war axe a +0 chain mail a +0 short sword (72, 20, D) a +0 dagger (72, 26, D) +5 fire dragon scales a +5 crystal plate armour a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity a +5 demon whip 9 poisoned darts (72, 29, D) a +0 trident a +0 plate armour (72, 36, D) a condenser vane (72, 37, D) a +0 dagger a +0 robe a +0 club (73, 1, D) a ring of flight (73, 2, D) a +0 whip a +0 leather armour (73, 17, D) a staff of fire (73, 19, D) a +0 trident a +0 chain mail (73, 20, D) a +0 hand axe a +0 leather armour (73, 27, D) a piece from Xom's chessboard (15/15) (73, 29, D) a +0 trident (still there?) a +0 chain mail (still there?) (73, 30, D) a +0 dagger (still there?) a +0 robe (still there?) (73, 36, D) the +6 quarterstaff of True Grit {freeze, Int+5} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+5). (73, 37, D) a +0 vorpal glaive (74, 2, D) a +0 club a +0 ring mail (74, 38, D) a +0 club