Turgor the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 bolts a +5 hand crossbow a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe (4, 6, D) a +0 hand axe (4, 7, D) a +3 kite shield a +3 tower shield (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {vamp, MP+6 Int+6} It occasionally heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Trog disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any ammunition fired from it inflicts extra damage upon your enemies. Any ammunition fired from it never misses its target. SInv: It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It burns those it strikes, dealing additional fire damage. It fills those it strikes with an explosive inner flame. It grants immunity to clouds of flame. rF: It greatly protects you from fire. the +11 plutonium sword {Contam Stlth-} It occasionally inflicts wild transmutation effects on those it strikes, inflicting malmutation or extra damage, or polymorphing them into a new form. Contam: It causes magical contamination when unequipped. Stlth: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It inflicts extra damage against dragons and draconians. AC: It affects your AC (+3). rF: It protects you from fire. rC: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} Any living foe damaged by it may be reanimated upon death as a zombie friendly to the wielder, with an increasing chance as more damage is dealt. the +13 scythe of Curses {drain, Drain} A truly terrible weapon, it drains the life of any living foe it strikes. It inflicts powerful necromantic curses on any living foe it strikes. Drain: It drains your maximum health when unequipped. the +5 sword of Power {vorpal} It inflicts extra damage upon your enemies. It occasionally discharges a powerful but inaccurate bolt of energy upon striking a foe, with increased chance the greater the wielder's current health. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. It occasionally unleashes arcs of chaos on nearby creatures upon striking a foe. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. It radiates damaging sonic waves as it strikes, especially in combat involving dangerous or numerous foes. the +8 storm bow {elec, penet} Any ammunition fired from it occasionally discharges a powerful burst of electricity upon striking a foe. Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (35, 0, D) a staff of cold (35, 15, D) the ring "Usetideo" {+Blink rElec Str+6} [ring of strength] Str: It affects your strength (+6). rElec: It insulates you from electricity. +Blink: It lets you blink. (36, 0, D) a +0 long sword (36, 3, D) a +4 vorpal quarterstaff a +0 leather armour an elf skeleton (36, 15, D) a +1 spear of venom (37, 1, D) a staff of death (37, 15, D) a +2 vorpal long sword (38, 0, D) Great Wizards, Vol. II (38, 1, D) a book of Necromancy (38, 15, D) a +8 vorpal hand crossbow (39, 0, D) a +0 ring mail (39, 1, D) a +1 ring mail of fire resistance (39, 15, D) an amulet of regeneration (40, 1, D) a tin of tremorstones (2/2) (40, 3, D) a +0 short sword a +0 longbow 12 arrows a +0 leather armour (40, 4, D) a +0 trident of venom (40, 15, D) a +1 pair of gloves of dexterity (41, 0, D) a +0 short sword (41, 1, D) a lightning rod (4/4) (41, 2, D) the +8 glaive of Defence {vamp, Fly Str+4 Dex+3} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+4). Dex: It affects your dexterity (+3). Fly: It grants you flight. a +0 shortbow 19 arrows (41, 4, D) a +1 trident of flaming a +0 rapier a +2 leather armour of willpower (41, 15, D) a +2 chain mail of cold resistance (42, 0, D) a +0 dagger (42, 1, D) a +0 chain mail of poison resistance (42, 3, D) a +0 rapier a +0 scale mail a +4 glaive of freezing a +0 robe (42, 4, D) a +1 antimagic broad axe a +4 vorpal war axe a +0 short sword a +0 longbow 14 arrows a +0 leather armour (42, 5, D) a +0 long sword (still there?) a +0 leather armour (still there?) a +1 flail of protection (still there?) an elf skeleton (still there?) (42, 6, D) a +0 dagger (still there?) a +0 scale mail (still there?) (42, 15, D) a ring of poison resistance (43, 3, D) a +2 war axe of flaming (43, 15, D) a lightning rod (4/4) (44, 3, D) a +0 scimitar (still there?) a +2 vorpal shortbow (still there?) 11 arrows (still there?) a +0 ring mail (still there?) the necklace of Bloodlust {*Rage Will++ Int-3 Slay+6} (still there?) [amulet of nothing] It extends the wearer's berserk rage when killing foes. Int: It affects your intelligence (-3). Slay: It affects your accuracy & damage with ranged weapons and melee (+6). *Rage: It berserks you when you make melee attacks (+50% chance). Will: It greatly increases your willpower. (44, 22, D) the +7 broad axe of Severance {vorpal, rC+ SInv} It inflicts extra damage upon your enemies. rC: It protects you from cold. SInv: It lets you see invisible. (49, 1, D) a staff of conjuration (49, 12, D) a +0 vorpal shortbow (49, 24, D) a +3 hunting sling of flaming (49, 37, D) a tin of tremorstones (2/2) (50, 1, D) a box of beasts (50, 12, D) the Reference Book on Damaging Ignition Spells Type Level Known a - Foxfire Conjuration/Fire 1 no b - Stone Arrow Conjuration/Earth 3 no c - Mephitic Cloud Conjuration/Poison/Air 3 no d - Lightning Bolt Conjuration/Air 5 no Trog disapproves of the use of such an item. (50, 13, D) the +2 robe of Cangel {rPois rC+ Str-2} Str: It affects your strength (-2). rC: It protects you from cold. rPois: It protects you from poison. (50, 25, D) Great Wizards, Vol. VII (50, 36, D) a +2 vorpal arbalest (50, 37, D) a +3 vorpal dire flail (51, 1, D) a +3 mace of draining (51, 25, D) a staff of conjuration (51, 35, D) a +3 buckler (51, 36, D) +5 storm dragon scales +5 shadow dragon scales a +5 plate armour +5 ice dragon scales +5 fire dragon scales a +5 crystal plate armour a +0 animal skin (51, 37, D) a tin of tremorstones (2/2) (51, 42, D) a +5 war axe of flaming a +3 broad axe of flaming (52, 0, D) a tin of tremorstones (2/2) (52, 1, D) a +2 war axe of electrocution (52, 5, D) a +0 trident of freezing (still there?) a boomerang (still there?) a ring of ice (still there?) (52, 7, D) a +0 rapier (still there?) a +0 robe (still there?) (52, 12, D) a +3 leather armour of cold resistance (52, 16, D) a +0 spear of venom 2 javelins a +0 leather armour (52, 24, D) the Disquisition on Cold and Black Secrets Spells Type Level Known a - Metabolic Englaciation Hexes/Ice 5 no b - Death Channel Necromancy 6 no c - Polar Vortex Ice 9 no Trog disapproves of the use of such an item. (52, 29, D) +0 fire dragon scales (52, 30, D) a +2 great sword of flaming (52, 36, D) a book of Death (52, 37, D) a book of Changes (53, 0, D) a +3 rapier of speed (53, 1, D) a +2 morningstar of draining (53, 4, D) a +0 spear (unseen) (53, 5, D) a +2 antimagic halberd the +8 eveningstar of Numej {drain, Fly SInv} A truly terrible weapon, it drains the life of any living foe it strikes. SInv: It lets you see invisible. Fly: It grants you flight. a +1 hunting sling of flaming (53, 6, D) a +0 trident (still there?) 3 boomerangs (still there?) the ring of Shadows {Umbra +Inv Stlth+} (still there?) [ring of stealth] It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all within it (including the wearer). +Inv: It lets you turn invisible. Stlth: It makes you more stealthy. the +5 falchion "Jouttad" {vorpal, Contam *Slow Dex+6} (still there?) It inflicts extra damage upon your enemies. Dex: It affects your dexterity (+6). Contam: It causes magical contamination when unequipped. *Slow: It may slow you when you take damage. a +0 robe (still there?) a +0 spear (still there?) 3 javelins (still there?) a +0 leather armour (still there?) (53, 7, D) a +3 vorpal hand axe (53, 12, D) a staff of air (53, 13, D) a +0 dagger of venom (53, 17, D) 6 large rocks the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It occasionally torments all nearby living foes when it strikes in combat. Trog disapproves of the use of such an item. a +0 arbalest 26 bolts (53, 18, D) 4 large rocks a +0 shortbow 22 arrows (53, 19, D) a +0 shortbow 6 arrows (53, 25, D) the +6 executioner's axe of Reapportionment {spect, rC- rCorr Dex+7} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Dex: It affects your dexterity (+7). rC: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (53, 29, D) a +1 scimitar of flaming (53, 30, D) a +0 vorpal hand axe (53, 36, D) a +0 vampiric trident (53, 37, D) a tin of tremorstones (2/2) (54, 5, D) a +4 hand axe a +5 spear of flaming 3 javelins a +0 leather armour the ring "Deuthoah" {Int+6 Dex+3} [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+3). (54, 6, D) a +0 spear (still there?) 2 javelins (still there?) a +0 leather armour (still there?) (54, 13, D) a +6 ring of strength a +4 ring of protection an amulet of faith the ring "Ufaskifa" {Wiz Drain Will+ Dex+2} [ring of wizardry] It improves your spell success rate. Dex: It affects your dexterity (+2). Drain: It drains your maximum health when unequipped. Will: It increases your willpower. a ring of ice the +8 demon blade "Leech" {vamp, Harm Drain rN+} It heals its wielder for a portion of the damage dealt every time it strikes a living foe. rN: It protects you from negative energy. Drain: It drains your maximum health when unequipped. Harm: It increases damage dealt and taken. (54, 17, D) 9 large rocks (54, 18, D) a +6 antimagic hand axe a +0 shortbow 21 arrows (54, 25, D) a box of beasts (54, 30, D) a +3 scimitar of flaming +0 gold dragon scales (54, 36, D) a staff of cold (55, 0, D) a +0 trident (55, 5, D) a +0 trident (still there?) a +0 robe (still there?) an amulet of faith (still there?) (55, 12, D) a +3 scale mail of poison resistance (55, 17, D) 6 large rocks a +0 longbow 21 arrows a +0 leather armour (55, 18, D) 3 large rocks a +0 shortbow 10 arrows (55, 24, D) the Almanac of the Oath Spells Type Level Known a - Confusing Touch Hexes 3 no b - Leda's Liquefaction Hexes/Earth 4 no c - Discord Hexes 8 no Trog disapproves of the use of such an item. (59, 36, D) a staff of earth (59, 37, D) the +8 arc blade {discharge, rElec} It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. rElec: It insulates you from electricity. (60, 36, D) an amulet of magic regeneration (60, 37, D) a +0 war axe of draining (61, 0, D) a +4 chain mail of poison resistance (61, 8, D) the Grimoire of Ignition and Combat Magic Spells Type Level Known a - Shock Conjuration/Air 1 no b - Searing Ray Conjuration 2 no c - Freezing Cloud Conjuration/Ice/Air 5 no d - Irradiate Conjuration/Transmutation 5 no e - Fireball Conjuration/Fire 5 no Trog disapproves of the use of such an item. (61, 16, D) a +3 hunting sling of flaming (61, 26, D) a phantom mirror (61, 36, D) a +0 flail of holy wrath (61, 37, D) Great Wizards, Vol. VII (61, 42, D) a +7 vorpal broad axe (62, 0, D) a +1 falchion of electrocution (62, 1, D) a book of Cantrips (62, 8, D) a +3 leather armour of positive energy (62, 17, D) a +4 broad axe of venom (62, 26, D) a +4 mace of holy wrath (62, 27, D) the +8 bardiche of Turgor's Bloody Death {spect, Str+3} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Str: It affects your strength (+3). (62, 36, D) a +2 vorpal flail (62, 37, D) a +0 great sword of holy wrath (63, 0, D) the Collected Works on the Supportive Traveller Spells Type Level Known a - Apportation Translocation 1 no b - Lesser Beckoning Translocation 3 no c - Passage of Golubria Translocation 4 no d - Monstrous Menagerie Summoning 7 no Trog disapproves of the use of such an item. (63, 3, D) a +0 trident a +0 robe (63, 16, D) the +9 whip of Integrity {drain, rPois Str-3 Dex+4} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (-3). Dex: It affects your dexterity (+4). rPois: It protects you from poison. (63, 17, D) a +2 hand axe of flaming (63, 26, D) a piece from Xom's chessboard (15/15) (63, 27, D) a book of Conjurations (63, 36, D) the +5 trident of Ysaruuto {drain, MP+9 Str+2 Dex-3} A truly terrible weapon, it drains the life of any living foe it strikes. Str: It affects your strength (+2). Dex: It affects your dexterity (-3). MP: It affects your magic capacity (+9). (63, 37, D) a +1 robe of willpower (64, 17, D) a ring of magical power (64, 23, D) a +0 whip a +0 robe (64, 26, D) an amulet of regeneration (65, 26, D) a book of the Warp (66, 33, D) a +1 vorpal hand axe (67, 0, D) a staff of poison (67, 2, D) a +0 club a +0 scale mail (67, 21, D) a +4 short sword (67, 32, D) a +4 dagger a +0 robe (67, 42, D) 5 large rocks a +0 giant club (67, 43, D) a +0 giant spiked club (68, 0, D) a +4 short sword of distortion (68, 2, D) a +0 dagger a +0 robe (68, 43, D) a +1 antimagic glaive (69, 0, D) a lightning rod (4/4) (69, 2, D) a +0 club (69, 36, D) a +2 dagger of flaming (69, 42, D) a +0 giant club a +0 giant club a +0 giant spiked club a +0 giant club (69, 43, D) a +0 giant club a +0 giant spiked club a +0 giant club a +0 troll leather armour (70, 8, D) a staff of poison (70, 9, D) the Papyrus of Entrancing Toxins Spells Type Level Known a - Slow Hexes 1 no b - Ignite Poison Fire/Transmutation/Poison 3 no c - Summon Guardian Golem Hexes/Summoning 3 no d - Leda's Liquefaction Hexes/Earth 4 no Trog disapproves of the use of such an item. (70, 36, D) a book of Lightning (70, 37, D) a +1 ring mail of cold resistance (71, 8, D) Ytrebuor's Almanac of the Oath Spells Type Level Known a - Dazzling Flash Conjuration/Hexes 3 no b - Tukima's Dance Hexes 3 no c - Silence Hexes/Air 5 no d - Yara's Violent Unravelling Hexes/Transmutation 5 no Trog disapproves of the use of such an item. (71, 16, D) a +1 vampiric whip (71, 17, D) the Compendium of the Magpie Spells Type Level Known a - Freeze Ice 1 no b - Sting Transmutation/Poison 1 no c - Yara's Violent Unravelling Hexes/Transmutation 5 no d - Eringya's Noxious Bog Transmutation/Poison 6 no e - Statue Form Transmutation/Earth 6 no Trog disapproves of the use of such an item. (71, 26, D) a +1 vorpal mace (71, 36, D) Great Wizards, Vol. II (71, 37, D) the +4 dagger "Qaeshen" {flame, rF- rN++ Dex+6} It burns those it strikes, dealing additional fire damage. Dex: It affects your dexterity (+6). rF: It makes you vulnerable to fire. rN: It greatly protects you from negative energy. (72, 9, D) a staff of cold (72, 16, D) a staff of earth (72, 17, D) a +1 dagger of draining (72, 32, D) a +5 dagger a +0 robe (72, 33, D) a +4 vorpal war axe (72, 36, D) a +0 shortbow of freezing (72, 37, D) a staff of death (73, 1, D) a +1 short sword of holy wrath (73, 17, D) a box of beasts (73, 26, D) a lightning rod (4/4) (73, 27, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of dexterity (73, 32, D) a +4 flail a +0 robe (73, 36, D) a staff of poison (73, 37, D) a +2 spectral quarterstaff (74, 3, D) a +0 war axe (75, 3, D) a +0 flail