Dungeon Crawl Stone Soup version 0.27.1-4-g1640c2035a (webtiles) character file. Game seed: 16853295663918275190 56 Turgor the Firebug (level 3, -1/22 HPs) Began as an Octopode Fire Elementalist on Nov 5, 2021. Slain by a water moccasin skeleton (7 damage) ... on level 2 of the Dungeon. The game lasted 00:08:19 (1268 turns). Turgor the Firebug (Octopode Fire Elementalist) Turns: 1268, Time: 00:08:19 Health: -1/22 AC: 1 Str: 7 XL: 3 Next: 97% Magic: 7/7 EV: 13 Int: 18 God: Gold: 18 SH: 0 Dex: 12 Spells: 3/7 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 18 gold pieces. Inventory: Missiles c - 9 stones Scrolls a - 2 scrolls of identify {unknown} b - a scroll of fog {unknown} e - a scroll of vulnerability {unknown} f - a scroll of teleportation {unknown} g - a scroll of immolation {unknown} i - a scroll of noise {unknown} Potions d - a potion of heal wounds h - a potion of curing {unknown} j - a potion of flight {unknown} Skills: + Level 0.9 Fighting - Level 2.0 Dodging - Level 2.6 Stealth * Level 2.7 Spellcasting * Level 2.1 Conjurations * Level 3.5 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 c - Conjure Flame Conj/Fire 12% 6-21 16% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 8% N/A 24% 3 Ozocubu's Armour Ice 2% N/A 45% 3 Sticky Flame Conj/Fire 12% 2d4 47% 4 Fireball Conj/Fire 6% 3d5 83% 5 Ozocubu's Refrigeration Ice 1% 4d5 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The adder hisses angrily. You hear a shout! x3 Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the adder. The adder is moderately wounded. The foxfire hits the adder. The adder is heavily wounded. The foxfire hits the adder. You kill the adder! Unknown command. Your foxfire dissipates! Magic restored. Found a stone staircase leading up. There is a stone staircase leading up here. Found a leather armour. You see here a +0 leather armour. A water moccasin skeleton comes into view. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The water moccasin skeleton bites you. The water moccasin skeleton bites you! You closely miss the water moccasin skeleton. You grab the water moccasin skeleton. You squeeze the water moccasin skeleton. The water moccasin skeleton is lightly damaged. You constrict the water moccasin skeleton. The water moccasin skeleton bites you. You barely miss the water moccasin skeleton. The water moccasin skeleton is lightly damaged. You constrict the water moccasin skeleton. The water moccasin skeleton bites you. * * * LOW HITPOINT WARNING * * * You tentacle-slap the water moccasin skeleton. The water moccasin skeleton is moderately damaged. You constrict the water moccasin skeleton. The water moccasin skeleton bites you! You die... ### ##########.##.## ##.## #...## ##.# ####.## ##.## ##.###.## ##.#.## ##.## #.# ##########.# #[.Z@......# #.########## #.# #.# #.# #........ ######### You could see a water moccasin skeleton. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) 4 endoplasms (D:1) 6 goblins 6 hobgoblins 3 jackals (D:1) A kobold (D:1) 2 ball pythons (D:1) 4 bats (D:1) 2 frilled lizards 31 creatures vanquished. Vanquished Creatures (others) 74 foxfires A withered plant (D:2) 75 creatures vanquished. Grand Total: 106 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Turgor the Octopode Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 260 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 698 | D:1 | Reached XP level 3. HP: 22/22 MP: 3/6 935 | D:1 | Found Tokhlarut's Armour Shoppe. 1068 | D:1 | Learned a level 3 spell: Conjure Flame 1268 | D:2 | Slain by a water moccasin skeleton Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_open_corners, layout_basic, serial_shops, shop D:2: layout_loops_ring, shapermc_ecumenical_altar_flowoftime, basic_altar, chequers_serial_rivers_micro_b, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 2 | 2.1 Fighting | | 0.9 Dodging | | 2.0 Stealth | | 2.6 Spellcasting | | 2.7 Fire Magic | | 3.5 Action || total -------------------------++------- Melee: Unarmed || 13 Tentacles || 5 Constrict || 3 Cast: Foxfire || 42 Use: Potion || 2 Armor: Skin || 1 Dodge: Dodged || 27