Trysia the Realm of Zot (0, 0, Zot) the +5 scythe "Struem" {vamp, rN+ SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from negative energy. It enhances your eyesight. (15, 0, Zot) a +4 hand crossbow of flaming (-15, 9, Zot) a stone (-12, 9, Zot) a ball python corpse (-11, 9, Zot) a +0 short sword the Orb of Zot a bat skeleton (-10, 9, Zot) a +0 dagger (still there?) a +0 club (still there?) a goblin corpse (still there?) a goblin corpse (still there?) (-9, 9, Zot) a +0 club (-5, 9, Zot) a bat corpse (-10, 21, Zot) a +0 dagger a goblin corpse (-9, 21, Zot) a +0 whip (-8, 21, Zot) a bat corpse (-40, 31, Zot) an uncursed ring of see invisible (-41, 32, Zot) the +9 flail "Zaomof" {pain, *Tele rElec rN+ SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It protects you from negative energy. It enhances your eyesight. It causes random teleportation. (-40, 32, Zot) the +2 plate armour of Kaof {rPois Curse} It protects you from poison. It may recurse itself when equipped.