Dungeon Crawl Stone Soup version 0.35-a0-1339-g60e87af945 (webtiles) character file. Game seed: 18262652838004192427 515729 TrueSilver the Executioner (level 24, 0/346 HPs) Began as a Minotaur Fighter on Oct 26, 2026. Was a High Priest of Okawaru. Slain by an ironbound preserver ... wielding a +9 glaive of freezing (from an undying armoury) (3 damage) ... on level 5 of the Vaults. The game lasted 02:36:54 (60421 turns). TrueSilver the Executioner (Minotaur Fighter) Turns: 60421, Time: 02:36:54 Health: 0/346 AC: 24 Str: 28 XL: 24 Next: 48% Magic: 27/31 EV: 2 Int: 5 God: Okawaru [*****.] Gold: 3309 SH: 25 Dex: 18 Spells: 23/23 levels left rFire . . . (100%) y - +9 broad axe (freeze) rCold + . . (50%) I - +2 kite shield rNeg + + + (0%) z - melded +3 pearl dragon scales of the Vacuum {rN+ Str+6} rPois + (33%) f - melded +0 hat {Snipe} rElec . (100%) n - melded +1 cloak {Will+} rCorr . (100%) Y - melded +2 pair of gloves {Parrying} SInv . X - melded +2 pair of boots {Fly} Will +++.. G - amulet "Fiwaeqihy" {Reflect +Blink SH+5} Stlth +++ g - ring of Ethreufy {^Drain rPois rC+ AC+4 Dex+3} HPRegen 0.77/turn j - ring of willpower MPRegen 0.22/turn %: reflection @: mighty, lethally poisoned (0 -> -3), tree-form, heroic, finesse-ful, corroded (-12), enlightened, studying 4 skills A: resilient, branches, torment immunity, amphibious, boosted hp, stationary, -Tele, plant physiology, (horns 2), (retaliatory headbutt), (electricity resistance) }: 2/15 runes: serpentine, barnacled a: Renounce Religion (0%), Evoke Blink (8%), Heroism (0%), Finesse (1%), Duel (8%) You were on level 5 of the Vaults. You worshipped Okawaru. Okawaru was extremely pleased with you. You were a banyan tree. You visited 8 branches of the dungeon, and saw 39 of its levels. You visited the Abyss 1 time. You also visited: Wizlab and Desolation. You collected 4478 gold pieces. You spent 1169 gold pieces at shops. Inventory: Hand Weapons a - a +3 war axe of venom y - a +9 broad axe of freezing (weapon) Missiles e - 85 poisoned darts l - 16 curare-tipped darts s - 17 atropa-tipped darts v - 12 silver javelins B - 27 boomerangs (quivered) C - 6 throwing nets Q - 5 darts of disjunction Armour b - a scarf of resistance f - a +0 hat of sniping (melded) n - a +1 cloak of willpower (melded) o - the +0 scale mail of Inference {Command, rF++ Int+2 Dex-5} (You found it on level 7 of the Dungeon) rF++: It greatly protects you from fire. Int+2: It affects your intelligence (+2). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. t - +0 acid dragon scales w - a +2 cloak of poison resistance z - the +3 pearl dragon scales of the Vacuum (melded) {rN+ Str+6} (Okawaru gifted it to you on level 1 of the Lair of Beasts) rN+: It protects you from negative energy. Str+6: It affects your strength (+6). It cannot be enchanted further. I - a +2 kite shield (worn) N - a +0 tower shield U - +2 fire dragon scales W - the +8 arcane splint mail {Archery, Corona rElec Str+2 Dex+2} (You found it in the Desolation of Salt) Corona: Enemies hit by the wearer's projectiles are outlined in light. rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. X - a +2 pair of boots of flying (melded) Y - a +2 pair of gloves of parrying (melded) Jewellery c - the amulet "Zutauf" {Chemistry +Inv Fly} (You bought it in a shop on level 1 of the Orcish Mines) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. +Inv: It lets you turn invisible. Fly: It grants you flight. d - a +4 ring of protection g - the ring of Ethreufy (worn) {^Drain rPois rC+ AC+4 Dex+3} (You found it on level 3 of the Dungeon) [ring of protection] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. AC+4: It affects your AC (+4). Dex+3: It affects your dexterity (+3). h - a ring of wizardry i - an amulet of reflection j - a ring of willpower (worn) k - an amulet of the acrobat m - a +6 ring of intelligence p - a +4 ring of protection q - a ring of protection from fire r - the ring "Gergh" {MP+9 Str+3} (You found it on level 4 of the Vaults) [ring of magical power] MP+9: It affects your magic capacity (+9). Str+3: It affects your strength (+3). u - a +6 ring of strength x - a ring of protection from cold A - an amulet of guardian spirit D - a ring of willpower E - the amulet of False Hope {Bane rF+ Regen+ Str+4} (You took it off Cassandra on level 12 of the Dungeon) [amulet of regeneration] Bane: It inflicts you with a random bane when you equip it. rF+: It protects you from fire. Regen+: It increases your rate of health regeneration. Str+4: It affects your strength (+4). F - the ring "Racoumez" {rPois rN+ Int+5} (You took it off a centaur warrior on level 14 of the Dungeon) [ring of positive energy] rPois: It protects you from poison. rN+: It protects you from negative energy. Int+5: It affects your intelligence (+5). G - the amulet "Fiwaeqihy" (worn) {Reflect +Blink SH+5} (You acquired it on level 15 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. +Blink: It lets you blink. SH+5: It affects your SH (+5). H - a ring of poison resistance J - the ring "Foror" {rF+ rN+ rCorr Str+2} (You found it on level 4 of the Shoals) [ring of protection from fire] rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). L - a +5 ring of evasion M - a +6 ring of dexterity O - a +4 ring of slaying P - a +4 ring of slaying R - the ring of Ybudi {EV+5 Str+4} (You found it in the Desolation of Salt) [ring of evasion] EV+5: It affects your evasion (+5). Str+4: It affects your strength (+4). S - a +6 ring of strength T - the amulet "Iwooh" {Spirit rCorr MP+5 Dex-3 Stlth+} (You found it in the Desolation of Salt) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rCorr: It protects you from acid and corrosion. MP+5: It affects your magic capacity (+5). Dex-3: It affects your dexterity (-3). Stlth+: It makes you more stealthy. V - the amulet of Caufruf {Faith rElec rF++ Dex+3} (You found it in the Desolation of Salt) [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Dex+3: It affects your dexterity (+3). Z - the ring of Sunlight {rC+ MP+9 Int+2 SInv Stlth+} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [ring of magical power] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Wands f - a wand of mindburst (30) a - a wand of flame (37) b - a wand of light (22) p - a wand of polymorph (6) c - a wand of iceblast (31) Scrolls f - 8 scrolls of fear i - 30 scrolls of identify I - 6 scrolls of immolation p - 8 scrolls of poison r - 3 scrolls of revelation N - 8 scrolls of noise W - 6 scrolls of brand weapon t - 7 scrolls of teleportation s - 3 scrolls of summoning V - 3 scrolls of vulnerability g - 5 scrolls of fog x - 5 scrolls of amnesia T - a scroll of torment w - 2 scrolls of enchant weapon Potions L - 4 potions of lignification c - 8 potions of curing w - 2 potions of heal wounds M - 4 potions of mutation g - a potion of magic a - a potion of ambrosia A - 6 potions of attraction b - 5 potions of brilliance h - a potion of haste r - 4 potions of resistance m - 2 potions of might e - 3 potions of enlightenment i - a potion of invisibility B - a potion of berserk rage Miscellaneous i - a +0 lightning rod (4/4) g - a +3 tin of tremorstones (2/2) h - a +1 Gell's gravitambourine (2/2) Skills: - Level 22.0(27) Fighting - Level 23.0(27) Axes - Level 12.0(17.0) Throwing - Level 22.0(27) Armour - Level 18.0(23.0) Dodging + Level 21.9(26.9) Shields - Level 12.0 Invocations - Level 7.0 Evocations You had 23 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 47% 1 Freeze Ice 0% 1d3 47% 1 Ice Thorns Ice/Erth 0% 1d4 47% 1 Shock Conj/Air 0% 1d3 47% 1 Blink Tloc 0% N/A 63% 2 Construct Spike Launche Frge 0% 2d3 63% 2 Grave Claw Necr 0% 2d7 63% 2 Lesser Beckoning Tloc 0% N/A 63% 2 Momentum Strike Conj/Tloc 0% 3d8 63% 2 Searing Ray Conj 0% 2d4 63% 2 Sirocco Fire/Air 0% 2d6 63% 2 Sublimation of Blood Necr 0% N/A 63% 2 Frozen Ramparts Ice 0% 1d1 85% 3 Fugue of the Fallen Necr 0% N/A 85% 3 Gloom Hex/Necr 0% N/A 85% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 85% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 85% 3 Ozocubu's Armour Ice 0% N/A 85% 3 Stone Arrow Conj/Erth 0% 3d7 85% 3 Swiftness Air 0% N/A 85% 3 Teleport Other Tloc 0% N/A 85% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 85% 3 Fulminant Prism Conj/Alch 0% 3d5 99% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 99% 4 Leda's Liquefaction Alch/Erth 0% N/A 99% 4 Olgreb's Toxic Radiance Alch 0% N/A 99% 4 Vhi's Electric Charge Tloc/Air 0% N/A 99% 4 Detonation Catalyst Fire/Alch 0% 2d7 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Silence Hex/Air 0% N/A 100% 5 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Conjure Ball Lightning Conj/Air 0% 3x3d6 100% 6 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Gell's Gavotte Tloc 0% 2d(11-16) 100% 6 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Enfeeble Hex 0% N/A 100% 7 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Ignition Fire 0% 3d3 100% 8 Death's Door Necr 0% N/A 100% 9 Fire Storm Conj/Fire 0% 5d1 100% 9 Animate Dead Necr Unusable N/A N/A 4 Summon Mana Viper Hex/Summ Unusable N/A N/A 5 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:10 Shoals (4/4) Lair:3 Snake (4/4)* Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (4/5) D:14 Crypt (0/3) Vaults:3 Depths (0/4) D:15 WizLab (visited) Desolation (visited) *You can no longer be shafted in this branch The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:3 * D:6 ? D:7 = D:12 *: Orc:1 =: Orc:2 [((* Snake:4 (: Portals: Abyss: D:15*** Annotations: Lair:4 exclusion: 3 oklob plants Orc:1 exclusion: staircase Elf:1 Roxanne Innate Abilities, Weirdness & Mutations You are a banyan tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment and negative energy. You are amphibious. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. Your plant body is immune to sleep, blinding, and asphyxiation. (You have a pair of horns on your head.) (You reflexively headbutt those who attack you in melee.) (You are resistant to electric shocks. (rElec)) Message History The merfolk seems to grow stronger. The ironbound preserver completely misses you. The undying armoury completely misses you. You furiously retaliate! You headbutt the undying armoury! The undying armoury hits you! * * * LOW HITPOINT WARNING * * * You block the undying armoury's attack. You block the ancient lich's attack. The frost giant hits you from afar with a +9 glaive of freezing. * * * LOW HITPOINT WARNING * * * The ghostly shadow dragon bites you but does no damage. The ghostly shadow dragon closely misses you. x2 You furiously retaliate! You headbutt the ghostly shadow dragon. The crawling flesh cage tentacle-slaps you but does no damage. The vault sentinel hits you but does no damage. The ghostly ironbound mechanist barely misses you. You furiously retaliate! You headbutt the ghostly ironbound mechanist! The ghostly ironbound mechanist hits you but does no damage. The vault warden hits you from afar with a +9 glaive of freezing!! * * * LOW HITPOINT WARNING * * * The vault warden freezes you. * * * LOW HITPOINT WARNING * * * A magical barricade bars your way! Okay, then. Press: ? - help, Dir - look around, f - activate Look: a deep elf death mage, wielding a +0 great sword and wearing a +0 leather armour (moderately wounded, chance to affect: 28%) Okay, then. Okay, then. You turn into a banyan tree. Your +3 pearl dragon scales of the Vacuum {rN+ Str+6}, +2 pair of boots of flying, +2 pair of gloves of parrying, +0 hat of sniping and +1 cloak of willpower meld into your body. You feel weaker. You feel less strong-willed. Your roots penetrate the ground. You float gracefully downwards. You feel sick. The merfolk changes into a snapping turtle! You block the ancient lich's attack. You block the deep elf death mage's attack. The ironbound preserver hits you from afar with a +9 glaive of freezing! * * * LOW HITPOINT WARNING * * * The ironbound preserver freezes you. You die... ....###....# . ......#./..#.# ......#....#.## ....#.......## ............. #####.pB......## .....pQpxC...... .....tEDg<...... ......L♣vB<..... ......)[