Trivium the Dungeon (0, 50, D) a +4 ring of dexterity (0, 51, D) the ring of Ashenzari's Reproof {Wiz rF+ Dex+2 Stlth-} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+2). It protects you from fire. It makes you less stealthy. the ring of Ograt {Fire MP+9 Str+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your strength (+4). It protects you from fire. It makes you vulnerable to cold. It affects your magic capacity (+9). (1, 31, D) a scroll of brand weapon (1, 32, D) an uncursed staff of conjuration (1, 33, D) a disc of storms (1, 50, D) a +2 vampiric war axe (1, 51, D) a lantern of shadows (1, 52, D) an uncursed staff of death (2, 14, D) the +6 arbalest of Cocytus {penet, *Confuse +Inv Str+7} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+7). It lets you turn invisible. It may confuse you when you take damage. (2, 31, D) a +0 great sword of draining (2, 32, D) a book of Death (2, 33, D) a box of beasts (2, 50, D) a +0 hand crossbow of flaming (2, 51, D) a stone of tremors a plain deck of wonders an uncursed staff of summoning a book of the Earth a +1 plate armour of magic resistance (2, 52, D) the Grimoire of Creation Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Ice Beast Ice/Summoning 4 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Hydra Summoning 7 (3, 1, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 13, D) a plain deck of destruction (3, 14, D) a +2 leather armour of fire resistance (3, 31, D) a +0 dagger of flaming (still there?) a +0 arbalest of flaming (still there?) (3, 32, D) a book of Changes (still there?) a +1 plate armour of fire resistance (still there?) (3, 33, D) a +7 blowgun (3, 50, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce, Dex-3} It inflicts extra damage upon your enemies. It affects your dexterity (-3). (4, 1, D) a +5 quick blade a +5 rapier a +5 dagger (4, 2, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 3, D) a +5 bardiche a +5 demon trident (4, 4, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 12, D) a stone of tremors (4, 13, D) an uncursed ring of positive energy (4, 34, D) a +2 scythe of protection (4, 35, D) a +1 vampiric scythe (4, 53, D) a +1 scythe of venom (5, 12, D) a legendary deck of defence (5, 13, D) an uncursed staff of poison (5, 14, D) a book of the Earth (5, 21, D) the +5 trident "Naesaga" {pierce, rElec Int+3 SInv Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It insulates you from electricity. It lets you see invisible. It makes you more stealthy. (5, 22, D) a +2 spear of piercing (unseen) (5, 33, D) an uncursed staff of death (still there?) the Handbook of Moulding (still there?) Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Irradiate Conjuration/Transmutation 5 e - Yara's Violent Unravelling Hexes/Transmutation 5 (5, 34, D) a +0 morningstar of protection (5, 49, D) the +1 helmet of Cotacs {rF+ MR+ Regen+ Str-5} It affects your strength (-5). It protects you from fire. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (unseen) (5, 53, D) a +2 scythe of slicing an uncursed amulet of guardian spirit (5, 54, D) a +0 long sword (6, 12, D) Vafysuh Hema's Catalogue of Aid Spells Type Level a - Repel Missiles Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Regeneration Charms/Necromancy 3 d - Ozocubu's Armour Charms/Ice 3 e - Excruciating Wounds Charms/Necromancy 5 (6, 13, D) a book of Maledictions (6, 14, D) a manual of Long Blades (6, 20, D) a +2 scythe of protection (6, 31, D) the Disquisition on Hexes and Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Tukima's Dance Hexes 3 c - Fireball Conjuration/Fire 5 d - Silence Hexes/Air 5 e - Darkness Hexes 6 (7, 5, D) a scroll of holy word (7, 12, D) the cursed ring of Fagufuic {rC+ EV-3 Dex+3} [ring of evasion] It affects your evasion (-3). It affects your dexterity (+3). It protects you from cold. It has a curse placed upon it. (7, 14, D) a +3 falchion of flaming (7, 20, D) a +2 scythe of venom (unseen) (7, 32, D) the +8 spear of the Desert {holy, *Rage rC+ Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It protects you from cold. It may make you go berserk in combat. (7, 60, D) an uncursed ring of flight (8, 12, D) a book of the Sky (8, 13, D) the cursed +3 robe of Folly {Archmagi, MR-- Int+5 *Curse} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It may re-curse itself when equipped. It has a curse placed upon it. (8, 14, D) a +1 chain mail of magic resistance (8, 20, D) a +1 scythe of venom (8, 21, D) the +4 mace of Blind Justice {vamp, rPois rN+} (still there?) It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from poison. It protects you from negative energy. an uncursed ring of resist corrosion (still there?) (8, 31, D) a +3 hand crossbow of evasion (8, 32, D) a +1 short sword of electrocution a +0 pair of gloves of archery (8, 33, D) a plain deck of defence (8, 51, D) a cursed ring of loudness the Almanac of Earth Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Statue Form Transmutation/Earth 6 a +1 shortbow of flaming (8, 52, D) the amulet "Ciqef" {Faith +Blink rN+ Int+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+3). It protects you from negative energy. It lets you blink. (8, 53, D) a +1 dagger of venom a phial of floods (9, 12, D) a +0 hand axe of flaming (9, 14, D) the +3 robe of True Grit {Str+2} It affects your strength (+2). (9, 22, D) the cursed +3 trident of the Spider Nest {antimagic, +Rage} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It lets you go berserk. It has a curse placed upon it. (9, 31, D) a plain deck of wonders (9, 32, D) a piece from Xom's chessboard (9, 33, D) a book of Envenomations (9, 50, D) an Akashic Record (unseen) (9, 51, D) the +3 chain mail of the Undertaker {Stlth+} It makes you more stealthy. a +2 quarterstaff of crushing (10, 0, D) the +6 shillelagh "Devastator" {shatter} a +0 war axe the cursed +13 Scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +0 scale mail a +0 shield a +5 crystal plate armour the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 12, D) a scroll of brand weapon (10, 13, D) an ornate deck of changes (10, 31, D) an uncursed staff of death (10, 32, D) a lamp of fire (10, 33, D) a +4 shortbow of flaming (10, 53, D) a +0 giant club (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, *Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may re-curse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 13, D) a lamp of fire (11, 14, D) a lamp of fire (11, 31, D) a +3 hand axe of chopping (11, 32, D) an uncursed staff of conjuration (11, 33, D) a book of Changes (11, 50, D) the +2 pair of gloves "Ikeaseut" {rC- Str+9 Dex-5 Stlth+} It affects your strength (+9). It affects your dexterity (-5). It makes you vulnerable to cold. It makes you more stealthy. (11, 51, D) a +2 lajatang of speed (11, 52, D) a +3 short sword of speed (12, 12, D) a crystal ball of energy (12, 13, D) an uncursed staff of cold (12, 14, D) a +0 mace of draining (12, 31, D) an uncursed amulet of harm (12, 32, D) a book of Ice (12, 33, D) an uncursed staff of fire (12, 50, D) a +5 rod of the swarm (9/9) (12, 51, D) the +3 morningstar of Sudden Death {venom, *Rage rF+ rN+ Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. It may make you go berserk in combat. (12, 52, D) the cursed +0 hunting sling of the Warrior-Mage {venom, *Drain MR+ SInv} It poisons the ammo it fires. It affects your resistance to hostile enchantments. It lets you see invisible. It causes draining when unequipped. It has a curse placed upon it. (13, 31, D) an uncursed amulet of the gourmand (13, 32, D) a +5 ring of strength (13, 33, D) a +0 scale mail of cold resistance (13, 50, D) a box of beasts (13, 51, D) an uncursed staff of poison (still there?) a +2 vampiric demon trident (still there?) (13, 52, D) an uncursed staff of energy (14, 50, D) a cursed -3 ring of protection (14, 52, D) an uncursed staff of earth (18, 48, D) the +6 dire flail of the Warrior {venom, rF+ Str-5 Int+9 SInv} It poisons the flesh of those it strikes. It affects your strength (-5). It affects your intelligence (+9). It protects you from fire. It lets you see invisible. (18, 49, D) the +11 plate armour of Xiziseck {Int+5} It affects your intelligence (+5). (18, 50, D) a stone of tremors (19, 0, D) a +1 battleaxe of flaming (19, 1, D) Luajen's Tome of the Compass and Curses Spells Type Level a - Corona Hexes 1 b - Spectral Weapon Hexes/Charms 3 c - Portal Projectile Translocation 3 d - Force Lance Conjuration/Translocation 4 e - Phase Shift Translocation 5 (19, 16, D) a plain deck of summoning (19, 17, D) a +3 battleaxe of freezing (19, 32, D) a book of Clouds (19, 33, D) an uncursed staff of conjuration (19, 48, D) a +1 scale mail of poison resistance (19, 49, D) a +3 scale mail of poison resistance (20, 1, D) a book of Debilitation (20, 17, D) a +4 ring of intelligence (20, 32, D) an uncursed staff of fire (still there?) a plain deck of wonders (still there?) (20, 33, D) a +2 scale mail of fire resistance (20, 48, D) an Akashic Record (20, 49, D) the Collected Works on Evil Spells Type Level a - Pain Necromancy 1 b - Animate Dead Necromancy 4 c - Dispel Undead Necromancy 5 d - Death Channel Necromancy 6 (20, 50, D) an uncursed amulet of mana regeneration (20, 51, D) a hippogriff corpse (skeletalised by now) (20, 52, D) a yak corpse (skeletalised by now) (21, 0, D) a +2 hunting sling of freezing (21, 1, D) a +2 scythe of venom (21, 16, D) the +2 leather armour "Juarph" {+Fly Str+3 Int+3 SInv} It affects your strength (+3). It affects your intelligence (+3). It lets you see invisible. It lets you fly. (21, 17, D) the cursed +0 halberd of Elicryb {venom, rC+ Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It protects you from cold. It has a curse placed upon it. (21, 34, D) a +2 robe of the Archmagi (still there?) the +8 shortbow of Contradiction {venom, rF+++ rC++ MR-} (still there?) It poisons the ammo it fires. It renders you almost immune to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. (21, 35, D) a legendary deck of summoning (21, 48, D) a +0 long sword of holy wrath (21, 49, D) the +7 flail of the Ass {flame, +Fly Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It lets you fly. (21, 51, D) a legendary deck of destruction a +2 shortbow of freezing (22, 0, D) a book of Fire (22, 1, D) an uncursed amulet of harm 6 potions of might the amulet "Rihot" {Fragile +Rage rF+ Str-5 Dex+2 Slay+4} [amulet of rage] It affects your strength (-5). It affects your dexterity (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. It lets you go berserk. It will be destroyed if unequipped. (22, 16, D) an uncursed staff of death (22, 17, D) a lamp of fire (22, 35, D) a book of Minor Magic (unseen) (22, 48, D) a +1 scythe of flaming (22, 52, D) a crocodile corpse (skeletalised by now) (23, 6, D) 3 large rocks (unseen) (23, 16, D) a book of Flames (23, 17, D) a +4 triple sword of electrocution (23, 18, D) a +0 dagger of draining (23, 33, D) a book of the Warp a stone of tremors a +2 morningstar of crushing a +0 long sword a plain deck of defence a +2 pair of boots of running a +0 glaive (23, 48, D) a +3 long sword of freezing an uncursed staff of poison (23, 49, D) a +1 leather armour of fire resistance (23, 50, D) a plain deck of changes a dire elephant corpse (skeletalised by now) (23, 52, D) a river rat corpse (skeletalised by now) (24, 0, D) the cursed +0 chain mail of Gozag's Benevolence {-Tele rElec Str+3} It affects your strength (+3). It insulates you from electricity. It prevents most forms of teleportation. It has a curse placed upon it. (24, 1, D) a lamp of fire (24, 4, D) 4 large rocks (24, 6, D) 5 large rocks (24, 8, D) a large rock (24, 16, D) a +2 short sword of speed (24, 17, D) a plain deck of destruction (24, 18, D) a plain deck of war (24, 21, D) an uncursed ring of protection from fire (24, 34, D) a +0 scimitar the Grimoire of Enchantment Spells Type Level a - Confusing Touch Hexes 2 b - Cause Fear Hexes 4 c - Mass Confusion Hexes 6 (24, 38, D) a +0 hand axe (unseen) (24, 48, D) the +3 leather armour of Absolutism {MR+ Str+2} It affects your strength (+2). It affects your resistance to hostile enchantments. (24, 49, D) the +7 battleaxe "Idghull" {flame, rElec rN+} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from negative energy. 2 potions of haste (still there?) (25, 0, D) a scroll of brand weapon (25, 1, D) an uncursed amulet of rage (25, 17, D) a +2 plate armour of cold resistance (25, 18, D) a +4 rod of the swarm (11/11) (25, 32, D) a cursed -2 halberd (still there?) the +8 broad axe of Suyn {flame, rC+ Int+7} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). It protects you from cold. (25, 33, D) a +0 mace (25, 34, D) a +0 dagger (still there?) the +0 ring mail "Poxov" {rN+} (still there?) It protects you from negative energy. (25, 35, D) a +1 war axe of chopping (unseen) (25, 42, D) a +0 war axe (unseen) (25, 48, D) the +1 long sword of the Illusory Moons {slice, -Tele +Fly rC+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from cold. It lets you fly. It prevents most forms of teleportation. (25, 50, D) a plain deck of defence an uncursed staff of air a spiny frog corpse (skeletalised by now) (26, 0, D) an uncursed ring of poison resistance (26, 1, D) a crystal ball of energy (26, 16, D) a +4 plate armour of fire resistance (26, 17, D) an uncursed staff of wizardry (26, 36, D) a +2 great sword of electrocution (26, 48, D) the +4 arbalest of Currency {elec, rN+ MR- Int+2 Dex+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+2). It affects your dexterity (+3). It protects you from negative energy. It affects your resistance to hostile enchantments. (26, 49, D) the +11 quarterstaff of Scorn {freeze, +Fly Str+4} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It lets you fly. a +5 scimitar of flaming (still there?) (26, 52, D) a komodo dragon corpse (skeletalised by now) (27, 0, D) a book of Ice (27, 16, D) the Almanac of Conjuration Spells Type Level a - Shock Conjuration/Air 1 b - Lightning Bolt Conjuration/Air 5 c - Bolt of Fire Conjuration/Fire 6 (27, 17, D) a +1 great sword of protection (27, 34, D) the +4 halberd of Sin {drain, Int+5 SInv} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+5). It lets you see invisible. a +0 scimitar (still there?) (27, 48, D) a fan of gales (27, 49, D) the Tome of the Spatial Escort Spells Type Level a - Summon Small Mammal Summoning 1 b - Apportation Translocation 1 c - Shroud of Golubria Charms/Translocation 2 d - Recall Summoning/Translocation 3 e - Summon Demon Summoning 5 f - Spellforged Servitor Conjuration/Summoning 7 (27, 50, D) an uncursed staff of fire (27, 51, D) an elephant corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (28, 0, D) an uncursed ring of stealth (28, 1, D) a sack of spiders (28, 16, D) an uncursed ring of stealth (28, 17, D) a manual of Short Blades (28, 33, D) a +4 ring mail of magic resistance (still there?) a +0 hand axe (still there?) (28, 49, D) the ring of the Swan {+Fly rElec rN+ Str+2} [ring of flight] It affects your strength (+2). It insulates you from electricity. It protects you from negative energy. It lets you fly. a catoblepas corpse (skeletalised by now) (28, 50, D) an uncursed staff of earth a sheep corpse (skeletalised by now) (29, 0, D) a sack of spiders (29, 1, D) an uncursed staff of fire (29, 16, D) a +3 chain mail of magic resistance (29, 17, D) an uncursed staff of fire (29, 33, D) a +0 battleaxe (29, 48, D) a book of Burglary (still there?) an uncursed ring of flight (still there?) (29, 49, D) an uncursed amulet of harm (still there?) an uncursed ring of flight (still there?) (29, 51, D) a +2 ring of strength the ring of Xoemuev {rC++ Str+4 Stlth-} [ring of strength] It affects your strength (+4). It greatly protects you from cold. It makes you less stealthy. a hydra corpse (skeletalised by now) (29, 53, D) a water moccasin corpse (skeletalised by now) (30, 48, D) an uncursed ring of resist corrosion (31, 48, D) the amulet of Natydew {Faith Int+3} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+3). a yak corpse (skeletalised by now) (31, 49, D) a +0 plate armour of cold resistance a river rat corpse (skeletalised by now) (31, 53, D) a hippogriff corpse (skeletalised by now) (32, 49, D) a +5 ring of intelligence (still there?) a +2 flail of protection (still there?) (33, 48, D) a lamp of fire (33, 49, D) a box of beasts (still there?) Ehybb's Handbook of Earthen Beguiling (still there?) Spells Type Level a - Sandblast Earth 1 b - Corona Hexes 1 c - Inner Flame Hexes/Fire 3 d - Mass Confusion Hexes 6 e - Shatter Earth 9 (34, 28, D) an uncursed staff of earth (34, 48, D) a +1 shortbow of evasion (34, 49, D) an uncursed staff of death (34, 51, D) the +3 trident of Dissolution {pain, Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). (35, 0, D) an uncursed staff of death (35, 14, D) a book of Necromancy (35, 15, D) a +2 hand axe of venom (36, 14, D) a box of beasts (36, 15, D) the +3 plate armour of Firaf {Int+3} It affects your intelligence (+3). (36, 28, D) a +2 flail of protection (36, 29, D) a +0 leather armour (37, 0, D) a +3 leather armour of fire resistance (37, 1, D) a +1 demon whip of draining (37, 15, D) a book of the Warp (37, 28, D) a +0 dagger (37, 29, D) a book of Enchantments a +1 whip of freezing a +0 robe a Young Poisoner's Handbook (37, 30, D) a +0 short sword a +0 robe (37, 31, D) a +3 leather armour of cold resistance (37, 36, D) a +1 scimitar of flaming (38, 14, D) the ring "Besar" {Ice rN+ MR+ Int+3} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your intelligence (+3). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (38, 15, D) a +3 chain mail of cold resistance (38, 36, D) a +4 mace of protection a +0 ring mail a +4 rapier of electrocution a +1 cloak a +0 pair of gloves a +2 robe (38, 37, D) a +3 dagger of venom a +0 robe (38, 48, D) the Collected Works on Feathers and Aid Spells Type Level a - Swiftness Charms/Air 2 b - Static Discharge Conjuration/Air 3 c - Airstrike Air 4 d - Deflect Missiles Charms/Air 6 (38, 49, D) Sif Muna's Disquisition on Frigorific Sinister Secrets Spells Type Level a - Freeze Ice 1 b - Animate Skeleton Necromancy 1 c - Pain Necromancy 1 d - Corpse Rot Necromancy 2 e - Condensation Shield Ice 4 f - Agony Necromancy 5 (38, 50, D) a +2 shortbow of freezing (39, 0, D) the +3 scale mail of Idod Qah {Int+2 Dex+3} It affects your intelligence (+2). It affects your dexterity (+3). (39, 1, D) the ring "Nucwi" {EV+3 Dex+3} [ring of evasion] It affects your evasion (+3). It affects your dexterity (+3). a box of beasts (39, 14, D) a manual of Stealth the +8 plate armour of the Bells {+Blink rPois Dex-2 SInv} It affects your dexterity (-2). It protects you from poison. It lets you see invisible. It lets you blink. (39, 15, D) the +2 short sword of Wondrous Power {antimagic, rPois MR+ Int+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). It protects you from poison. It affects your resistance to hostile enchantments. (39, 35, D) a +2 vampiric glaive a +0 plate armour (39, 36, D) a +5 war axe of venom a +0 hunting sling of evasion a cursed +0 buckler a +2 great mace of protection the +3 chain mail of Leaves {*Confuse Regen+ Int+3} It affects your intelligence (+3). It increases your rate of regeneration. It may confuse you when you take damage. (39, 37, D) a +0 quarterstaff a +0 hunting sling a +0 ring mail a cursed ring of loudness a +0 flail the +5 shortbow "Ussycat" {freeze, +Blink Str+3 Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+3). It lets you blink. a +1 scale mail of cold resistance 36 sling bullets (39, 48, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (39, 49, D) a +2 antimagic war axe (40, 0, D) an uncursed staff of conjuration (40, 1, D) an uncursed ring of flight (40, 15, D) an uncursed staff of wizardry (40, 28, D) an uncursed staff of fire a book of Summonings (40, 29, D) a +0 scale mail (unseen) (40, 36, D) 9 large rocks (40, 48, D) the +9 hunting sling of Shrieking Terror {velocity, Dex+7} Any stone fired from it inflicts extra damage. It affects your dexterity (+7). (40, 49, D) Toguter's Collected Works on Stones and Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Sandblast Earth 1 c - Passwall Transmutation/Earth 3 d - Petrify Transmutation/Earth 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Iron Shot Conjuration/Earth 6 (41, 0, D) the cursed +1 dagger of Foteh {pierce, MP+9 Dex-4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-4). It affects your magic capacity (+9). It makes you more stealthy. It has a curse placed upon it. (41, 14, D) a +0 shadow dragon armour (41, 15, D) the ring of Shaolin {EV+8} [ring of evasion] It affects your evasion (+8). an uncursed ring of wizardry a +6 ring of strength a +6 ring of dexterity an uncursed ring of protection from cold (41, 49, D) a +2 ring of protection (41, 50, D) the +4 hand axe "Gibliv" {flame, MR+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your resistance to hostile enchantments. It makes you more stealthy. (42, 14, D) a +1 robe of the Archmagi (42, 15, D) the Guide on Ashen Transmigration Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Stone Arrow Conjuration/Earth 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Leda's Liquefaction Hexes/Earth 4 e - Alistair's Intoxication Transmutation/Poison 4 f - Petrify Transmutation/Earth 4 (42, 29, D) a +1 halberd of venom (unseen) (42, 30, D) a +0 giant spiked club (unseen) (42, 48, D) a +4 chain mail of poison resistance (42, 50, D) a book of Geomancy (43, 14, D) an uncursed ring of magical power (43, 15, D) a lamp of fire (43, 28, D) Detruim's Volume of the Snowflakes and Malediction Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Ice Form Ice/Transmutation 4 e - Metabolic Englaciation Hexes/Ice 5 f - Ozocubu's Refrigeration Ice 6 (44, 28, D) the Handbook of Confrontation and Displacement Spells Type Level a - Apportation Translocation 1 b - Searing Ray Conjuration 2 c - Throw Frost Conjuration/Ice 2 d - Portal Projectile Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Poisonous Cloud Conjuration/Poison/Air 6 (44, 50, D) the +11 dagger "Grim Tooth" {speed, Int+2 SInv} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It lets you see invisible. the +2 spear "Embalmer" {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). (45, 49, D) an uncursed ring of ice (46, 48, D) a +1 rapier of venom (47, 51, D) a +4 vampiric war axe (48, 51, D) a +2 scale mail of magic resistance an uncursed ring of poison resistance a +1 pair of boots of running (49, 50, D) the +2 pair of boots of the Assassin {DetectMon Stab+ Stlth++} It makes you much more stealthy. Samaf's Disquisition on Transmutation and Contamination Spells Type Level a - Stoneskin Transmutation/Earth 2 b - Sticks to Snakes Transmutation 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Alistair's Intoxication Transmutation/Poison 4 e - Poisonous Cloud Conjuration/Poison/Air 6 (50, 0, D) the +0 scale mail "Ruk Voph" {rC+ Dex+3} It affects your dexterity (+3). It protects you from cold. (50, 1, D) the cursed +0 war axe "Wibeikoi" {flame, Str+4 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your dexterity (+2). It has a curse placed upon it. (50, 12, D) an uncursed amulet of mana regeneration (50, 13, D) an uncursed staff of wizardry (50, 24, D) an uncursed ring of sustain attributes (50, 36, D) an uncursed staff of energy (50, 37, D) a +3 vampiric long sword (50, 41, D) an uncursed ring of sustain attributes (51, 1, D) a book of Dreams (51, 13, D) the +1 leather armour "Xinal" {rF+} It protects you from fire. (51, 16, D) a +3 halberd of flaming a +0 plate armour a cursed -3 ring of evasion (51, 25, D) the +6 long sword of Seidudoy {pain, rElec rC+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It insulates you from electricity. (51, 36, D) a book of Alchemy (51, 37, D) an uncursed staff of energy (51, 48, D) a +1 mottled dragon armour (unseen) (51, 49, D) a +6 ring of intelligence (still there?) a book of the Earth (still there?) (51, 51, D) the amulet of Icurupt {Reflect rPois SH+5} [amulet of reflection] It shields you and reflects attacks. It protects you from poison. It affects your SH (+5). the +9 broad axe of Evil {antimagic, *Noise rPois rC+ Int+5} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+5). It protects you from cold. It protects you from poison. It may make noises in combat. (52, 12, D) a +2 glaive of chopping (52, 13, D) a +1 lajatang of pain (52, 24, D) a cursed staff of wizardry (52, 25, D) Qeinninn's Guide on Arcane Weapons Spells Type Level a - Sting Conjuration/Poison 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Throw Icicle Conjuration/Ice 4 d - Fireball Conjuration/Fire 5 e - Freezing Cloud Conjuration/Ice/Air 6 (52, 36, D) a cursed -4 ring of evasion (52, 37, D) a book of Callings (52, 40, D) a +0 glaive (52, 41, D) a +0 long sword (unseen) (52, 48, D) a +5 ring of slaying a book of the Tempests a +2 rapier of draining (52, 50, D) a +1 flail of protection (53, 0, D) the +1 shadow dragon armour of the Armoured One {Regen+ Str+2 Stlth++++} It affects your strength (+2). It increases your rate of regeneration. It makes you much more stealthy. (53, 1, D) the Almanac of Scorching Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Flame Conjuration/Fire 2 c - Force Lance Conjuration/Translocation 4 d - Bolt of Fire Conjuration/Fire 6 e - Delayed Fireball Conjuration/Fire 7 (53, 13, D) a +2 centaur barding of flying (53, 24, D) an uncursed ring of stealth (53, 36, D) the +5 long sword of Conservatism {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (53, 37, D) a +3 ring of protection (54, 1, D) a plain deck of summoning (54, 12, D) an uncursed staff of fire (54, 13, D) a sack of spiders (54, 16, D) a +2 scythe of venom (54, 24, D) a +1 dire flail of protection (54, 25, D) a +4 lajatang of protection (54, 36, D) a lantern of shadows (55, 0, D) the +4 chain mail of Beauty {rElec} It insulates you from electricity. (55, 13, D) a Grand Grimoire a +2 lajatang of distortion (55, 24, D) a +1 morningstar of protection (55, 48, D) the amulet "Eckoi" {Reflect +Inv SH+3} [amulet of reflection] It shields you and reflects attacks. It lets you turn invisible. It affects your SH (+3). (58, 49, D) a +5 falchion of slicing (59, 37, D) a lantern of shadows (59, 47, D) an uncursed ring of magical power (59, 48, D) the Disquisition on Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Force Lance Conjuration/Translocation 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Iron Shot Conjuration/Earth 6 (59, 49, D) a book of Fire (60, 37, D) the +7 giant club of Nisunop {crush, *Corrode +Blink rElec Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It insulates you from electricity. It lets you blink. It may corrode your equipment when you take damage. (60, 41, D) a +0 trident (unseen) (60, 42, D) a +0 greatsling (unseen) (60, 48, D) a +0 club (60, 49, D) the cursed +3 hand crossbow "Faonolu" {venom, Str+5 SInv} It poisons the ammo it fires. It affects your strength (+5). It lets you see invisible. It has a curse placed upon it. (61, 0, D) an uncursed staff of air (61, 8, D) a +1 antimagic war axe (61, 16, D) a +7 blowgun (61, 26, D) a +1 flail of protection (61, 36, D) an uncursed staff of fire (61, 40, D) a +0 trident (61, 41, D) a +6 spear 8 steel javelins a +0 leather armour an uncursed ring of fire (61, 42, D) the cursed +1 battleaxe of Ywan {flame, rElec rPois rC+ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (unseen) (61, 43, D) 2 sling bullets (61, 44, D) a throwing net 2 sling bullets (61, 48, D) a plain deck of wonders (61, 49, D) an uncursed staff of wizardry an uncursed staff of power (62, 1, D) the +8 shortbow of Contradiction {flame, Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). (62, 3, D) the +4 morningstar of Ceva {antimagic, SInv} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It lets you see invisible. a +0 robe (62, 8, D) an uncursed ring of ice (62, 9, D) the Grimoire of Hurtful Heat Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Flame Conjuration/Fire 2 c - Ignite Poison Fire/Transmutation/Poison 3 d - Inner Flame Hexes/Fire 3 e - Fireball Conjuration/Fire 5 f - Bolt of Fire Conjuration/Fire 6 (62, 10, D) a +3 scimitar (unseen) (62, 17, D) a +2 plate armour of positive energy (62, 26, D) a +3 lajatang of pain (62, 27, D) an ornate deck of defence (62, 29, D) a +0 trident (unseen) (62, 36, D) a +0 trident (62, 37, D) a +1 hunting sling of velocity (62, 40, D) a +6 spear of venom (62, 41, D) a +0 trident a +0 robe an uncursed ring of magical power (62, 42, D) 5 steel javelins 2 javelins (62, 43, D) 2 javelins (62, 47, D) the ring "Duvoac" {rC+ MR+ MP-9 Dex+3} [ring of protection from cold] It affects your dexterity (+3). It protects you from cold. It affects your resistance to hostile enchantments. It affects your magic capacity (-9). (62, 49, D) a +4 blowgun (63, 0, D) a +0 dagger (63, 8, D) a +4 hand axe of venom (63, 16, D) an uncursed staff of fire (63, 17, D) a +1 scale mail of fire resistance (63, 28, D) 3 large rocks (63, 29, D) a large rock (63, 30, D) a large rock an uncursed staff of power a +0 shortbow 15 arrows (63, 36, D) a +3 rapier of draining (63, 37, D) an uncursed staff of power (63, 41, D) a +2 trident of protection (unseen) (63, 42, D) a +5 lightning rod (11/12) (unseen) (63, 47, D) an uncursed staff of air a +2 scale mail of cold resistance (63, 49, D) the +4 arc blade {discharge, rElec} It insulates you from electricity. a +0 cloak an uncursed staff of earth the cursed +2 long sword of Peace {slice, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It has a curse placed upon it. the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (64, 16, D) a box of beasts (64, 17, D) a plain deck of defence (64, 26, D) a manual of Bows (64, 27, D) the +5 halberd "Beastbane" {antimagic, Str+4} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your strength (+4). (64, 29, D) a +0 trident (unseen) (64, 44, D) a steel javelin (65, 49, D) a lamp of fire a +3 shortbow of evasion a +1 vampiric scythe (65, 50, D) an ornate deck of summoning a plain deck of defence (66, 47, D) the +10 spear of Victory {vamp, Int+4 Dex+3 Stlth+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+4). It affects your dexterity (+3). It makes you more stealthy. an uncursed amulet of mana regeneration (66, 49, D) a +3 amulet of reflection (66, 64, D) a raiju corpse (67, 47, D) a +4 chain mail of fire resistance (67, 48, D) an uncursed ring of flight (67, 49, D) the cursed +0 falchion of Lies {pain, *Rage +Blink Str-2 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-2). It lets you see invisible. It lets you blink. It may make you go berserk in combat. It has a curse placed upon it. an uncursed staff of death a guardian serpent corpse (67, 50, D) the +7 blowgun of Cobwebs {evade, +Blink +Inv rC+ Dex+2} It affects your evasion (+5 to EV). It affects your dexterity (+2). It protects you from cold. It lets you turn invisible. It lets you blink. the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (68, 0, D) a book of Hinderance (68, 3, D) a cursed -3 short sword a +0 robe (68, 47, D) a cursed -3 ring of strength (68, 48, D) a book of the Tempests (68, 49, D) a +0 mace of venom a raiju corpse (68, 50, D) a +2 hand crossbow of freezing (68, 63, D) a +6 glaive of flaming the +1 robe of Relativism {+Fly rC- Stlth+} It makes you vulnerable to cold. It lets you fly. It makes you more stealthy. the ring "Hiloxugy" {Ice rN++ MR+ Dex-2} [ring of ice] It enhances your ice magic, and weakens your fire magic. It affects your dexterity (-2). It makes you vulnerable to fire. It protects you from cold. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (69, 3, D) a +0 short sword (unseen) (69, 36, D) an uncursed staff of air (69, 47, D) the +3 long sword of Infinite Pain {slice, +Blink rC+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from cold. It lets you blink. (69, 48, D) the +1 hand crossbow of Oenomania {elec, rElec Int+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+2). It insulates you from electricity. (69, 49, D) the amulet "Vuevi" {MPRegen Int+2 SInv} [amulet of mana regeneration] It increases your mana regeneration. It affects your intelligence (+2). It lets you see invisible. (69, 50, D) an uncursed staff of air (69, 52, D) a +0 whip (unseen) (70, 8, D) a +2 long sword of venom (70, 9, D) an uncursed staff of conjuration (70, 36, D) an uncursed ring of protection from cold (70, 37, D) a +0 dagger (70, 40, D) a +0 dire flail (unseen) (70, 41, D) a +0 long sword (unseen) (70, 43, D) a bolt (70, 47, D) an uncursed ring of protection from cold (70, 48, D) a book of Debilitation (70, 49, D) the ring of Resitias {Fire Int+4} [ring of fire] It enhances your fire magic, and weakens your ice magic. It affects your intelligence (+4). It protects you from fire. It makes you vulnerable to cold. (71, 8, D) a +6 quick blade (71, 16, D) a +2 iron rod (14/14) (71, 17, D) a +6 ring of dexterity (71, 26, D) the +6 plate armour of the Little Devil {rPois} It protects you from poison. (71, 36, D) a book of Alchemy (71, 37, D) a +2 dagger of venom (71, 40, D) an uncursed staff of power a +0 robe (71, 41, D) 4 bolts (71, 42, D) a bolt (71, 47, D) a +0 battleaxe of chopping (71, 48, D) an uncursed staff of wizardry (71, 49, D) a +2 dire flail of protection (72, 8, D) an uncursed ring of see invisible (72, 16, D) a +5 spear of flaming (72, 17, D) an uncursed staff of power (72, 21, D) a cursed +0 morningstar a +0 robe (72, 26, D) a +0 spear (72, 30, D) a +0 rapier a +0 hand crossbow of velocity a +0 robe a +0 buckler (72, 37, D) First Steps in Theurgy Spells Type Level a - Corona Hexes 1 b - Animate Skeleton Necromancy 1 c - Summon Butterflies Summoning 1 d - Apportation Translocation 1 e - Beastly Appendage Transmutation 1 (72, 39, D) a +2 whip of venom (unseen) (72, 40, D) a +1 triple sword of protection (unseen) (72, 41, D) a +0 long sword (unseen) (72, 42, D) a +0 arbalest (unseen) (72, 47, D) the Guide on Creative Hexes Spells Type Level a - Slow Hexes 2 b - Call Canine Familiar Summoning 3 c - Cause Fear Hexes 4 d - Aura of Abjuration Summoning 5 e - Invisibility Hexes 6 (72, 48, D) the cursed +0 scale mail "Uwunogho" {*Confuse rElec rC+ Str+5} It affects your strength (+5). It protects you from cold. It insulates you from electricity. It may confuse you when you take damage. It has a curse placed upon it. (72, 49, D) an uncursed staff of cold (73, 16, D) a +0 hand axe of venom (73, 17, D) an uncursed staff of death (73, 26, D) a +0 short sword (73, 27, D) the ring of Evviaturch {+Fly AC+4 Int+2 Dex+2} [ring of protection] It affects your AC (+4). It affects your intelligence (+2). It affects your dexterity (+2). It lets you fly. (73, 31, D) the +2 mace "Zozuihex" {vamp, Dex+4 SInv} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your dexterity (+4). It lets you see invisible. (unseen) (73, 32, D) a +0 hand axe of pain (unseen) (73, 36, D) a plain deck of wonders (73, 37, D) a +0 long sword (73, 47, D) a plain deck of changes (73, 48, D) an uncursed amulet of mana regeneration (74, 47, D) a book of Geomancy (74, 48, D) an uncursed staff of energy (74, 49, D) a +2 battleaxe of distortion (75, 1, D) a box of beasts (75, 47, D) 2 potions of haste (75, 48, D) a book of Burglary (75, 49, D) a +2 pair of boots of flying