Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17218361405040534178 512906 TrebMcFLY the Archmage (level 24, -16/147 (149) HPs) Began as a Deep Elf Conjurer on June 22, 2025. Was the Champion of Vehumet. Hit by a large rock thrown by a stone giant (32 damage) ... on level 5 of the Vaults on June 26, 2025. The game lasted 04:26:49 (51664 turns). TrebMcFLY the Archmage (Deep Elf Conjurer) Turns: 51664, Time: 04:26:50 HP: -16/147 (149) AC: 13 Str: 12 XL: 24 Next: 39% MP: 21/59 EV: 24 Int: 42 God: Vehumet [******] Gold: 2700 SH: 13 Dex: 21 Spells: 10/77 levels left rFire . . . n - +4 mace of Premature Burial {venom, Str+6 Int+3 Dex+5} rCold . . . x - +2 buckler rNeg + + . K - +3 troll leather armour rPois . w - +2 hat {Stlth+} rElec . P - +0 cloak "Zytruczij" {rN+ Str+2 Int+3} rCorr . C - +1 pair of gloves SInv + k - +0 pair of boots "Tiqunk" {Dex+3} Will ++... u - amulet of Lubbasai {Reflect ^Contam rN+ Regen+ SH+5} Stlth +++ T - ring of magical power HPRegen 2.04/turn G - ring of see invisible MPRegen 0.72/turn %: reflection @: studying Ranged Weapons, lightly drained A: magic regeneration, low MP 1 }: 2/15 runes: serpentine, barnacled a: Imbue Servitor, Renounce Religion You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 9 branches of the dungeon, and saw 43 of its levels. You visited 2 bazaars. You visited the chambers of the Necropolis 2 times. You also visited: Trove, Sewer, Ice Cave, Volcano and Wizlab. You collected 5572 gold pieces. You spent 2872 gold pieces at shops. Inventory: Hand Weapons n - the +4 mace of Premature Burial (weapon) {venom, Str+6 Int+3 Dex+5} (You found it on level 3 of the Dungeon) Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). A - the +7 quick blade of Dominance {drain, rElec rPois Int+4} (You found it on level 3 of the Vaults) rElec: It insulates you from electricity. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). R - the +10 war axe "Vag Rick" {speed, Will+ MP+7} (You found it on level 3 of the Lair of Beasts) Will+: It increases your willpower. MP+7: It affects your magic capacity (+7). Armour k - the +0 pair of boots "Tiqunk" (worn) {Dex+3} (You found it on level 1 of the Lair of Beasts) Dex+3: It affects your dexterity (+3). l - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (You found it in a wizard's laboratory) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). w - a +2 hat of stealth (worn) x - a +2 buckler (worn) C - a +1 pair of gloves (worn) K - a +3 troll leather armour (worn) P - the +0 cloak "Zytruczij" (worn) {rN+ Str+2 Int+3} (You acquired it on level 8 of the Dungeon) rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). Jewellery r - a ring of flight u - the amulet of Lubbasai (worn) {Reflect ^Contam rN+ Regen+ SH+5} (You found it in the Necropolis) [amulet of reflection] Reflect: It reflects blocked missile attacks. ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. SH+5: It affects your SH (+5). G - a ring of see invisible (worn) M - a ring of willpower N - a ring of protection from fire T - a ring of magical power (worn) W - the ring of Cezxisi {rElec rPois rF- rC+ Will+ Dex-5 Ice} (You took it off Josephina on level 4 of the Depths) [ring of ice] rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). Ice: It increases the power of your Ice spells. Y - an amulet of magic regeneration Wands c - a wand of digging (1) J - a wand of charming (11) Scrolls d - 6 scrolls of revelation e - 8 scrolls of fog j - a scroll of enchant weapon m - 21 scrolls of teleportation p - 8 scrolls of summoning q - 4 scrolls of fear t - 8 scrolls of enchant armour v - 3 scrolls of acquirement y - 7 scrolls of poison B - 7 scrolls of blinking D - 6 scrolls of amnesia Potions a - 5 potions of brilliance b - 4 potions of magic f - 6 potions of resistance o - 5 potions of heal wounds z - 18 potions of curing E - 8 potions of lignification H - 7 potions of mutation I - 5 potions of invisibility L - 4 potions of cancellation O - 4 potions of might Q - 7 potions of haste Z - a potion of enlightenment Miscellaneous g - a +1 phial of floods h - a +0 lightning rod (4/4) i - a +0 sack of spiders X - a +2 phantom mirror Skills: + Level 14.7 Fighting + Level 6.6 Armour + Level 19.1 Dodging - Level 2.4 Stealth + Level 6.9 Shields O Level 27 Spellcasting + Level 18.7 Conjurations - Level 5.8 Translocations - Level 10.5 Forgecraft + Level 19.1 Fire Magic + Level 18.1 Earth Magic You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Hellfire Mortar Fire/Erth/Frge 56% 4d17 1% 7 c - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4 d - Stone Arrow Conj/Erth 100% 3d13 0% 3 e - Iskenderun's Battles Conj/Frge 100% 2d18 0% 4 f - Yara's Violent Unrav Hex/Alch 27% 3d12 3% 5 g - Spellspark Servitor Conj/Frge 54% N/A 1% 7 h - Searing Ray Conj 100% 2d8 0% 2 i - Lehudib's Crystal Sp Conj/Erth 59% 10d14 1% 8 j - Ignition Fire 60% 3d16 1% 8 k - Fire Storm Conj/Fire 60% 8d15 5% 9 l - Shatter Erth 59% 3d44* 7% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulsome Fusillade Conj/Alch 47% (3-5)d16 17% 8 Maxwell's Capacitive Co Air 27% ∞ 99% 8 Foxfire Conj/Fire 100% 2x1d9 0% 1 Sandblast Erth 100% 2d20 0% 1 Construct Spike Launche Frge 100% 2d7 0% 2 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Scorch Fire 100% 2d9 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Passwall Erth 100% N/A 0% 3 Awaken Armour Erth/Frge 100% N/A 0% 4 Brom's Barrelling Bould Conj/Erth 100% 2d14 0% 4 Flame Wave Conj/Fire 100% 2d21 0% 4 Forge Blazeheart Golem Fire/Frge 100% N/A 0% 4 Rending Blade Conj/Frge 100% 2d(14+6*) 0% 4 Fireball Conj/Fire 60% 3d23 0% 5 Lee's Rapid Deconstruct Erth 59% 3d27* 0% 5 Apportation Tloc 100% N/A 1% 1 Freeze Ice 100% 1d10 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Blink Tloc 100% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Grave Claw Necr 100% 2d14 1% 2 Jinxbite Hex 100% N/A 1% 2 Sublimation of Blood Necr 54% N/A 1% 2 Dazzling Flash Hex/Fire 100% N/A 1% 3 Frozen Ramparts Ice 100% 1d16 1% 3 Fugue of the Fallen Necr 54% N/A 1% 3 Hailstorm Conj/Ice 94% 3d15 1% 3 Launch Clockwork Bee Frge 98% N/A 1% 3 Maxwell's Portable Pile Tloc 81% (3-9)d8 1% 3 Mephitic Cloud Conj/Alch/Air 83% N/A 1% 3 Ozocubu's Armour Ice 54% N/A 1% 3 Swiftness Air 54% N/A 1% 3 Vampiric Draining Necr 54% 2d9 1% 3 Forge Lightning Spire Air/Frge 79% 3d10 1% 4 Fulminant Prism Conj/Alch 47% 3d21 1% 4 Ignite Poison Fire/Alch 95% N/A 1% 4 Sticky Flame Fire/Alch 95% 2d14 1% 4 Summon Seismosaurus Egg Summ/Erth 93% N/A 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Alistair's Walking Alem Alch/Frge 79% N/A 1% 5 Borgnjor's Vile Clutch Necr/Erth 46% N/A 1% 5 Detonation Catalyst Fire/Alch 95% 2d7 1% 5 Freezing Cloud Conj/Ice/Air 41% 6-21 1% 5 Hoarfrost Cannonade Ice/Frge 39% 3d8/3d16 1% 5 Irradiate Conj/Alch 47% 3d27 1% 5 Nazja's Percussive Temp Frge 49% 4d12 1% 5 Conjure Ball Lightning Conj/Air 47% 3x3d16 1% 6 Forge Monarch Bomb Fire/Frge 55% 4d18 1% 6 Forge Phalanx Beetle Frge 49% N/A 1% 6 Permafrost Eruption Ice/Erth 46% 2x4d10 1% 6 Orb of Destruction Conj 60% 9d15 1% 7 Magnavolt Erth/Air 46% 4d18 2% 7 Summon Forest Summ/Tloc 34% N/A 3% 5 Animate Dead Necr 54% N/A 4% 4 Cause Fear Hex 27% N/A 4% 4 Dispersal Tloc 40% N/A 6% 6 Gell's Gavotte Tloc 40% 2d(29-43) 6% 6 Alistair's Intoxication Alch 36% N/A 12% 5 Curse of Agony Necr 54% N/A 12% 5 Metabolic Englaciation Hex/Ice 27% N/A 12% 5 Silence Hex/Air 27% N/A 12% 5 Summon Mana Viper Hex/Summ 54% N/A 12% 5 Eringya's Noxious Bog Alch 27% 4d6 17% 6 Manifold Assault Tloc 40% N/A 34% 7 Splinterfrost Shell Ice/Frge 39% 6d14 41% 7 Death Channel Necr 27% N/A 56% 6 Sculpt Simulacrum Ice/Alch 27% N/A 56% 6 Summon Cactus Giant Summ 27% N/A 56% 6 Ozocubu's Refrigeration Ice 27% 4d13 65% 7 Rimeblight Ice/Necr 27% 2d7 (prima65% 7 Haunt Necr/Summ 27% N/A 98% 7 Summon Hydra Summ 27% N/A 98% 7 Infestation Necr 27% N/A 100% 8 Dragon's Call Summ 27% N/A 100% 9 Polar Vortex Ice 27% 12d3* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:10 Shoals (4/4) Lair:3 Snake (4/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (4/4) D:15 Zot (0/5) Depths:4 Sewer (visited) IceCv (visited) Volcano (visited) WizLab (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:1 = D:10 ( D:12 ! Orc:2 ?[*[ Elf:1 * Elf:3 ! Shoals:2 ! Shoals:3 [ Snake:1 **[! Snake:4 ? Depths:2 :== Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: Depths:3 Pandemonium: Depths:1 Depths:2 Depths:4 Ziggurat: Depths:4 Annotations: Lair:5 1 runed translucent door Elf:2 3 runed translucent doors Vaults:2 Mennas Vaults:4 2 transporters Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Your magical capacity is low. (-10% MP) Message History You block the large rock with an invisible shield... and reflect it back! The large rock hits the stone giant! The vault sentinel blows a loud note on a signal horn! You hear a deafening roar! You hear a shout! x5 Casting: Spellspark Servitor (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ettin, wielding two +0 dire flails (ally target, 96% to hit) The crystal spear hits the ettin!!! The ettin is almost dead. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. You block the bolt with an invisible shield... and reflect it back! The bolt hits the yaktaur captain!! The vault sentinel shoots an arrow. The arrow hits you! The arrow burns you. Your spellspark servitor gestures at the ettin while chanting. The crystal spear hits the ettin!!!! The ettin dies! Vehumet accepts your kill. Casting: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an undying armoury (lightly damaged, 63% to hit) The crystal spear hits the undying armoury!!!! The undying armoury is almost destroyed. A fire giant comes into view. It is wielding a +1 great sword of flaming. A weapon leaps out from the undying armoury and lunges at you! The flashing steel hits you!! Casting: Lehudib's Crystal Spear (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. The yaktaur captain shoots a bolt. The bolt hits you!! The +0 dire flail of draining hits you!! * * * LOW HITPOINT WARNING * * * You partially resist. You feel drained. * * * LOW HITPOINT WARNING * * * The stone giant throws a large rock. The large rock hits you!! You die... ....#....#.#.# ...#....#...# ....)).)p). ####...)))..### .....).)....... ....)..<