Dungeon Crawl Stone Soup version 0.34-a0-668-g2cf2f3ce0b (webtiles) character file. Game seed: 596106525183251680 303 Tram the Caller (level 6, -2/32 HPs) Began as a Deep Elf Summoner on Aug 21, 2025. Slain by a water moccasin (7 damage) ... on level 6 of the Dungeon. The game lasted 00:21:21 (1596 turns). Tram the Caller (Deep Elf Summoner) Turns: 1596, Time: 00:21:22 Health: -2/32 AC: 2 Str: 5 XL: 6 Next: 15% Magic: 14/15 EV: 12 Int: 22 God: Gold: 32 SH: 0 Dex: 15 Spells: 12/15 levels left rFire . . . (100%) d - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... b - amulet of regeneration Stlth +++ (no ring) HPRegen 1.05/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons c - a +0 club d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery b - an amulet of regeneration (worn) Scrolls c - a scroll of acquirement {unknown} Potions g - a potion of magic d - 2 potions of moonshine f - a potion of might {unknown} j - a potion of curing {unknown} k - a potion of attraction {unknown} Skills: + Level 4.2 Dodging + Level 4.4 Stealth + Level 5.1 Spellcasting + Level 5.7 Summonings You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 100% N/A 1% 1 b - Call Imp Summ 62% N/A 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 31% N/A 2% 3 Summon Ice Beast Ice/Summ 18% N/A 10% 3 Eringya's Surprising Cr Summ 31% N/A 10% 4 Jinxbite Hex 10% 2d2 16% 2 Mephitic Cloud Conj/Alch/Air 5% N/A 30% 3 Vampiric Draining Necr 5% 2d6 30% 3 Summon Seismosaurus Egg Summ/Erth 18% N/A 30% 4 Anguish Hex/Necr 2% N/A 69% 4 Fulminant Prism Conj/Alch 2% 3d5 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. You feel very sick. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A tiny devil pulls itself out of the air. You feel sick. You feel sick. Your cerulean imp hits the water moccasin from afar with a -1 spear. You swap places. You feel sick. The water moccasin misses you. Your cerulean imp hits the water moccasin with a -1 spear. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You swap places. You feel sick. The water moccasin bites you but does no damage. Your cerulean imp barely misses the water moccasin. You hear the slow rusting of a drain very nearby. You feel sick. The water moccasin attacks as it pursues you! The water moccasin barely misses you. Your cerulean imp hits the water moccasin with a -1 spear. Okay, then. You closely miss the water moccasin. The water moccasin is moderately wounded. You feel sick. The water moccasin bites you but does no damage. The water moccasin closely misses you. Your cerulean imp hits the water moccasin with a -1 spear. Casting: Call Imp (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A quokka appears in a puff of smoke. You feel sick. The water moccasin closely misses you. The shadow imp closely misses your cerulean imp. Your cerulean imp hits the water moccasin but does no damage. You swap places. You feel sick. You are no longer poisoned. The water moccasin bites you! You die... ####### #.@r..# +.5S..# ##.[5..#### ............. ....#......### .....#......# ##.# #......# ...#.#.$....## ## #.#.......# You could see a water moccasin (ally target), a shadow imp, a friendly cerulean imp (summoned) and a friendly quokka (summoned). Vanquished Creatures A gnoll (D:1) 2 adders An endoplasm (D:1) A ball python (D:1) 5 creatures vanquished. Vanquished Creatures (collateral kills) Menkaure (D:6) An ogre (D:6) A hound (D:4) 2 gnolls An orc (D:4) An endoplasm (D:2) 5 hobgoblins (D:2) 3 ball pythons A frilled lizard (D:2) 3 giant cockroaches 4 goblins (D:2) A kobold (D:2) 2 rats 26 creatures vanquished. Grand Total: 31 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Tram the Deep Elf Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 270 | D:2 | Reached XP level 2. HP: 15/15 MP: 8/8 315 | D:2 | Learned a level 2 spell: Call Imp 906 | D:1 | Reached XP level 3. HP: 7/19 MP: 6/10 1023 | D:2 | Reached skill level 5 in Summonings 1421 | D:4 | Reached XP level 4. HP: 24/24 MP: 10/12 1492 | D:4 | You fall into a shaft and drop 2 floors! 1524 | D:6 | Noticed Menkaure 1528 | D:6 | Noticed an ogre 1542 | D:6 | Killed Menkaure 1543 | D:6 | Reached XP level 5. HP: 17/28 MP: 9/14 1552 | D:6 | Killed an ogre 1553 | D:6 | Reached skill level 5 in Spellcasting 1553 | D:6 | Reached XP level 6. HP: 31/32 MP: 10/15 1582 | D:6 | Noticed a water moccasin 1596 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_loops_ring, supply_closet_lemuel D:2: layout_basic, patterned_corridor D:3: layout_loops_ring D:4: layout_basic D:6: layout_basic, mainiacjoe_overflow_chevrons, mainiacjoe_sewer_entry_somewhere_in_here_1, uniq_menkaure Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 4 | 4.4 Summonings | 5 | 5.7 Dodging | 3 4 | 4.2 Spellcasting | 4 5 | 5.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Dagger | 26 | 11 || 37 Cast: Summon Small Mamm | 53 | 6 || 59 Call Imp | 17 | 3 || 20 Use: Scroll | 3 | 1 || 4 Potion | 2 | || 2 Stab: Distracted | | 1 || 1 Armour: Robe | 43 | 8 || 51 Dodge: Dodged | 37 | 12 || 49 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1594 | 1463 | 131 | 114 | 49 | 5 | 318.8 | Dungeon | 1594 | 1463 | 131 | 114 | 49 | 5 | 318.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1069 daAuts D:1: 296 daAuts D:6: 103 daAuts D:4: 88 daAuts D:3: 36 daAuts