Trafet the Dungeon (0, 0, D) a +0 club (-4, 8, D) a potion of poison (-4, 9, D) a cursed -2 quarterstaff (-4, 17, D) a water moccasin corpse (skeletalised by now) (-6, 18, D) a throwing net (-4, 25, D) a water moccasin corpse a water moccasin corpse (-4, 26, D) a spiny frog corpse (-4, 37, D) a worm corpse (-4, 38, D) a worm corpse (0, 38, D) a +2 scimitar of holy wrath a +0 lajatang a +2 halberd of protection a +3 war axe of freezing a +2 rapier of draining (-4, 39, D) a worm corpse (0, 41, D) a +2 ring mail (-4, 45, D) a +0 short sword (0, 45, D) a +0 mace (0, 46, D) a +0 long sword a +0 chain mail (-4, 47, D) a scroll of random uselessness (0, 51, D) a +0 giant club (-4, 52, D) a +0 cloak (-4, 53, D) a +0 cloak (0, 53, D) a +0 giant club (-4, 54, D) a +0 helmet (-4, 55, D) a +0 cloak