Trafet the Dungeon (0, 0, D) a +0 club (0, 4, D) a +0 club (0, 9, D) a +0 club a kobold corpse (skeletalised by now) (0, 41, D) a +2 scimitar of holy wrath a +4 quarterstaff of protection a +2 halberd of venom the +2 morningstar "Fousch" {drain, rElec rF++ rC- MP+9} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. It affects your magic capacity (+9). a +3 war axe of chopping a +2 rapier of electrocution (0, 42, D) a +0 pair of gloves (0, 43, D) a +0 helmet (0, 44, D) a +0 plate armour (0, 47, D) a +0 giant spiked club a +0 shortbow (0, 49, D) a bat skeleton