Dungeon Crawl Stone Soup version 0.35-a0-206-g4efc60787e (webtiles) character file. Game seed: 874374531489714345 419624 Torious the Ruinous (level 22, -5/122 HPs) Began as a Deep Elf Conjurer on Mar 9, 2026. Was a High Priest of Sif Muna. Killed by the air ... invoked by a titan (19 damage) ... on level 5 of the Vaults on Mar 17, 2026. The game lasted 03:32:10 (35752 turns). Torious the Ruinous (Deep Elf Conjurer) Turns: 35752, Time: 03:32:10 Health: -5/122 AC: 13 Str: 8 XL: 22 Next: 62% Magic: 3/50 EV: 34 Int: 35 God: Sif Muna [*****.] Gold: 1990 SH: 0 Dex: 18 Spells: 6/65 levels left rFire + + + (20%) f - +9 spear of Zaataic {protect, rF+ Dex+3, !a} rCold + + . (33%) O - orb of Tenacity {Glass, rElec} rNeg . . . (100%) o - +3 robe "Wuc Ojas" {rC+ Archmagi} rPois + (33%) H - +0 helmet rElec + (33%) p - +1 cloak of Starlight {*Dazzle EV+4 Stlth--} rCorr . (100%) G - +2 pair of gloves {Fire} SInv . F - +2 pair of slick slippers {slick, slippery, EV+4} Will ++... R - amulet "Ixead" {^Fragile rPois rF++ rC+ Regen+} Stlth + W - ring of wizardry HPRegen 1.20/turn E - ring "Put-Me-On" {EV+5 Str+4 Dex+2} MPRegen 0.64/turn %: wizardry (x1), archmagi @: unswift, studying Shapeshifting, very slow A: magic regeneration }: 2/15 runes: decaying, serpentine a: Renounce Religion (0%), Channel Magic (5%), Forget Spell (0%), Divine Exegesis (34%) You were on level 5 of the Vaults. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 7 branches of the dungeon, and saw 38 of its levels. You visited the chambers of the Necropolis 2 times. You also visited: Trove, Gauntlet, Volcano and Desolation. You collected 6564 gold pieces. You spent 4574 gold pieces at shops. Inventory: Hand Weapons f - the +9 spear of Zaataic (weapon) {protect, rF+ Dex+3, !a} (You found it on level 9 of the Dungeon) rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. g - the +12 longbow "Zephyr" {Salvo, Fly Dex+5} (You found it in the Necropolis) Fly: It grants you flight. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. k - the +4 dire flail "Orb Guardian's Bane" {elec, rC+ Will+, !a!e} (You took it off an ogre in the Necropolis) rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. q - the +5 falchion "Ziylid" {drain, rN+ Int+3} (You found it on level 3 of the Snake Pit) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further. Armour b - the scarf of the Guardian {Shadows, Int+4} (You found it on level 5 of the Dungeon) Int+4: It affects your intelligence (+4). d - an orb of mesmerism h - a +0 cloak of air l - a +1 robe of positive energy o - the +3 robe "Wuc Ojas" (worn) {rC+ Archmagi} (You bought it in a shop on level 2 of the Orcish Mines) rC+: It protects you from cold. Archmagi: It increases the power of your magical spells. It cannot be enchanted further. p - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--} (You found it in a Gauntlet) *Dazzle: It may blind adjacent enemies who miss an attack against the wearer in melee combat. EV+4: It affects your evasion (+4). Stlth--: It makes you much less stealthy. It cannot be enchanted further. C - a +1 cloak of corrosion resistance F - the +2 pair of slick slippers (worn) {slick, slippery, EV+4} (You bought it in a shop on level 1 of the Elven Halls) Slick: Its wearer cannot be constricted, netted, webbed, or stopped by binding sigils. Slippery: Its wearer slips away from damaging melee attacks, pulling the attacker onward. EV+4: It affects your evasion (+4). It cannot be enchanted further. G - a +2 pair of gloves of fire (worn) H - a +0 helmet (worn) K - a +2 robe of resistance O - the orb of Tenacity (worn) {Glass, rElec} (You bought it in a shop on level 2 of the Orcish Mines) rElec: It insulates you from electricity. Magical Staves a - a staff of air {!a} c - a staff of cold {!a} e - a staff of earth {!a} j - the alchemy staff of Tomorrow {rPois Conj Forge Ice Alch, !a} (You found it on level 3 of the Elven Halls) [staff of alchemy] rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. z - the alchemy staff of Xuigeu {rPois Int+3 Tloc Alch} (You found it in a treasure trove) [staff of alchemy] rPois: It protects you from poison. Int+3: It affects your intelligence (+3). Tloc: It increases the power of your Translocations spells. Alch: It increases the power of your Alchemy spells. V - the fire staff "Embalmer" {rF+ Int+8 Fire} (You took it off a deep elf annihilator on level 3 of the Elven Halls) [staff of fire] rF+: It protects you from fire. Int+8: It affects your intelligence (+8). Fire: It increases the power of your Fire spells. Jewellery i - a ring of protection from cold m - a ring of flight r - a ring of resist corrosion s - the ring of Maolut {^Drain rPois MP+9 Dex+9} (You took it off an imperial myrmidon in the Desolation of Salt) [ring of magical power] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Dex+9: It affects your dexterity (+9). t - a +4 ring of slaying u - the amulet "Nyppast" {Chemistry *Corrode +Blink rF++ Stlth+} (You found it in a treasure trove) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rF++: It greatly protects you from fire. Stlth+: It makes you more stealthy. x - the ring "Mebrun" {rPois rF+ Dex+3} (You found it in a treasure trove) [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). A - the ring "Noty" {rF+ rC+ Str+6 Dex-3} (You took it off a minotaur in a Gauntlet) [ring of strength] rF+: It protects you from fire. rC+: It protects you from cold. Str+6: It affects your strength (+6). Dex-3: It affects your dexterity (-3). E - the ring "Put-Me-On" (worn) {EV+5 Str+4 Dex+2} (You took it off a ragged hierophant in the Desolation of Salt) [ring of evasion] EV+5: It affects your evasion (+5). Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). L - the ring of Egukoty {rN+ Will+ Str+4} (You took it off a deep elf zephyrmancer on level 3 of the Elven Halls) [ring of willpower] rN+: It protects you from negative energy. Will+: It increases your willpower. Str+4: It affects your strength (+4). N - the ring "Xeumuf" {^Drain rElec rN++ Str+6 Slay+2} (You found it on level 2 of the Lair of Beasts) [ring of strength] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Str+6: It affects your strength (+6). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). P - the ring "Qoilud" {rPois SInv} (You found it in a treasure trove) [ring of see invisible] rPois: It protects you from poison. SInv: It lets you see invisible. R - the amulet "Ixead" (worn) {^Fragile rPois rF++ rC+ Regen+} (You found it in a treasure trove) [amulet of regeneration] ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rF++: It greatly protects you from fire. rC+: It protects you from cold. Regen+: It increases your rate of health regeneration. W - a ring of wizardry (worn) Wands a - a wand of flame (67) c - a wand of roots (76) f - a wand of mindburst (43) b - a wand of quicksilver (22) e - a wand of paralysis (40) p - a wand of polymorph (7) Scrolls f - 7 scrolls of fear w - 12 scrolls of enchant weapon r - 7 scrolls of revelation W - 5 scrolls of brand weapon a - 4 scrolls of enchant armour p - 6 scrolls of poison b - 4 scrolls of blinking g - 4 scrolls of fog t - 10 scrolls of teleportation i - 4 scrolls of identify c - a scroll of silence {unknown} Potions g - 4 potions of magic h - 8 potions of haste w - 11 potions of heal wounds a - 2 potions of ambrosia e - 8 potions of enlightenment c - 20 potions of curing M - 5 potions of mutation b - 3 potions of brilliance r - 3 potions of resistance i - 2 potions of invisibility C - 4 potions of cancellation B - a potion of berserk rage Skills: - Level 8.0 Fighting - Level 15.5 Dodging - Level 3.5 Stealth - Level 22.0 Spellcasting - Level 22.0 Conjurations * Level 17.5 Summonings - Level 3.0 Translocations - Level 4.0 Forgecraft - Level 20.0 Fire Magic - Level 4.0 Ice Magic - Level 8.1 Air Magic - Level 16.0 Earth Magic - Level 6.0 Alchemy - Level 8.0 Invocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 c - Lehudib's Crystal Sp Conj/Erth 65% 10d15 1% 8 d - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4 e - Fulminant Prism Conj/Alch 58% 3d25 0% 4 f - Freezing Cloud Conj/Ice/Air 54% 6-21 1% 5 g - Fire Storm Conj/Fire 80% 8d20 5% 9 h - Fireball Conj/Fire 80% 3d30 0% 5 i - Orb of Destruction Conj 69% 9d16 1% 7 j - Iskenderun's Battles Conj/Frge 100% 2d18 1% 4 n - Swiftness Air 97% N/A 1% 3 o - Blink Tloc 100% N/A 1% 2 u - Olgreb's Toxic Radia Alch 88% N/A 1% 4 y - Mephitic Cloud Conj/Alch/Air 100% N/A 0% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Kiss of Death Conj/Necr 100% 2d13 0% 1 Sandblast Erth 100% 2d20 0% 1 Shock Conj/Air 100% 1d9 0% 1 Summon Small Mammal Summ 100% N/A 0% 1 Call Imp Summ 100% N/A 0% 2 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Momentum Strike Conj/Tloc 100% 3d10 0% 2 Scorch Fire 100% 2d9 0% 2 Searing Ray Conj 100% 2d8 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Call Canine Familiar Summ 100% N/A 0% 3 Hailstorm Conj/Ice 100% 3d16 0% 3 Passwall Erth 100% N/A 0% 3 Stone Arrow Conj/Erth 100% 3d13 0% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 0% 3 Brom's Barrelling Bould Conj/Erth 100% 2d14 0% 4 Eringya's Surprising Cr Summ 100% N/A 0% 4 Flame Wave Conj/Fire 100% 2d21 0% 4 Summon Seismosaurus Egg Summ/Erth 100% N/A 0% 4 Starburst Conj/Fire 80% 6d20 0% 6 Apportation Tloc 100% N/A 1% 1 Freeze Ice 100% 1d10 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Slow Hex 100% N/A 1% 1 Soul Splinter Necr 100% N/A 1% 1 Construct Spike Launche Frge 100% 2d7 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Grave Claw Necr 100% 2d14 1% 2 Jinxbite Hex 100% 2d4 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Sublimation of Blood Necr 55% N/A 1% 2 Confusing Touch Hex 55% N/A 1% 3 Frozen Ramparts Ice 100% 1d16 1% 3 Fugue of the Fallen Necr 55% N/A 1% 3 Gloom Hex/Necr 100% N/A 1% 3 Inner Flame Hex/Fire 100% N/A 1% 3 Launch Clockwork Bee Frge 79% N/A 1% 3 Maxwell's Portable Pile Tloc 73% (3-9)d7 1% 3 Ozocubu's Armour Ice 79% N/A 1% 3 Sigil of Binding Hex 55% N/A 1% 3 Summon Ice Beast Ice/Summ 100% N/A 1% 3 Teleport Other Tloc 73% N/A 1% 3 Vampiric Draining Necr 55% 2d9 1% 3 Airstrike Air 48% 2d(7-23) 1% 4 Awaken Armour Erth/Frge 100% N/A 1% 4 Dimensional Bullseye Hex/Tloc 32% N/A 1% 4 Forge Blazeheart Golem Fire/Frge 100% N/A 1% 4 Ignite Poison Fire/Alch 100% N/A 1% 4 Leda's Liquefaction Alch/Erth 53% N/A 1% 4 Martyr's Knell Necr/Summ 99% N/A 1% 4 Petrify Alch/Erth 53% N/A 1% 4 Rending Blade Conj/Frge 100% 2d14 1% 4 Sticky Flame Fire/Alch 100% 2d15 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Alistair's Intoxication Alch 58% N/A 1% 5 Alistair's Walking Alem Alch/Frge 84% N/A 1% 5 Arcjolt Conj/Air 60% 1d70 1% 5 Borgnjor's Vile Clutch Necr/Erth 48% N/A 1% 5 Detonation Catalyst Fire/Alch 100% 2d6 1% 5 Hoarfrost Cannonade Ice/Frge 39% 3d8/3d16 1% 5 Irradiate Conj/Alch 58% 3d31 1% 5 Lee's Rapid Deconstruct Erth 61% 3d28* 1% 5 Nazja's Percussive Temp Frge 39% 4d10 1% 5 Silence Hex/Air 39% N/A 1% 5 Summon Forest Summ/Tloc 52% N/A 1% 5 Summon Mana Viper Hex/Summ 99% N/A 1% 5 Bombard Conj/Erth 65% 9d11 1% 6 Conjure Ball Lightning Conj/Air 60% 3x3d22 1% 6 Forge Monarch Bomb Fire/Frge 67% 4d21 1% 6 Permafrost Eruption Ice/Erth 52% 2x4d11 1% 6 Plasma Beam Fire/Air 70% 2x1d87 1% 6 Summon Cactus Giant Summ 63% N/A 1% 6 Anguish Hex/Necr 27% N/A 2% 4 Animate Dead Necr 55% N/A 2% 4 Cause Fear Hex 27% N/A 2% 4 Metabolic Englaciation Hex/Ice 34% N/A 3% 5 Eringya's Noxious Bog Alch 44% 4d6 4% 6 Sculpt Simulacrum Ice/Alch 42% N/A 6% 6 Curse of Agony Necr 55% N/A 9% 5 Forge Phalanx Beetle Frge 39% N/A 9% 6 Fortress Blast Frge 100% 6d7 9% 6 Dispersal Tloc 36% N/A 13% 6 Hellfire Mortar Fire/Erth/Frge 69% 4d20 1% 7 Magnavolt Erth/Air 55% 4d20 1% 7 Spellspark Servitor Conj/Frge 57% N/A 1% 7 Summon Hydra Summ 63% N/A 1% 7 Ignition Fire 79% 3d20 1% 8 Fulsome Fusillade Conj/Alch 58% (3-5)d19 6% 8 Sphinx Sisters Hex/Summ 49% N/A 7% 7 Dragon's Call Summ 63% N/A 22% 9 Shatter Erth 61% 3d46* 38% 9 Diamond Sawblades Frge 39% 4d8 41% 7 Ozocubu's Refrigeration Ice 39% 4d16 41% 7 Splinterfrost Shell Ice/Frge 39% 6d14 41% 7 Chain Lightning Conj/Air 60% 3d80 50% 9 Manifold Assault Tloc 36% N/A 54% 7 Rimeblight Ice/Necr 34% 2d8 (prima69% 7 Disjunction Tloc 36% N/A 99% 8 Borgnjor's Revivificati Necr 27% N/A 100% 8 Death's Door Necr 27% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (5/5) D:10 Swamp (4/4) Lair:2 Snake (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Volcano (visited) Desolation (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Dithmenos Elyvilon Gozag Makhleb Nemelex Xobeh Okawaru Sif Muna Uskayaw Wu Jian The Shining One Beogh Shops: D:5 * D:6 ? Orc:2 [*[= Elf:1 :*[*: Elf:2 [: Snake:3 :==: Vaults:4 (: Annotations: D:13 stuff Lair:5 exclusions: obsidian statue and oklob plant Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You destroy the ancient lich! Sif Muna accepts your kill. You start to feel a little faster. You hear a shout! Your fire vortex dissipates. x4 You feel a little less clever now. Your fire vortex dissipates. x5 A bolt appears from out of your range of vision. The bolt hits your fire vortex!! Your fire vortex dissipates. x4 You encounter an orc knight. It is wielding a +0 great sword. You encounter a yaktaur captain. It is wielding a +0 arbalest and carrying a +2 partisan of protection. Casting: Fire Storm (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fire Storm (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: a fire vortex (flame, friendly) You feel a strong surge of power! You miscast Fire Storm. You are blasted with magical energy!! * * * LOW HITPOINT WARNING * * * Your fire vortex dissipates. The orc knight is engulfed in blazing flames. You encounter a titan. The yaktaur captain is engulfed in blazing flames. Casting: Fire Storm (dangerous; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fire Storm (dangerous; 5% risk of failure) Press: ? - help, Dir - move target Aim: a fire vortex (flame, friendly) You feel a strong surge of power! You miscast Fire Storm. Sparks fly from your hands!! * * * LOW HITPOINT WARNING * * * Your fire vortex dissipates. x3 Your fire vortex hits the orc knight. Your fire vortex burns the orc knight! Your fire vortex is destroyed! The orc knight hits your fire vortex with a +0 great sword!! You encounter an orc priest. It is wielding a +0 flail. The titan waves its arms in wide circles. The open air twists around violently and strikes you!! You die... ...# ## ....# .### #....# .#.##....## )..#..vv#. ..vv..... ################v.vv)).. ....○.....○vvcC).vv)v... ...○°..@*v○vvoo§vvvv