Dungeon Crawl Stone Soup version 0.34-a0-1123-g7c3e7ee1c7 (webtiles) character file. Game seed: 6200424499214159560 435140 Torious the Ruinous (level 22, -2/127 HPs) Began as a Deep Elf Conjurer on Nov 7, 2025. Was a High Priest of Sif Muna. Shot with an arrow by a fire giant (35 damage) ... on level 5 of the Vaults on Nov 8, 2025. The game lasted 03:46:20 (43814 turns). Torious the Ruinous (Deep Elf Conjurer) Turns: 43814, Time: 03:46:21 Health: -2/127 AC: 12 Str: 4 XL: 22 Next: 91% Magic: 7/48 EV: 24 Int: 37 God: Sif Muna [*****.] Gold: 874 SH: 0 Dex: 16 Spells: 10/61 levels left rFire + . . (50%) w - +1 great mace "Orb Guardian's Doom" {flame, rElec rPois rN+, !a} rCold + + . (33%) [offhand occupied] rNeg + . . (50%) u - +1 robe {rC+} rPois + (33%) H - +2 hat of Fortification {rPois SInv} rElec + (33%) C - +2 cloak {rCorr} rCorr + (50%) G - +2 pair of gloves {Stlth+} SInv + B - +0 pair of boots {Stlth+} Will ++... R - amulet of Puynky Kiuss {Faith Regen+ Int+2} Stlth ++++ E - +5 ring of evasion HPRegen 1.21/turn W - ring of Amelioration {rCorr Wiz Dex+3} MPRegen 0.62/turn %: faith, wizardry (x1) @: brilliant, resistant, marked, hasted, studying 2 skills, very quick A: magic regeneration }: 2/15 runes: serpentine, barnacled a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 5 of the Vaults. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 8 branches of the dungeon, and saw 39 of its levels. You also visited: Gauntlet, Ice Cave and Volcano. You collected 6364 gold pieces. You spent 5490 gold pieces at shops. Inventory: Hand Weapons d - the +4 long sword of Torious's Execution {drain, Str+5 Int-2 Dex+4, !a} (You found it on level 3 of the Lair of Beasts) Str+5: It affects your strength (+5). Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. f - the +3 quarterstaff "Sariasek" {vamp, rF+, !a} (You found it on level 4 of the Lair of Beasts) rF+: It protects you from fire. It cannot be enchanted further. k - the +5 dagger of Insufficient Pleasure {reap, *Noise Str+8} (You found it in a Gauntlet) *Noise: It may make a loud noise when swung. Str+8: It affects your strength (+8). It cannot be enchanted further. q - the +10 falchion of the Valley {heavy, rN+ Dex+2} (You found it on level 1 of the Snake Pit) rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. v - the +5 rapier "Killer Klown's Curse" {venom, rElec} (You took it off a deep elf knight on level 2 of the Elven Halls) rElec: It insulates you from electricity. It cannot be enchanted further. w - the +1 great mace "Orb Guardian's Doom" (weapon) {flame, rElec rPois rN+, !a} (You found it on level 3 of the Elven Halls) rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. y - the +8 morningstar of Dull Subterfuge {freeze, rC++} (You took it off a deep elf pyromancer on level 3 of the Elven Halls) rC++: It greatly protects you from cold. It cannot be enchanted further. Armour a - a +0 pair of boots of flying b - a +0 cloak of poison resistance h - a +1 cloak of stealth m - an orb of attunement o - a scarf of invisibility u - a +1 robe of cold resistance (worn) B - a +0 pair of boots of stealth (worn) C - a +2 cloak of corrosion resistance (worn) G - a +2 pair of gloves of stealth (worn) H - the +2 hat of Fortification (worn) {rPois SInv} (You took it off Wiglaf on level 1 of the Vaults) rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. N - a +2 robe of positive energy O - the orb of Leapfrog {Stardust, rElec rPois Will- Tloc} (You bought it in a shop on level 4 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. Will-: It decreases your willpower. Tloc: It increases the power of your Translocations spells. It cannot be enchanted further. V - a +2 robe of willpower Magical Staves c - a staff of cold {!a} e - a staff of earth {!a} l - a staff of alchemy n - the necromancy staff of Terra Cotta {rPois rN+ Necro Tloc, !a} (You found it on level 5 of the Lair of Beasts) [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. A - a staff of air J - the conjuration staff "Onyg Die" {Will- Dex+4 Conj} (You took it off a deep elf death mage on level 3 of the Elven Halls) [staff of conjuration] Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). Conj: It increases the power of your Conjurations spells. Jewellery g - the ring "Cibor" {rF+ Will- rCorr Int+2 Dex+3} (You bought it in a shop on level 2 of the Orcish Mines) [ring of protection from fire] rF+: It protects you from fire. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). i - the ring of Shadows {Umbra +Inv Stlth+} (You found it in a Gauntlet) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. j - the ring "Imue" {Str+6 Slay+3} (You found it in a Gauntlet) [ring of strength] Str+6: It affects your strength (+6). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). p - a ring of poison resistance r - a ring of flight D - a ring of protection from cold E - a +5 ring of evasion (worn) Q - an amulet of the acrobat R - the amulet of Puynky Kiuss (worn) {Faith Regen+ Int+2} (You took it off a deep elf archer on level 2 of the Elven Halls) [amulet of faith] Faith: It allows you to gain divine favour quickly. Regen+: It increases your rate of health regeneration. Int+2: It affects your intelligence (+2). W - the ring of Amelioration (worn) {rCorr Wiz Dex+3} (You found it on level 3 of the Elven Halls) [ring of wizardry] rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Dex+3: It affects your dexterity (+3). Wands d - a wand of digging (5) p - a wand of polymorph (9) a - a wand of flame (13) e - a wand of paralysis (35) c - a wand of iceblast (26) f - a wand of mindburst (29) b - a wand of acid (12) Scrolls w - 12 scrolls of enchant weapon p - 7 scrolls of poison g - 3 scrolls of fog x - 5 scrolls of amnesia W - 3 scrolls of brand weapon b - 3 scrolls of blinking {!r} r - 5 scrolls of revelation {!r} t - 8 scrolls of teleportation f - 3 scrolls of fear s - 4 scrolls of butterflies a - 2 scrolls of enchant armour Potions g - 3 potions of magic w - 14 potions of heal wounds h - 4 potions of haste i - 5 potions of invisibility e - 4 potions of enlightenment c - 20 potions of curing b - 5 potions of brilliance C - 3 potions of cancellation M - 7 potions of mutation L - 8 potions of lignification a - 6 potions of ambrosia Skills: - Level 10.0 Fighting - Level 14.5 Dodging - Level 2.4 Stealth - Level 20.0 Spellcasting - Level 22.0 Conjurations * Level 14.1 Summonings - Level 5.0 Translocations - Level 20.0 Fire Magic - Level 3.0 Ice Magic - Level 16.0 Earth Magic - Level 8.0 Alchemy - Level 10.0 Invocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Lehudib's Crystal Sp Conj/Erth 66% 10d15 1% 8 d - Iskenderun's Mystic Conj/Tloc 100% 2d19 (+2d11% 4 f - Freezing Cloud Conj/Ice/Air 49% 6-21 1% 5 g - Fire Storm Conj/Fire 68% 8d17 6% 9 h - Fireball Conj/Fire 68% 3d26 0% 5 i - Orb of Destruction Conj 70% 9d16 1% 7 j - Iskenderun's Battles Conj/Frge 100% 2d18 1% 4 o - Blink Tloc 100% N/A 1% 2 u - Olgreb's Toxic Radia Alch 97% N/A 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Kiss of Death Conj/Necr 100% 2d13 0% 1 Sandblast Erth 100% 2d20 0% 1 Shock Conj/Air 100% 1d9 0% 1 Call Imp Summ 100% N/A 0% 2 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Momentum Strike Conj/Tloc 100% 3d10 0% 2 Scorch Fire 100% 2d9 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Call Canine Familiar Summ 100% N/A 0% 3 Hailstorm Conj/Ice 100% 3d16 0% 3 Passwall Erth 100% N/A 0% 3 Stone Arrow Conj/Erth 100% 3d13 0% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 0% 3 Brom's Barrelling Bould Conj/Erth 100% 2d14 0% 4 Eringya's Surprising Cr Summ 100% N/A 0% 4 Flame Wave Conj/Fire 100% 2d21 0% 4 Fulminant Prism Conj/Alch 61% 3d26 0% 4 Summon Seismosaurus Egg Summ/Erth 100% N/A 0% 4 Starburst Conj/Fire 68% 6d18 0% 6 Apportation Tloc 100% N/A 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Soul Splinter Necr 100% N/A 1% 1 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Jinxbite Hex 100% 2d4 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Sublimation of Blood Necr 53% N/A 1% 2 Frozen Ramparts Ice 100% 1d16 1% 3 Fugue of the Fallen Necr 53% N/A 1% 3 Gloom Hex/Necr 100% N/A 1% 3 Inner Flame Hex/Fire 100% N/A 1% 3 Launch Clockwork Bee Frge 53% N/A 1% 3 Maxwell's Portable Pile Tloc 84% (3-9)d8 1% 3 Mephitic Cloud Conj/Alch/Air 100% N/A 1% 3 Summon Ice Beast Ice/Summ 100% N/A 1% 3 Tukima's Dance Hex 53% N/A 1% 3 Vampiric Draining Necr 53% 2d9 1% 3 Awaken Armour Erth/Frge 100% N/A 1% 4 Dimensional Bullseye Hex/Tloc 35% N/A 1% 4 Ignite Poison Fire/Alch 100% N/A 1% 4 Leda's Liquefaction Alch/Erth 56% N/A 1% 4 Passage of Golubria Tloc 84% N/A 1% 4 Rending Blade Conj/Frge 100% 2d(14+2*) 1% 4 Sticky Flame Fire/Alch 100% 2d15 1% 4 Alistair's Intoxication Alch 64% N/A 1% 5 Alistair's Walking Alem Alch/Frge 79% N/A 1% 5 Arcjolt Conj/Air 54% 1d64 1% 5 Borgnjor's Vile Clutch Necr/Erth 48% N/A 1% 5 Detonation Catalyst Fire/Alch 100% 2d16 1% 5 Lee's Rapid Deconstruct Erth 62% 3d29* 1% 5 Summon Mana Viper Hex/Summ 93% N/A 1% 5 Yara's Violent Unravell Hex/Alch 39% 3d16 1% 5 Bombard Conj/Erth 66% 9d11 1% 6 Conjure Ball Lightning Conj/Air 54% 3x3d20 1% 6 Forge Monarch Bomb Fire/Frge 52% 4d18 1% 6 Permafrost Eruption Ice/Erth 51% 2x4d11 1% 6 Plasma Beam Fire/Air 52% 2x1d67 1% 6 Hellfire Mortar Fire/Erth/Frge 56% 4d17 1% 7 Ignition Fire 67% 3d18 1% 8 Airstrike Air 26% 2d(4-20) 3% 4 Anguish Hex/Necr 26% N/A 3% 4 Animate Dead Necr 53% N/A 3% 4 Cause Fear Hex 26% N/A 3% 4 Cigotuvi's Putrefaction Necr/Air 53% N/A 3% 4 Dispel Undead Necr 53% 3d19 3% 4 Metabolic Englaciation Hex/Ice 32% N/A 4% 5 Sculpt Simulacrum Ice/Alch 43% N/A 4% 6 Fulsome Fusillade Conj/Alch 61% (3-5)d20 4% 8 Dispersal Tloc 42% N/A 6% 6 Summon Horrible Things Summ 59% N/A 6% 8 Curse of Agony Necr 53% N/A 9% 5 Nazja's Percussive Temp Frge 26% 4d8 9% 5 Manifold Assault Tloc 42% N/A 32% 7 Shatter Erth 62% 3d46* 38% 9 Death Channel Necr 26% N/A 41% 6 Forge Phalanx Beetle Frge 26% N/A 41% 6 Fortress Blast Frge 70% 6d7 41% 6 Ozocubu's Refrigeration Ice 36% 4d15 56% 7 Splinterfrost Shell Ice/Frge 32% 6d12 77% 7 Diamond Sawblades Frge 26% 4d7 92% 7 Enfeeble Hex 26% N/A 92% 7 Disjunction Tloc 42% N/A 92% 8 Chain Lightning Conj/Air 54% 3d72 96% 9 Discord Hex 26% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:9 Shoals (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 IceCv (visited) Volcano (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:2 [ D:4 [ D:6 ! D:7 : D:10 = D:12 [(([( Orc:1 *: Orc:2 (=[* Elf:1 :[==: Shoals:1 * Shoals:4 :[=?* Snake:2 !?*!: Snake:3 (*:=:[ Vaults:4 * Portals: Abyss: Lair:5 Annotations: Elf:2 6 runed translucent doors Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The bolt of fire hits you!! You resist. * * * LOW HITPOINT WARNING * * * Casting: Fire Storm (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fire Storm (dangerous; 6% risk of failure) Press: ? - help, Dir - move target Okay, then. Unknown command. Unknown command. Unknown command. Unknown command. You feel much better. You feel less invigorated. Casting: Fire Storm (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fire Storm (dangerous; 6% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! A raging storm of fire appears! The great blast of fire engulfs the frost giant!!!! The frost giant is severely wounded. The great blast of fire engulfs the deep elf sorcerer!!!! You kill the deep elf sorcerer! Sif Muna accepts your kill. You feel a little less clever now. Your fire vortex hits the fire giant. Your fire vortex burns the fire giant! The fire giant completely resists. Your fire vortex is destroyed! The frost giant is engulfed in blazing flames. The frost giant gestures at you while chanting. You hear a sizzling sound! The fire giant is engulfed in blazing flames. The undying armoury is engulfed in blazing flames. Casting: Fire Storm (dangerous; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You feel clever all of a sudden. The frost giant is engulfed in blazing flames. The undying armoury arms its allies with +6 vampiric longbows. The fire giant is engulfed in blazing flames. The fire giant shoots an arrow. The arrow hits you!! You die... ...# #....# .v..# #.)..# .)).##)))†# ....#v..c#) #°c...))). ################v).).).. vv°☼°vv.v.v°.○○())v<