Theye the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 5, D) a +0 war axe (unseen) (49, 12, D) a +0 halberd (49, 24, D) a +0 scale mail of cold resistance (49, 36, D) a sack of spiders (49, 37, D) a cursed -6 ring of dexterity (50, 9, D) a cursed -3 war axe (unseen) (50, 12, D) a +0 long sword (50, 13, D) a box of beasts (50, 17, D) a +4 falchion of holy wrath (50, 24, D) a fan of gales (50, 25, D) a cursed staff of power (50, 42, D) the +5 war axe of Ynasem {pain, Str+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). (unseen) (51, 3, D) 3 bolts (51, 8, D) 2 bolts (51, 12, D) the +5 falchion of Sunlight {slice, rElec Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It makes you more stealthy. (51, 13, D) an uncursed staff of conjuration (51, 19, D) a +1 war axe of flaming (unseen) (51, 21, D) a bolt (unseen) (51, 25, D) a phial of floods (51, 32, D) 2 bolts (51, 33, D) a bolt (51, 36, D) the +4 plate armour of the Insatiable Tales {rPois MR+ rCorr} It protects you from poison. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. (51, 37, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (52, 3, D) a bolt (52, 4, D) a +1 war axe (52, 6, D) a +0 chain mail (still there?) a bolt (still there?) (52, 7, D) a +3 great sword (unseen) (52, 8, D) 3 bolts (52, 9, D) a large rock (52, 13, D) a +0 dagger (52, 17, D) a +0 robe (52, 19, D) a +2 antimagic spear a +0 robe (52, 20, D) a +4 battleaxe of flaming a +0 chain mail (52, 24, D) a +0 dagger of venom (52, 25, D) a fan of gales (52, 36, D) a +0 leather armour of magic resistance (52, 43, D) a bolt (53, 4, D) a +0 arbalest (still there?) a large rock (still there?) (53, 17, D) a +0 battleaxe (unseen) (53, 20, D) a +2 flail of draining (unseen) (53, 21, D) a bolt (53, 24, D) a +1 vampiric short sword (53, 25, D) a +2 long sword of electrocution (53, 31, D) a bolt (53, 32, D) 2 bolts (53, 36, D) a crystal ball of energy (53, 37, D) a phial of floods (53, 44, D) a bolt (unseen) (54, 2, D) a large rock (54, 6, D) a +3 short sword of freezing (unseen) (54, 8, D) 5 large rocks (54, 9, D) a +2 battleaxe (unseen) (54, 12, D) the +7 great mace of Fixation {pain, rN+ MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. It affects your resistance to hostile enchantments. (54, 13, D) a +0 dagger (54, 24, D) a +1 hand crossbow of freezing (54, 25, D) a +2 trident of freezing (54, 30, D) a bolt (54, 36, D) a book of Battle (55, 12, D) a +0 flail (55, 13, D) the ring of Egalitarianism {rPois MR- Str+6 Int+2} [ring of strength] It affects your strength (+6). It affects your intelligence (+2). It protects you from poison. It affects your resistance to hostile enchantments. (55, 24, D) an uncursed ring of ice (59, 36, D) a book of Power (59, 37, D) an uncursed amulet of faith (59, 40, D) a bolt (60, 36, D) an uncursed staff of poison (60, 37, D) a +1 great sword of freezing (60, 43, D) a bolt (61, 0, D) the +10 great sword "Faokytu" {slice, *Noise +Blink rElec rPois} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It lets you blink. It may make noises in combat. (61, 4, D) a bolt (unseen) (61, 8, D) a bolt (still there?) a phantom mirror (still there?) (61, 12, D) 2 bolts (61, 16, D) a lamp of fire (61, 26, D) a +1 ring of evasion (61, 36, D) a phial of floods (61, 37, D) the Grimoire of the Snowflakes and Summoning Spells Type Level a - Freeze Ice 1 b - Call Imp Summoning 2 c - Call Canine Familiar Summoning 3 d - Summon Lightning Spire Summoning/Air 4 e - Summon Mana Viper Hexes/Summoning 5 f - Summon Demon Summoning 5 (62, 0, D) a +5 morningstar of draining (62, 1, D) a +2 double sword of holy wrath (62, 9, D) a +2 short sword of holy wrath (62, 16, D) a +5 rod of ignition (11/11) (62, 17, D) a +2 hand crossbow of velocity (62, 22, D) a bolt (62, 26, D) a phial of floods (62, 27, D) a +1 dagger of venom (62, 32, D) 2 bolts (still there?) a bolt (still there?) (62, 33, D) 2 bolts (still there?) a bolt (still there?) (62, 36, D) an uncursed staff of energy (62, 37, D) a +6 hand crossbow of flaming (62, 43, D) 6 bolts (still there?) 5 bolts (still there?) (63, 0, D) an uncursed staff of earth (63, 4, D) a bolt (63, 8, D) the Compendium of Malediction Spells Type Level a - Confusing Touch Hexes 1 b - Slow Hexes 2 c - Inner Flame Hexes/Fire 3 (63, 16, D) a +3 plate armour of magic resistance (63, 26, D) a +0 falchion of holy wrath (63, 27, D) a +0 glaive of venom (63, 36, D) an uncursed staff of summoning (63, 37, D) a box of beasts (63, 43, D) 2 bolts (63, 44, D) 2 bolts (64, 17, D) an uncursed staff of earth (64, 22, D) a bolt (64, 26, D) a +0 halberd of venom (64, 27, D) Wenoutac's Compendium of the Nocuous Escort Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Call Canine Familiar Summoning 3 c - Recall Summoning/Translocation 3 d - Summon Ice Beast Ice/Summoning 4 e - Poisonous Cloud Conjuration/Poison/Air 6 (64, 32, D) 2 bolts (still there?) a bolt (still there?) (65, 26, D) an uncursed staff of earth (67, 0, D) a +0 robe of fire resistance (67, 4, D) a +2 dagger of venom (still there?) a bolt (still there?) (68, 0, D) a +1 great sword of electrocution (69, 36, D) an uncursed staff of energy (70, 31, D) a +0 shortbow (unseen) (70, 37, D) a crystal ball of energy (70, 38, D) a +2 scale mail of cold resistance (70, 42, D) 2 bolts (71, 8, D) a cursed staff of air (71, 12, D) 2 bolts (71, 16, D) a +4 short sword of electrocution (71, 22, D) a bolt (unseen) (71, 26, D) the +1 large shield of Heresy {+Fly MR+ Int+2 Dex+3} It affects your intelligence (+2). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It lets you fly. (71, 27, D) an uncursed amulet of regeneration a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity the ring of Ugryar {+Fly rPois Int+3} [ring of flight] It affects your intelligence (+3). It protects you from poison. It lets you fly. (71, 31, D) a +0 trident (71, 37, D) the +7 plate armour "Apucuibo" {rElec rF+ Str+5 Int+4} It affects your strength (+5). It affects your intelligence (+4). It protects you from fire. It insulates you from electricity. (71, 39, D) a cursed +0 mace a +0 arbalest of freezing a +0 robe (71, 42, D) 2 bolts (72, 2, D) a bolt (72, 8, D) a book of Changes (72, 9, D) a +3 hand crossbow of flaming (72, 12, D) a bolt (72, 16, D) a Fen Folio (72, 17, D) a lamp of fire (72, 26, D) a +2 ring mail of fire resistance (72, 31, D) a +0 trident (72, 33, D) 5 large rocks 16 arrows (72, 36, D) the cursed +1 plate armour of Dramatic Exits {rPois rF++} It greatly protects you from fire. It protects you from poison. It has a curse placed upon it. (73, 1, D) an uncursed staff of power (73, 17, D) an uncursed staff of conjuration (73, 22, D) 5 bolts (still there?) 4 bolts (still there?) (73, 26, D) the +4 ring mail of Bemofaw {Int+4 Slay+2} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (73, 27, D) a scroll of fog (73, 31, D) a +0 trident (73, 32, D) a cursed -2 shortbow (unseen) (73, 36, D) an uncursed ring of protection from magic (73, 37, D) the +9 great mace of Hepliaklqana's Outrage {antimagic, MP+9 Str+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It affects your magic capacity (+9). (75, 1, D) a +4 blowgun