Theye the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (7, 6, D) a scroll of holy word (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 37, D) a potion of might (60, 1, D) a bolt (unseen) (60, 9, D) a bolt (60, 11, D) a +0 shortbow (unseen) (60, 36, D) a +5 arbalest of freezing (60, 37, D) an uncursed staff of conjuration (60, 38, D) a bolt (60, 42, D) 2 bolts (60, 43, D) a bolt (60, 44, D) 2 bolts (61, 0, D) a +2 robe of positive energy (61, 4, D) a bolt (unseen) (61, 8, D) the Catalogue of Earthen Moulding Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Passwall Transmutation/Earth 2 d - Spider Form Transmutation/Poison 3 e - Lee's Rapid Deconstruction Earth 5 f - Yara's Violent Unravelling Hexes/Transmutation 5 (61, 11, D) a +1 glaive of venom (still there?) 2 bolts (still there?) (61, 16, D) a +0 glaive of holy wrath (61, 26, D) a +3 mace of venom (61, 36, D) a book of the Tempests (61, 37, D) a +1 great sword of holy wrath (61, 40, D) a bolt (62, 0, D) a +3 lajatang of electrocution (62, 1, D) Ynubb's Collected Works on the Captivating Volcanoes Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Spectral Weapon Hexes/Charms 3 d - Silence Hexes/Air 5 e - Bolt of Fire Conjuration/Fire 6 (62, 5, D) 3 large rocks (62, 8, D) an uncursed staff of summoning (62, 9, D) a cursed -3 ring of evasion (62, 11, D) a +1 glaive of protection (62, 12, D) a +0 hand axe of chopping (62, 13, D) 3 arrows (62, 16, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (62, 17, D) a +0 mace of protection (62, 22, D) a bolt (62, 26, D) a +2 scale mail of magic resistance (62, 27, D) a +1 ring mail of cold resistance (62, 32, D) 3 large rocks (unseen) (62, 33, D) a +0 giant club (unseen) (62, 36, D) an uncursed staff of air (62, 37, D) a box of beasts (62, 40, D) a bolt (62, 43, D) a bolt (still there?) a +5 blowgun (still there?) (63, 3, D) a bolt (63, 4, D) a bolt (unseen) (63, 8, D) a +1 hand axe of freezing (63, 16, D) a +4 scale mail of cold resistance (63, 17, D) a book of Frost (63, 26, D) a +1 hunting sling of flaming (63, 27, D) a scroll of holy word (63, 32, D) a +0 dire flail a +0 giant club a +0 giant club (63, 33, D) a large rock (63, 36, D) the +2 pair of gloves "Gibbirav" {MR+ Dex-2 Stlth+} It affects your dexterity (-2). It affects your resistance to hostile enchantments. It makes you more stealthy. (63, 42, D) a bolt (64, 16, D) a book of Party Tricks (64, 17, D) a +0 vampiric dagger (64, 21, D) a bolt (unseen) (64, 22, D) a bolt (still there?) a river rat corpse (still there?) (64, 33, D) 3 bolts (65, 26, D) a phantom mirror (67, 0, D) the Tome of Benedictions and Beguiling Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Fulminant Prism Conjuration/Hexes 4 c - Silence Hexes/Air 5 (68, 0, D) a +6 hunting sling of velocity (70, 10, D) a bolt (70, 11, D) a bolt (70, 36, D) an uncursed staff of fire (70, 37, D) the +2 leather armour of Xom's Benevolence {+Blink rPois Regen+ Int-4} It affects your intelligence (-4). It protects you from poison. It lets you blink. It increases your rate of regeneration. (70, 41, D) a +0 halberd (unseen) (70, 42, D) a +0 scimitar (unseen) (71, 8, D) the Compendium of the Shifting Frostbite Spells Type Level a - Beastly Appendage Transmutation 1 b - Throw Frost Conjuration/Ice 2 c - Simulacrum Ice/Necromancy 6 (71, 17, D) a +2 plate armour of cold resistance (71, 22, D) an uncursed staff of death (71, 26, D) the Catalogue of Transmutation and Displacement Spells Type Level a - Beastly Appendage Transmutation 1 b - Portal Projectile Translocation 3 c - Irradiate Conjuration/Transmutation 5 d - Alistair's Intoxication Transmutation/Poison 5 e - Statue Form Transmutation/Earth 6 (71, 27, D) a +1 falchion (71, 31, D) a bolt (71, 36, D) a +3 chain mail of cold resistance (71, 37, D) a Necronomicon (71, 42, D) a +4 fustibalus of freezing a +0 mace a draconian corpse a green draconian corpse (72, 8, D) the Reference Book on Enchanting Lightness Spells Type Level a - Swiftness Charms/Air 2 b - Slow Hexes 2 c - Inner Flame Hexes/Fire 3 d - Silence Hexes/Air 5 (72, 9, D) an uncursed staff of cold (72, 12, D) a bolt (72, 22, D) an uncursed staff of power (72, 26, D) a +1 leather armour of cold resistance (72, 27, D) an uncursed staff of conjuration (72, 32, D) a +0 robe (72, 36, D) a +0 club (72, 37, D) an uncursed staff of conjuration (72, 41, D) the +5 trident of the Scavenger {freeze, rElec rPois rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It insulates you from electricity. It protects you from poison. (72, 42, D) a +1 falchion of protection (unseen) (73, 1, D) a +4 battleaxe of electrocution (73, 16, D) a phial of floods (73, 17, D) a book of Cantrips (73, 23, D) 2 bolts (73, 26, D) a +1 scale mail of cold resistance (73, 27, D) a cursed ring of loudness (73, 29, D) a bolt (unseen) (73, 31, D) a bolt (unseen) (73, 36, D) a book of Burglary (73, 37, D) a +3 flail (75, 1, D) a +3 ring mail of fire resistance