Theye the Dungeon (2, 14, D) the +0 robe "Vuqeusar" {Dex+2} It affects your dexterity (+2). (2, 15, D) an uncursed staff of energy (2, 16, D) a lamp of fire (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a manual of Throwing (3, 15, D) the Papyrus of Flying Curses Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Conjuration/Air 3 c - Summon Mana Viper Hexes/Summoning 5 d - Poisonous Cloud Conjuration/Poison/Air 6 (3, 16, D) a Grand Grimoire (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 14, D) a sack of spiders (4, 16, D) a +1 dagger of venom (4, 34, D) the cursed +1 double sword of Bywoman {venom, rF+ Int+6} It poisons the flesh of those it strikes. It affects your intelligence (+6). It protects you from fire. It has a curse placed upon it. (5, 14, D) a book of Misfortune (5, 16, D) a +2 hand axe of chopping (5, 20, D) a +1 scythe of venom (5, 34, D) an uncursed staff of power (6, 14, D) a +2 long sword of holy wrath (6, 15, D) a scroll of brand weapon (6, 16, D) a +3 trident of protection (6, 21, D) a +2 demon whip of freezing (6, 34, D) the +2 ring mail "Asui" {rPois rN+ Int-5} It affects your intelligence (-5). It protects you from poison. It protects you from negative energy. (7, 14, D) a +5 short sword of venom (7, 15, D) a scroll of brand weapon (7, 16, D) a manual of Poison Magic (7, 34, D) a +2 dagger of venom (8, 14, D) a scroll of recharging (8, 15, D) a lamp of fire (8, 16, D) a fan of gales (8, 34, D) a phial of floods (9, 14, D) an uncursed staff of conjuration (9, 15, D) a book of Callings (9, 16, D) a +3 plate armour of fire resistance (9, 34, D) a +0 chain mail of cold resistance (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a phantom mirror (10, 15, D) a +0 hunting sling of freezing (10, 16, D) the +3 warlock's mirror {reflect} (10, 34, D) an uncursed staff of air (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the -4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed amulet of regeneration (11, 15, D) the +2 halberd of Ravage {freeze, Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you more stealthy. (11, 16, D) an uncursed staff of cold (11, 34, D) a +2 vampiric morningstar (12, 14, D) the +5 scale mail of Agnosticism {rElec rPois rF- Dex+7} It affects your dexterity (+7). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. (12, 15, D) the +1 scale mail "Zupunliu" {+Fly rCorr Stlth+} It lets you fly. It protects you from acid and corrosion. It makes you more stealthy. (12, 16, D) a disc of storms (12, 34, D) a sack of spiders (13, 34, D) the Guide on the Rocks and Poison Spells Type Level a - Sting Conjuration/Poison 1 b - Sandblast Earth 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Petrify Transmutation/Earth 4 e - Venom Bolt Conjuration/Poison 5 f - Iron Shot Conjuration/Earth 6 (19, 0, D) a +1 hand crossbow of freezing (19, 16, D) a +0 chain mail of positive energy (19, 17, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (19, 32, D) a book of Enchantments (19, 33, D) a +1 scale mail of magic resistance (20, 0, D) a +0 battleaxe (20, 1, D) a book of Flames (20, 16, D) a +4 great sword of electrocution (20, 17, D) 4 scrolls of enchant armour (20, 33, D) a +0 broad axe (21, 0, D) a fan of gales (21, 1, D) an uncursed ring of positive energy (21, 16, D) an uncursed staff of wizardry (21, 17, D) a +0 demon trident of flaming (21, 33, D) the cursed +2 morningstar "Lifebane" {flame, rElec MR+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (21, 34, D) a +0 arbalest of flaming (22, 1, D) a +3 ring of protection (22, 16, D) an uncursed ring of magical power (22, 17, D) an uncursed ring of fire (22, 32, D) a +2 robe of magic resistance (22, 33, D) an uncursed staff of earth (22, 34, D) the cursed +0 swamp dragon armour of Refuge {*Corrode rPois Str+5} It affects your strength (+5). It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. (23, 0, D) a +0 glaive (23, 1, D) an uncursed staff of earth (23, 4, D) a +0 battleaxe of chopping (unseen) (23, 5, D) a +1 glaive of freezing (23, 6, D) a +2 broad axe of chopping (unseen) (23, 7, D) a +0 trident (23, 16, D) a scroll of brand weapon (23, 17, D) a +5 spear of freezing (23, 18, D) a book of Annihilations (23, 23, D) a glowing shapeshifter corpse (still there?) a shapeshifter corpse (still there?) (23, 24, D) a shapeshifter corpse (still there?) a glowing shapeshifter corpse (still there?) (23, 32, D) a box of beasts (23, 34, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (23, 35, D) a +0 halberd (unseen) (23, 36, D) a +0 arbalest (still there?) a +1 great mace (still there?) (23, 37, D) a +0 great mace (unseen) (23, 38, D) a +0 arbalest (unseen) (24, 0, D) a book of Enchantments (24, 1, D) a +1 plate armour of cold resistance (24, 4, D) a +0 halberd a mottled draconian corpse (24, 6, D) a +0 halberd a scroll of recharging a +5 iron rod (10/10) a +0 short sword a +4 scimitar a +0 dire flail a white draconian corpse a mottled draconian corpse a mottled draconian corpse a mottled draconian corpse (24, 7, D) a +0 short sword (24, 16, D) a crystal ball of energy (24, 17, D) a +0 helmet of see invisible (24, 18, D) an uncursed ring of flight (24, 23, D) a glowing shapeshifter corpse a glowing shapeshifter corpse (24, 25, D) a glowing shapeshifter corpse (24, 32, D) a book of Battle (24, 33, D) a book of Dreams (24, 36, D) 2 large rocks a +0 broad axe a +0 plate armour the +6 war axe of Vuiruel {drain, *Noise rElec rF+++ Dex-2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-2). It renders you almost immune to fire. It insulates you from electricity. It may make noises in combat. a cursed +0 chain mail a +2 great sword a +2 hunting sling of velocity a +0 chain mail a stone giant corpse a human corpse (24, 38, D) a +1 war axe (unseen) (25, 1, D) an uncursed ring of protection from fire (25, 5, D) a cursed -1 hand axe a cursed -1 mace (25, 7, D) a +1 short sword of flaming (25, 16, D) a crystal ball of energy (25, 17, D) a sack of spiders (25, 18, D) a +2 scale mail of cold resistance (25, 23, D) a glowing shapeshifter corpse (25, 24, D) a glowing shapeshifter corpse (25, 25, D) a glowing shapeshifter corpse (25, 32, D) a +0 great sword of holy wrath (25, 33, D) the Catalogue of Cold and Transmigration Spells Type Level a - Freeze Ice 1 b - Summon Ice Beast Ice/Summoning 4 c - Ice Form Ice/Transmutation 4 d - Blade Hands Transmutation 5 e - Freezing Cloud Conjuration/Ice/Air 6 (25, 36, D) the +10 mace "Newt's Demise" {freeze, rC++ Str-2 Dex-3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your dexterity (-3). It greatly protects you from cold. It makes you more stealthy. a +0 plate armour an uncursed staff of cold a +0 arbalest 18 bolts a human corpse a yaktaur corpse (25, 37, D) a +2 battleaxe (unseen) (25, 38, D) a +0 arbalest (unseen) (26, 0, D) a book of Annihilations (26, 1, D) an uncursed staff of energy (26, 4, D) a +0 trident (26, 5, D) a +0 halberd (still there?) a +0 mace (still there?) (26, 6, D) a +0 glaive (still there?) a +0 flail (still there?) (26, 7, D) a +0 short sword (26, 16, D) a +2 plate armour of poison resistance (26, 17, D) a lamp of fire (26, 32, D) a book of Death (26, 33, D) the Tome of Translocation and Black Magic Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Blink Translocation 2 c - Regeneration Charms/Necromancy 3 d - Lesser Beckoning Translocation 3 e - Bolt of Draining Conjuration/Necromancy 5 f - Cigotuvi's Embrace Necromancy 5 (26, 34, D) a +4 chain mail of cold resistance (26, 36, D) a +0 arbalest (still there?) a bolt (still there?) (26, 37, D) 2 bolts (27, 0, D) a book of Flames (27, 1, D) a +4 trident of protection (27, 16, D) 3 royal jellies (27, 17, D) a +4 antimagic scythe (27, 32, D) a book of Power (27, 33, D) a +1 falchion of holy wrath (27, 34, D) an uncursed staff of poison (28, 0, D) a +0 war axe (28, 1, D) an uncursed staff of death (28, 16, D) an uncursed ring of positive energy (28, 17, D) the Catalogue of the Immovable Dances Spells Type Level a - Excruciating Wounds Charms/Necromancy 5 b - Cigotuvi's Embrace Necromancy 5 c - Death Channel Necromancy 6 (28, 32, D) a fan of gales (28, 33, D) a +3 quarterstaff of speed (28, 34, D) a bolt (29, 1, D) a book of Fire (29, 16, D) a book of Frost (29, 17, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (29, 32, D) the +6 demon trident of Ewustyd {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (29, 33, D) a +3 shortbow (29, 34, D) a large rock (33, 33, D) a +2 spear of piercing (still there?) 2 javelins (still there?) (33, 34, D) a +0 rapier (still there?) a sea snake corpse (skeletalised by now) (still there?) (33, 35, D) a +0 rapier (unseen) (34, 28, D) a +1 ring mail of poison resistance (34, 34, D) a javelin a manticore corpse (skeletalised by now) a water nymph corpse (skeletalised by now) (35, 0, D) a +1 rapier of flaming (35, 14, D) an uncursed staff of summoning (35, 15, D) a disc of storms (35, 33, D) a +4 spear of flaming the +3 sling "Punk" {acid, rCorr} It protects you from acid and corrosion. a +0 leather armour 16 javelins a merfolk corpse (35, 34, D) a +0 trident an uncursed ring of resist corrosion a +0 rapier a +0 robe an uncursed ring of see invisible a +0 rapier a +0 robe a merfolk corpse a hippogriff corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (36, 0, D) a +7 battleaxe of chopping (36, 1, D) a +4 giant spiked club (36, 3, D) a +2 halberd of protection (36, 14, D) a disc of storms (36, 15, D) a sack of spiders (36, 29, D) a box of beasts (36, 33, D) a +0 trident (unseen) (37, 1, D) an uncursed ring of protection from fire (37, 14, D) a +1 shortbow of velocity (37, 15, D) a +4 spear of venom (37, 29, D) a +1 ring mail of cold resistance (38, 0, D) a crystal ball of energy (38, 1, D) a +1 long sword of electrocution (38, 5, D) (unseen) (38, 14, D) Furif's Guide on the Assistive Oath Spells Type Level a - Corona Hexes 1 b - Shroud of Golubria Charms/Translocation 2 c - Dazzling Spray Conjuration/Hexes 3 d - Inner Flame Hexes/Fire 3 e - Gell's Gravitas Hexes/Translocation 3 f - Fulminant Prism Conjuration/Hexes 4 g - Cause Fear Hexes 4 (38, 15, D) a book of Beasts (38, 28, D) an uncursed staff of cold (38, 29, D) a book of Power (39, 0, D) a +1 hand axe of venom (39, 1, D) the +6 arbalest "Damnation" {damnation} (39, 14, D) a +2 rod of shadows (11/11) (39, 15, D) a +1 whip of electrocution (40, 1, D) a +4 spear of freezing (40, 5, D) (unseen) (40, 14, D) a +2 scale mail of fire resistance (40, 15, D) a +1 quarterstaff of crushing (40, 29, D) an uncursed staff of cold (40, 30, D) the ring "Utoruleiw" {rPois rC+ MP+9 Slay-2} [ring of magical power] It affects your accuracy and damage with ranged weapons and melee attacks (-2). It protects you from cold. It protects you from poison. It affects your magic capacity (+9). a +3 ring of strength the ring "Qivurru" {rElec rPois} [ring of poison resistance] It insulates you from electricity. It protects you from poison. the ring of Ahezye {rElec rPois Str+2 Int+5} [ring of intelligence] It affects your strength (+2). It affects your intelligence (+5). It insulates you from electricity. It protects you from poison. a +5 ring of strength the ring of Munwacim {AC+1 Dex+3 SInv} [ring of protection] It affects your AC (+1). It affects your dexterity (+3). It lets you see invisible. a +3 ring of dexterity the ring "Lofois" {rC- Str+3 Dex+2 SInv} [ring of see invisible] It affects your strength (+3). It affects your dexterity (+2). It makes you vulnerable to cold. It lets you see invisible. (41, 0, D) the cursed +0 long sword of the Forest {venom, rF+ Str-5 Dex+4} It poisons the flesh of those it strikes. It affects your strength (-5). It affects your dexterity (+4). It protects you from fire. It has a curse placed upon it. (41, 1, D) a book of the Sky (41, 14, D) the +2 robe "Faoqis" {Int+4} It affects your intelligence (+4). (41, 15, D) an uncursed ring of poison resistance (41, 27, D) a javelin (41, 29, D) an uncursed staff of conjuration (42, 0, D) a +0 dagger of venom (42, 1, D) an uncursed staff of wizardry (42, 14, D) a book of Battle (42, 15, D) a phial of floods (43, 14, D) the +5 falchion "Ceorr" {drain, rN+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It protects you from negative energy. (43, 15, D) the Tome of Contamination and Beguiling Spells Type Level a - Sting Conjuration/Poison 1 b - Confusing Touch Hexes 1 c - Corona Hexes 1 d - Slow Hexes 2 e - Invisibility Hexes 6 f - Discord Hexes 8 (43, 29, D) an uncursed staff of fire (44, 28, D) a +2 flail of crushing (47, 41, D) an arrow (48, 41, D) a +0 scimitar a +0 leather armour a +0 short sword a +0 leather armour a +3 flail of protection (48, 42, D) 7 arrows (49, 0, D) a +3 ring of dexterity (49, 1, D) an uncursed staff of fire (49, 12, D) a +2 chain mail of poison resistance (49, 24, D) a +2 falchion of draining (49, 36, D) a +2 blowgun (49, 37, D) a +4 ring of protection (49, 40, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. (49, 41, D) a +1 battleaxe of distortion a +0 rapier a +1 robe of magic resistance (49, 43, D) a cursed -2 rapier (still there?) a +0 longbow (still there?) (50, 1, D) a +6 hand axe of venom (50, 5, D) a javelin of penetration (still there?) a large rock (still there?) (50, 6, D) a large rock (50, 12, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (50, 13, D) a +2 hunting sling of flaming (50, 24, D) a +1 helmet of intelligence (50, 25, D) the cursed +2 spear "Umol" {vamp, rC+ Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It protects you from cold. It has a curse placed upon it. (50, 36, D) a +4 great mace of holy wrath (50, 37, D) a book of the Dragon (50, 41, D) a +0 long sword (unseen) (51, 4, D) a cursed -2 spear 3 javelins of penetration a cursed +0 leather armour a merfolk corpse (skeletalised by now) (51, 7, D) a +0 trident (still there?) a javelin (still there?) (51, 8, D) a water nymph corpse (skeletalised by now) (51, 9, D) 7 javelins of penetration (51, 13, D) an uncursed staff of air (51, 17, D) a porcupine corpse (skeletalised by now) (still there?) a spiny frog corpse (skeletalised by now) (still there?) (51, 18, D) an elephant corpse (skeletalised by now) (51, 25, D) an uncursed ring of flight (52, 0, D) a +1 longbow of flaming (52, 1, D) a book of the Sky (52, 6, D) a +1 trident of flaming (unseen) (52, 7, D) a +0 trident of flaming (still there?) a +0 spear (still there?) (52, 8, D) a large rock a throwing net a javelin of penetration 3 javelins (52, 9, D) a javelin of penetration (52, 12, D) a sack of spiders (52, 13, D) a +2 hunting sling of velocity (52, 17, D) a polar bear corpse (skeletalised by now) (52, 36, D) an uncursed ring of wizardry (52, 37, D) the amulet "Natid" {RegenMP +Inv Int+3} [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+3). It lets you turn invisible. the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (53, 0, D) a disc of storms (53, 1, D) a +0 glaive of venom (53, 6, D) a javelin of penetration (53, 12, D) a +0 flail of holy wrath (53, 13, D) a book of Ice (53, 17, D) a hydra corpse (skeletalised by now) (53, 18, D) a yak corpse (skeletalised by now) (53, 24, D) a +5 flail of protection (53, 25, D) an uncursed amulet of guardian spirit (53, 36, D) a book of Spatial Translocations (53, 37, D) an uncursed amulet of harm (54, 0, D) the +2 quarterstaff "Bocroler" {vamp, rC- MR- Dex+9 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+9). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you see invisible. (54, 1, D) a potion of might (54, 9, D) a javelin of penetration (54, 12, D) a +0 dagger of electrocution (54, 24, D) a +0 whip of electrocution (54, 25, D) a fan of gales (54, 36, D) a +0 dagger (55, 0, D) a book of Maledictions (55, 1, D) a scroll of brand weapon (55, 12, D) a disc of storms (55, 13, D) an uncursed staff of conjuration (55, 24, D) a book of Death (59, 36, D) an uncursed staff of energy (59, 37, D) a +2 ring mail of fire resistance (60, 36, D) a +2 robe of magic resistance (60, 37, D) a book of Geomancy (60, 41, D) a cursed +0 dagger (unseen) (60, 42, D) a +0 dagger a +0 robe a +2 dagger a +0 robe (61, 0, D) an uncursed staff of earth (61, 9, D) a +0 trident (unseen) (61, 10, D) a +0 trident (61, 16, D) a +0 whip (61, 26, D) a fan of gales (61, 29, D) a +3 trident of flaming (unseen) (61, 36, D) a disc of storms (62, 0, D) the +2 plate armour of Uskayaw's Anger {MP+9} It affects your magic capacity (+9). (62, 8, D) the Grimoire of Objectivity Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Inner Flame Hexes/Fire 3 d - Sticky Flame Conjuration/Fire 4 e - Metabolic Englaciation Hexes/Ice 5 f - Darkness Hexes 6 (62, 10, D) a +0 trident (62, 16, D) a +0 war axe (62, 17, D) a book of Minor Magic (62, 20, D) the +7 short sword "Wamit" {pierce, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (unseen) (62, 26, D) Vehumet's Tome of Battle Magic Spells Type Level a - Magic Dart Conjuration 1 b - Sting Conjuration/Poison 1 c - Searing Ray Conjuration 2 d - Sticky Flame Conjuration/Fire 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Orb of Destruction Conjuration 7 (62, 27, D) a +0 quarterstaff (62, 36, D) Jatyomyx's Catalogue of Supportive Feathers Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Swiftness Charms/Air 2 d - Summon Ice Beast Ice/Summoning 4 e - Lightning Bolt Conjuration/Air 5 f - Malign Gateway Summoning/Translocation 7 (63, 10, D) a +0 trident (unseen) (63, 17, D) a +3 plate armour of fire resistance (63, 19, D) the +8 long sword "Jycrokick" {slice, *Corrode +Fly rC++ MP+9} It inflicts extra damage upon your enemies. It greatly protects you from cold. It affects your magic capacity (+9). It lets you fly. It may corrode you when you take damage. (63, 20, D) a +0 long sword of electrocution a +0 plate armour a +0 battleaxe a +0 plate armour (63, 26, D) the +0 scale mail of the Land of Plenty {-Cast rElec rPois rCorr} It insulates you from electricity. It protects you from poison. It prevents spellcasting. It protects you from acid and corrosion. (63, 27, D) a +4 halberd of freezing (63, 36, D) 2 potions of haste (63, 37, D) a scroll of brand weapon (64, 16, D) a +2 leather armour of magic resistance (64, 17, D) a +1 robe of magic resistance (64, 20, D) a +0 hand axe (unseen) (64, 26, D) the +7 war axe "Worm's Wrath" {chop, rC++} It inflicts extra damage upon your enemies. It greatly protects you from cold. (64, 27, D) an uncursed ring of resist corrosion (65, 26, D) a book of Debilitation (67, 0, D) a +0 flail of holy wrath (68, 0, D) a +1 spear of venom (69, 0, D) a +2 chain mail of cold resistance (69, 36, D) a quicksilver dragon armour (70, 8, D) a +5 battleaxe of flaming (70, 9, D) an uncursed staff of death (70, 19, D) a +0 rapier (70, 36, D) an uncursed staff of summoning (70, 37, D) a phial of floods (71, 8, D) an uncursed staff of cold (71, 16, D) an uncursed staff of death (71, 17, D) a +0 long sword (71, 19, D) a +0 mace of holy wrath a +0 chain mail (71, 26, D) a +0 hand axe (71, 27, D) a +0 flail (71, 29, D) a +2 long sword of slicing (unseen) (71, 36, D) a +6 morningstar of protection (71, 37, D) a +0 spear of freezing (71, 41, D) a +0 dire flail (unseen) (72, 8, D) a +6 antimagic quarterstaff (72, 9, D) the +9 plate armour of the Dolphin {rC+} It protects you from cold. (72, 11, D) a +0 morningstar (unseen) (72, 16, D) a +0 short sword (72, 17, D) a book of Air (72, 18, D) a +6 whip of electrocution (72, 21, D) a +0 long sword (unseen) (72, 26, D) the cursed +1 scale mail "Sihacw" {rC+ Str+6} It affects your strength (+6). It protects you from cold. It has a curse placed upon it. (72, 27, D) a book of Air (72, 29, D) a +0 dagger a +0 robe a +0 club (72, 36, D) a book of the Sky (72, 37, D) a +0 short sword of speed (72, 41, D) a +0 war axe (73, 2, D) a +0 vampiric trident 8 tomahawks (73, 16, D) a sack of spiders (73, 17, D) a +0 rapier (73, 18, D) a +2 spear of venom (unseen) (73, 27, D) a +0 dagger (73, 29, D) a +2 mace of crushing a +0 plate armour a +0 flail (73, 30, D) the +6 flail "Kethreni" {distort, rElec rC+ MP+9 Dex+8} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+8). It protects you from cold. It insulates you from electricity. It affects your magic capacity (+9). (73, 37, D) an uncursed staff of conjuration (73, 40, D) a +0 glaive a +0 robe (74, 2, D) a +0 trident (unseen) (75, 1, D) an uncursed staff of air