Theye the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +10 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (34, 28, D) a +1 pair of gloves of dexterity (35, 0, D) an uncursed ring of fire (35, 14, D) a box of beasts (35, 15, D) a cursed ring of loudness (35, 28, D) a +1 cloak of invisibility (35, 29, D) Sif Muna's Tome of the Frostbite and Orientation Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ensorcelled Hibernation Hexes/Ice 2 c - Blink Translocation 2 d - Ozocubu's Armour Charms/Ice 3 e - Ice Form Ice/Transmutation 4 f - Malign Gateway Summoning/Translocation 7 (36, 0, D) an uncursed ring of protection from magic (36, 1, D) a +5 rod of shadows (14/14) (36, 14, D) the +1 leather armour of Satisfaction {*Drain rF+ Dex+5} It affects your dexterity (+5). It protects you from fire. It causes draining when unequipped. (36, 29, D) a +0 leather armour (36, 30, D) a +0 long sword (unseen) (37, 0, D) a book of Changes (37, 1, D) a book of Cantrips (37, 14, D) an uncursed staff of conjuration (37, 15, D) the +11 spear of Due Proportion {holy, rElec Str+3 Int-5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+3). It affects your intelligence (-5). It insulates you from electricity. (37, 28, D) a Young Poisoner's Handbook (37, 29, D) a +4 hand crossbow of flaming (37, 30, D) a +0 long sword (37, 31, D) a +0 dagger (unseen) (37, 32, D) a +0 longbow (unseen) (37, 33, D) a +0 shortbow (unseen) (38, 0, D) a fan of gales (38, 1, D) an uncursed staff of fire (38, 7, D) a hydra corpse (still there?) an elephant corpse (still there?) (38, 14, D) the +0 war axe of Upsa {chop, rF+ rC++} It inflicts extra damage upon your enemies. It protects you from fire. It greatly protects you from cold. (38, 15, D) a lamp of fire (38, 21, D) a black mamba corpse (38, 22, D) a wolf corpse (38, 28, D) a Necronomicon (38, 29, D) a fan of gales (38, 30, D) a +0 short sword (unseen) (38, 31, D) a +0 scimitar (unseen) (39, 0, D) a phial of floods (39, 1, D) a book of Callings (39, 7, D) a crocodile corpse a black mamba corpse (39, 14, D) the Volume of Aerial Companions Spells Type Level a - Call Imp Summoning 2 b - Lightning Bolt Conjuration/Air 5 c - Summon Demon Summoning 5 (39, 15, D) an uncursed staff of death (39, 21, D) a river rat corpse (still there?) a porcupine corpse (still there?) (39, 29, D) a crystal ball of energy (39, 31, D) a +0 longbow (unseen) (39, 35, D) an arrow (39, 36, D) 3 arrows (39, 37, D) 2 arrows (40, 0, D) a +3 short sword of speed (40, 7, D) a bullfrog corpse (still there?) a porcupine corpse (still there?) (40, 8, D) a bullfrog corpse (40, 14, D) a +2 chain mail of cold resistance (40, 15, D) an uncursed amulet of regeneration (40, 22, D) a blink frog corpse (still there?) a porcupine corpse (still there?) (40, 28, D) a +2 leather armour of cold resistance (40, 32, D) a +0 short sword (unseen) (40, 33, D) a cursed -3 long sword (41, 0, D) a fan of gales (41, 1, D) a +6 giant club (41, 14, D) an uncursed ring of stealth (41, 15, D) a +5 war axe of freezing (41, 28, D) Witchcraft in Simple Steps Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Static Discharge Conjuration/Air 3 c - Dazzling Spray Conjuration/Hexes 3 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Spider Form Transmutation/Poison 3 (41, 29, D) a disc of storms (41, 32, D) a +0 short sword (unseen) (42, 0, D) a lamp of fire (42, 1, D) a book of Changes (42, 14, D) a +5 shortbow of flaming (42, 15, D) a +3 shortbow of flaming (42, 28, D) a +1 dagger of distortion (42, 29, D) an uncursed staff of earth (42, 32, D) a +2 lightning rod (9/9) (unseen) (43, 14, D) a +5 scimitar of protection (43, 15, D) a +1 robe of fire resistance (43, 28, D) a +0 dagger (43, 29, D) a +0 leather armour (44, 28, D) an uncursed staff of death (49, 0, D) a box of beasts (49, 1, D) a book of Cantrips (49, 12, D) a +2 great sword of holy wrath (49, 24, D) a disc of storms (49, 36, D) the +2 hat of the Bear Spirit {Spirit, +Rage rN+ MR++} It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you go berserk. (49, 37, D) a +3 war axe of electrocution (50, 0, D) a scroll of holy word (50, 1, D) a +2 pair of boots of stealth (50, 7, D) a manticore corpse (skeletalised by now) (50, 13, D) a +1 glaive of protection (50, 17, D) a +0 halberd (unseen) (50, 24, D) a fan of gales (50, 25, D) the +10 whip of Execution {venom, *Slow rElec Str+3 Dex+4} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+4). It insulates you from electricity. It may slow you when you take damage. (50, 36, D) a phial of floods (50, 37, D) the +10 eveningstar "Hydra's Undoing" {flame, rN+ MR- MP+9 Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (51, 0, D) an uncursed staff of wizardry (51, 1, D) a +4 giant club (51, 5, D) a +3 spear of venom (51, 6, D) a merfolk corpse (skeletalised by now) (51, 12, D) a +3 leather armour of cold resistance (51, 13, D) an uncursed staff of cold (51, 24, D) a +2 dagger of speed (51, 25, D) a +2 broad axe of freezing (51, 30, D) (unseen) (51, 32, D) a +0 scale mail (unseen) (51, 36, D) an uncursed ring of flight (52, 0, D) a book of Maledictions (52, 1, D) 3 royal jellies (52, 5, D) a cursed +0 leather armour (unseen) (52, 7, D) a +0 leather armour (still there?) a manticore corpse (skeletalised by now) (still there?) (52, 9, D) a poisoned javelin (still there?) a poisoned javelin (still there?) 2 javelins (still there?) a throwing net (still there?) (52, 18, D) a +0 flail a +3 chain mail of fire resistance (52, 24, D) a sack of spiders (52, 25, D) an uncursed staff of wizardry (52, 30, D) (unseen) (52, 36, D) a book of Cantrips (52, 37, D) the +4 long sword of Zopab {slice, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (53, 1, D) a +3 quarterstaff of protection (53, 7, D) 3 javelins 9 poisoned javelins (53, 8, D) 3 javelins (53, 12, D) a scroll of brand weapon (53, 13, D) the Guide on Aerial Bewitchment Spells Type Level a - Confusing Touch Hexes 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Confuse Hexes 3 d - Summon Lightning Spire Summoning/Air 4 e - Tornado Air 9 (53, 24, D) a +3 dagger of protection (53, 36, D) an uncursed ring of poison resistance (53, 37, D) a book of Callings (54, 0, D) a book of Callings (54, 1, D) a +2 giant club (54, 5, D) a +4 trident of piercing a +0 leather armour (54, 6, D) a +4 spear of venom (54, 7, D) 2 javelins (54, 12, D) a crystal ball of energy (54, 13, D) the Grimoire of Stolen Souls Spells Type Level a - Animate Skeleton Necromancy 1 b - Animate Dead Necromancy 4 c - Bolt of Draining Conjuration/Necromancy 5 (54, 36, D) an uncursed staff of wizardry (55, 0, D) a +0 spear (55, 1, D) a +2 battleaxe of flaming (55, 5, D) a cursed -1 spear (unseen) (55, 6, D) the +4 broad axe of Atingabb {drain, rN+ Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). It protects you from negative energy. 5 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (55, 12, D) a phantom mirror (55, 13, D) an uncursed staff of air (55, 24, D) an uncursed ring of stealth (59, 36, D) an uncursed staff of death (59, 37, D) an uncursed ring of ice (60, 36, D) a book of Necromancy (60, 37, D) a +2 war axe of chopping (61, 8, D) the Grimoire of the Arsonist and Attacks Spells Type Level a - Sting Conjuration/Poison 1 b - Shock Conjuration/Air 1 c - Ignite Poison Fire/Transmutation/Poison 3 d - Throw Icicle Conjuration/Ice 4 e - Venom Bolt Conjuration/Poison 5 f - Conjure Ball Lightning Conjuration/Air 6 (61, 16, D) a +6 ring of strength (61, 29, D) a +0 whip (61, 30, D) a +0 flail (unseen) (61, 31, D) an uncursed staff of death (unseen) (62, 0, D) a +2 hunting sling of velocity (62, 1, D) Deatucke's Handbook of Sinister Enhancements Spells Type Level a - Animate Skeleton Necromancy 1 b - Swiftness Charms/Air 2 c - Song of Slaying Charms 2 d - Dispel Undead Necromancy 5 (62, 8, D) an uncursed ring of fire (62, 16, D) Sif Muna's Disquisition on the Helpful Arsonist Spells Type Level a - Song of Slaying Charms 2 b - Shroud of Golubria Charms/Translocation 2 c - Regeneration Charms/Necromancy 3 d - Ring of Flames Charms/Fire 7 (62, 17, D) a book of Changes (62, 22, D) a +4 rapier (unseen) (62, 26, D) an uncursed ring of protection from fire (62, 27, D) a +0 dagger (62, 29, D) a cursed +0 whip (unseen) (62, 36, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It may re-curse itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (62, 37, D) Ere Ele's Volume of Flying Translocation Spells Type Level a - Swiftness Charms/Air 2 b - Teleport Other Translocation 3 c - Silence Hexes/Air 5 d - Freezing Cloud Conjuration/Ice/Air 6 (63, 0, D) a book of Burglary (63, 8, D) a book of the Dragon (63, 16, D) a +1 arbalest of flaming (63, 17, D) an uncursed staff of cold (63, 26, D) the cursed +0 troll leather armour of the Unseen Realm {rC+ Regen+} It protects you from cold. It increases your rate of regeneration. It has a curse placed upon it. (63, 27, D) an uncursed staff of fire (63, 29, D) a +0 long sword (unseen) (63, 30, D) a +0 short sword a +0 chain mail (63, 36, D) a +6 morningstar of draining (63, 37, D) an uncursed ring of stealth (64, 16, D) a +2 troll leather armour (64, 17, D) the ring "Sastrig" {*Slow rC+++ rN+ Str+3 Dex+3} [ring of positive energy] It affects your strength (+3). It affects your dexterity (+3). It renders you almost immune to cold. It protects you from negative energy. It may slow you when you take damage. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail (64, 21, D) a +0 spear (64, 22, D) a +0 short sword a +0 robe (64, 23, D) a +0 dagger (unseen) (64, 26, D) the ring "Onorch" {rElec MP+9} [ring of magical power] It insulates you from electricity. It affects your magic capacity (+9). (64, 27, D) a book of Necromancy (65, 26, D) a +2 morningstar of crushing (67, 0, D) the +7 short sword of the Slime-mould {elec, MR+ Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+5). It affects your resistance to hostile enchantments. (68, 0, D) a +2 broad axe of electrocution (69, 0, D) the +1 war axe of Ipyisael {vamp, rC+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from cold. (69, 36, D) an uncursed staff of energy (70, 8, D) the +2 robe of Vines {NoDeviceHeal Regen+7} It increases your rate of regeneration. (70, 10, D) a +0 trident (70, 11, D) the +7 lajatang "Siukonn" {slice, +Blink rElec Dex-3 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (-3). It insulates you from electricity. It lets you blink. It makes you more stealthy. 4 tomahawks (70, 12, D) a +0 trident (70, 37, D) a +2 scale mail of cold resistance (70, 41, D) a +1 battleaxe of distortion (70, 42, D) a +0 trident (unseen) (70, 43, D) an uncursed staff of death (unseen) (71, 8, D) a +0 trident (71, 11, D) a +0 trident (71, 17, D) a +5 battleaxe of flaming (71, 26, D) a +3 antimagic spear (71, 27, D) a +2 chain mail of cold resistance (71, 36, D) a +0 trident (71, 37, D) a +1 ring of evasion (71, 40, D) a +0 trident (71, 41, D) a +2 great sword of protection (71, 43, D) a large rock (72, 9, D) a book of Dreams (72, 10, D) a +0 trident (72, 16, D) a +0 spear of flaming (72, 17, D) a +4 flail of draining (72, 26, D) a disc of storms (72, 36, D) a Necronomicon (72, 37, D) a +0 trident (still there?) a book of Air (still there?) (72, 41, D) 4 large rocks (unseen) (72, 42, D) a +0 trident (73, 1, D) a +1 war axe of chopping (73, 17, D) a +2 robe of magic resistance (73, 26, D) a book of Changes (73, 27, D) a potion of agility (73, 39, D) an uncursed staff of fire (73, 41, D) 3 large rocks (74, 20, D) an uncursed staff of summoning (75, 1, D) a book of Conjurations