Theye the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +0 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed ring of wizardry (61, 3, D) a +0 mace (unseen) (61, 8, D) an uncursed ring of protection from fire (61, 16, D) a book of Unlife (61, 26, D) a lamp of fire (62, 0, D) a +0 storm dragon armour (62, 1, D) an uncursed staff of death (62, 3, D) an uncursed staff of conjuration a cursed +0 robe a cursed +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 8, D) the +11 battleaxe "Cefug" {elec, rF+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from fire. (62, 9, D) an uncursed ring of protection from cold (62, 16, D) a +0 short sword (62, 17, D) a +0 hunting sling of velocity (62, 19, D) a +0 dagger (unseen) (62, 20, D) a +4 hand axe of flaming (unseen) (62, 27, D) a Grand Grimoire (63, 0, D) a +0 dagger (63, 3, D) a +0 mace (unseen) (63, 8, D) a +0 hand axe of flaming (63, 16, D) a +0 dagger (63, 17, D) a +0 mace of venom (63, 19, D) a +0 halberd a +0 chain mail (63, 20, D) the +3 hand axe of Fundamental Breach {freeze, Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). a +0 chain mail a +0 hand axe an orc corpse an orc corpse (63, 21, D) 2 tomahawks (63, 23, D) a tomahawk (63, 26, D) a +5 ring of strength (64, 16, D) a Necronomicon (64, 17, D) a +0 rapier of venom (64, 19, D) a +0 trident of venom (64, 26, D) a +2 ring of protection (64, 27, D) an uncursed ring of poison resistance (65, 20, D) a +0 short sword (unseen) (65, 26, D) a +3 plate armour of fire resistance (67, 0, D) an uncursed staff of cold (68, 0, D) a +0 hand axe of electrocution (69, 0, D) a book of Party Tricks (70, 8, D) a lamp of fire (70, 9, D) a lamp of fire (70, 20, D) a +0 shortbow (unseen) (71, 8, D) a +2 rapier of freezing (71, 16, D) a +2 chain mail of magic resistance (71, 17, D) a sack of spiders (71, 19, D) a +0 trident (unseen) (71, 20, D) a +0 shortbow 9 arrows a centaur corpse (skeletalised by now) (71, 21, D) 4 arrows (71, 26, D) a +2 vampiric dagger (71, 27, D) a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 shield a +0 scale mail a +0 war axe (71, 31, D) a +0 antimagic quarterstaff (unseen) (72, 9, D) a book of Clouds (72, 17, D) a Necronomicon (72, 19, D) the cursed +0 scythe of Embarrassment {slice, +Fly rF++ Str+4 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+3). It greatly protects you from fire. It lets you fly. It has a curse placed upon it. (72, 20, D) a hippogriff corpse (skeletalised by now) (72, 21, D) a +3 hand axe of chopping (unseen) (72, 22, D) 2 arrows (72, 26, D) a +4 dagger of holy wrath (72, 27, D) an uncursed staff of summoning (72, 31, D) a +1 war axe of draining a wasp corpse (73, 1, D) the cursed +1 great mace "Vaijinaemm" {crush, +Fly} It inflicts extra damage upon your enemies. It lets you fly. It has a curse placed upon it. (73, 17, D) a +0 trident (73, 26, D) a +2 falchion of draining (73, 27, D) a +0 spear (73, 31, D) a wolf corpse (still there?) a black bear corpse (still there?) (74, 3, D) a ball python corpse (skeletalised by now) (75, 1, D) a book of Death