Theye the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) a +6 ring of intelligence a +6 ring of intelligence 3 throwing nets a +0 leather armour a +0 flail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +0 sword of Power the +11 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +2 robe of magic resistance (59, 37, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (60, 36, D) a +0 battleaxe of flaming (60, 37, D) Sif Muna's Almanac of Supportive Moulding Spells Type Level a - Call Canine Familiar Summoning 3 b - Summon Lightning Spire Summoning/Air 4 c - Summon Forest Summoning/Translocation 5 d - Dragon Form Transmutation 7 (61, 16, D) an uncursed ring of resist corrosion (61, 26, D) a +1 glaive of venom (61, 36, D) an uncursed staff of power (61, 37, D) an uncursed staff of power (62, 0, D) the Volume of Noxious Stones Spells Type Level a - Passwall Transmutation/Earth 2 b - Olgreb's Toxic Radiance Poison 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Shatter Earth 9 (62, 1, D) a disc of storms (62, 8, D) a cursed ring of poison resistance (62, 9, D) an uncursed ring of flight (62, 16, D) a +0 battleaxe of freezing (62, 26, D) a crystal ball of energy (62, 27, D) a +4 great mace of holy wrath (62, 30, D) a +0 vampiric trident a +0 robe (62, 31, D) a necrophage corpse (62, 36, D) 2 potions of haste (62, 37, D) a scroll of brand weapon (63, 8, D) a +0 double sword of holy wrath (63, 16, D) a +2 broad axe of venom (63, 17, D) a +0 leather armour of fire resistance (63, 26, D) an uncursed staff of summoning (63, 27, D) a +2 rapier of protection (63, 36, D) a book of the Sky (63, 37, D) a +3 ring of strength (64, 17, D) a phantom mirror (64, 23, D) a jackal skeleton (64, 26, D) Peddol's Lost Tome of Sif Muna Spells Type Level a - Controlled Blink Translocation 8 b - Disjunction Translocation 8 (64, 27, D) a fan of gales (65, 26, D) a +2 chain mail of fire resistance (67, 0, D) the Guide on Flying Good Luck Spells Type Level a - Shock Conjuration/Air 1 b - Repel Missiles Charms/Air 2 c - Haste Charms 6 d - Poisonous Cloud Conjuration/Poison/Air 6 (68, 0, D) a book of Death (69, 0, D) a book of Dreams (69, 2, D) a cursed +1 mace of freezing (unseen) (70, 9, D) a +2 falchion of freezing (70, 12, D) a +0 giant spiked club (unseen) (70, 36, D) a +1 halberd of protection (70, 37, D) a +0 hand axe of draining (71, 8, D) a sack of spiders (71, 11, D) a large rock (71, 12, D) a +0 giant spiked club a +0 giant club a large rock (71, 13, D) 3 large rocks (71, 16, D) a box of beasts (71, 17, D) the ring of Veticil {Str+4 Int+2} [ring of intelligence] It affects your strength (+4). It affects your intelligence (+2). (71, 20, D) a +0 club (71, 26, D) a +0 dire flail of holy wrath (71, 27, D) a +1 spear of venom (71, 36, D) an uncursed staff of wizardry (71, 37, D) an uncursed staff of earth (72, 8, D) an uncursed staff of poison (72, 9, D) the cursed +1 falchion of Odeluk {slice, rN++ Str+2 Int-4 Dex-5} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (-4). It affects your dexterity (-5). It greatly protects you from negative energy. It has a curse placed upon it. (72, 16, D) a fan of gales (72, 17, D) a +4 hand axe of chopping (72, 20, D) a +0 leather armour a +0 short sword a +0 plate armour (72, 26, D) a +2 helmet of intelligence a +0 helmet (72, 36, D) a +1 falchion of slicing (72, 37, D) an uncursed amulet of harm (73, 1, D) an uncursed amulet of rage (73, 16, D) a +1 short sword of draining (73, 17, D) the ring of Rituties {*Corrode +Blink rN+ MP+9 Dex-2} [ring of positive energy] It affects your dexterity (-2). It protects you from negative energy. It affects your magic capacity (+9). It lets you blink. It may corrode you when you take damage. (73, 20, D) a +0 mace (unseen) (73, 21, D) a +0 leather armour (unseen) (73, 27, D) a box of beasts (73, 36, D) a +2 rod of ignition (12/12) (73, 37, D) the cursed +0 chain mail "Jaufedaa" {rElec} It insulates you from electricity. It has a curse placed upon it. (75, 1, D) an uncursed staff of wizardry