Theye the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It may re-curse itself when equipped. It has a curse placed upon it. (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 12, D) a manual of Staves (49, 24, D) a +0 hand axe (49, 37, D) a book of Alchemy (50, 12, D) the +10 longbow of Macw {freeze, rElec Int+7 Dex-4 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+7). It affects your dexterity (-4). It insulates you from electricity. It makes you more stealthy. (50, 13, D) an uncursed ring of stealth (50, 15, D) a bolt (50, 17, D) a bolt (50, 20, D) 2 bolts (still there?) a bolt (still there?) (50, 24, D) a quicksilver dragon armour (50, 25, D) the +10 quick blade of Deformation {pierce, *Corrode rElec rC+} It inflicts extra damage upon your enemies. It protects you from cold. It insulates you from electricity. It may corrode you when you take damage. (50, 37, D) a +8 plate armour of ponderousness (50, 43, D) a +6 long sword of electrocution (still there?) 4 bolts (still there?) (50, 44, D) 4 bolts (still there?) 3 bolts (still there?) (51, 13, D) a +1 antimagic morningstar (51, 17, D) a +0 robe (51, 18, D) 2 bolts (51, 24, D) a book of Party Tricks (51, 25, D) a book of Clouds (51, 29, D) a bolt (51, 30, D) 4 bolts (51, 31, D) a bolt (unseen) (51, 37, D) a +1 helmet of intelligence (51, 43, D) a +1 rapier of draining a torpor snail corpse a tarantella corpse a wasp corpse (51, 44, D) 23 bolts (52, 12, D) the +2 scale mail of Recklessness {+Fly rF- rC+ Str+5} It affects your strength (+5). It makes you vulnerable to fire. It protects you from cold. It lets you fly. (52, 13, D) A Primer on Rites and Rhymes Spells Type Level a - Repel Missiles Charms/Air 2 b - Swiftness Charms/Air 2 c - Song of Slaying Charms 2 d - Slow Hexes 2 e - Call Imp Summoning 2 (52, 24, D) an uncursed ring of see invisible (52, 25, D) an uncursed staff of poison (52, 31, D) a +4 arbalest of flaming (52, 37, D) a disc of storms (52, 41, D) a bolt (unseen) (52, 43, D) 3 bolts (still there?) 2 bolts (still there?) (53, 13, D) a +3 giant spiked club (53, 18, D) a +5 iron rod (12/12) (still there?) a bolt (still there?) (53, 25, D) a +4 morningstar of pain (53, 29, D) a bolt (unseen) (53, 30, D) 3 bolts (53, 31, D) a cursed +0 flail (still there?) a bolt (still there?) (53, 36, D) a +2 war axe of draining (53, 37, D) a +4 arbalest of freezing (53, 41, D) 2 bolts (53, 43, D) a bolt (54, 12, D) a book of the Sky (54, 13, D) a +1 vampiric spear (54, 24, D) an uncursed staff of wizardry (54, 25, D) a +4 chain mail of fire resistance (54, 36, D) an uncursed staff of earth (54, 42, D) a bolt (55, 12, D) a book of Ice (55, 13, D) a +3 lightning rod (11/11) (55, 24, D) a wand of heal wounds (3/9) (59, 37, D) an uncursed staff of earth (59, 42, D) a +1 spear of flaming (still there?) a bolt (still there?) (60, 36, D) a +0 spear (60, 37, D) the +2 robe "Sukhlar" {Str+4 Dex+3} It affects your strength (+4). It affects your dexterity (+3). (60, 42, D) a +2 spear of flaming (still there?) a bolt (still there?) (61, 9, D) a bolt (61, 11, D) a +3 spear of piercing (still there?) a bolt (still there?) (61, 16, D) a +1 whip of flaming (61, 26, D) a book of Frost (61, 41, D) a +0 rapier a +0 robe (61, 42, D) a +0 trident an alligator snapping turtle corpse (61, 43, D) a +4 whip of distortion the cursed +0 hunting sling of Axtoup {freeze, rElec Str+5 Int-3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+5). It affects your intelligence (-3). It insulates you from electricity. It has a curse placed upon it. a +3 flail of crushing a merfolk corpse a merfolk corpse (61, 44, D) 4 tomahawks a throwing net the +8 ring mail of the New World {rC+ Stlth+} It protects you from cold. It makes you more stealthy. 2 javelins of penetration 5 silver javelins (62, 0, D) the +3 ring mail of Tymewes {rElec} It insulates you from electricity. (62, 1, D) a +2 longbow of velocity (62, 9, D) a +0 trident (62, 11, D) a +0 trident the cursed +3 fustibalus "Hithrach" {venom, +Inv rF++ rC+ MR-} It poisons the ammo it fires. It greatly protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. 3 tomahawks a +0 trident (62, 13, D) 2 tomahawks (62, 16, D) the +5 long sword of the Sea {speed, +Inv} Attacks with this weapon are significantly faster. It lets you turn invisible. (62, 17, D) the +0 robe of Juneadil {rN+} It protects you from negative energy. (62, 22, D) a bolt (62, 26, D) an uncursed staff of poison (62, 27, D) a +0 lajatang of pain (62, 30, D) a bolt (62, 32, D) 3 bolts (62, 33, D) 2 bolts (62, 36, D) a book of Summonings (62, 37, D) a +4 short sword of draining (62, 39, D) a bolt (62, 42, D) a +0 trident (still there?) 3 bolts (still there?) (63, 0, D) a book of Alchemy (63, 11, D) a +0 trident (still there?) a bolt (still there?) (63, 16, D) the +8 chain mail "Tocein" {+Blink rC- Int+2 Slay+4} It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+4). It makes you vulnerable to cold. It lets you blink. (63, 17, D) a +0 scale mail of positive energy (63, 27, D) a lamp of fire (63, 36, D) a +0 trident (63, 37, D) the Volume of Flames and Poisoning Spells Type Level a - Sting Conjuration/Poison 1 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Ring of Flames Charms/Fire 7 d - Delayed Fireball Conjuration/Fire 7 (63, 41, D) a bolt (64, 16, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 leather armour (64, 17, D) an uncursed staff of poison (64, 22, D) 2 bolts (64, 23, D) 2 bolts (64, 26, D) the +7 halberd "Voarch" {freeze, rF+ rN+ Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from fire. It protects you from negative energy. (64, 27, D) a +2 chain mail of poison resistance (67, 0, D) a +2 spear of piercing (69, 36, D) a +7 rod of inaccuracy (13/13) (70, 8, D) a +0 robe of the Archmagi (70, 9, D) a bolt (still there?) 2 potions of haste (still there?) (70, 36, D) a +0 arbalest of freezing (70, 37, D) a book of Party Tricks (70, 42, D) 2 bolts (71, 8, D) a +2 scale mail of cold resistance (71, 13, D) 12 bolts (71, 16, D) the +3 mace "Vohux" {antimagic, rPois rF- rN+ Str+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+3). It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. (71, 17, D) a book of Party Tricks (71, 20, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 21, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 23, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 27, D) a +9 lightning rod (12/12) (71, 36, D) an uncursed ring of resist corrosion (71, 37, D) a fan of gales (72, 9, D) a +1 scale mail of fire resistance (72, 16, D) a +0 hand crossbow of flaming (72, 20, D) a +0 long sword (unseen) (72, 22, D) a +0 leather armour (unseen) (72, 26, D) a book of Necromancy (72, 27, D) an uncursed staff of conjuration (72, 36, D) the +3 ring mail of Parlour Games {rC+ Str+2} It affects your strength (+2). It protects you from cold. (72, 37, D) a box of beasts (72, 42, D) a bolt (72, 43, D) 4 bolts (73, 1, D) the ring "Illuar" {+Blink Str+3 Int+2 Stlth-} [ring of loudness] It affects your strength (+3). It affects your intelligence (+2). It lets you blink. It makes you less stealthy. a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence (73, 2, D) a +0 scythe of protection (still there?) 2 bolts (still there?) (73, 16, D) a +2 scale mail of cold resistance (73, 17, D) an uncursed amulet of guardian spirit (73, 26, D) the +3 ring mail "Voklerac" {rPois rF+ Stlth+} It protects you from fire. It protects you from poison. It makes you more stealthy. (73, 27, D) a book of Cantrips (73, 36, D) the +6 ring mail of the Equinox {rF+ SInv Stlth+} It protects you from fire. It lets you see invisible. It makes you more stealthy. (73, 37, D) the Collected Works on Gliding Good Luck Spells Type Level a - Swiftness Charms/Air 2 b - Song of Slaying Charms 2 c - Regeneration Charms/Necromancy 3 d - Ozocubu's Armour Charms/Ice 3 e - Static Discharge Conjuration/Air 3 (73, 41, D) a +0 trident (still there?) a bolt (still there?) (73, 42, D) 4 bolts (74, 3, D) a +0 robe