Dungeon Crawl Stone Soup version 0.35-a0-438-gd14a962eff (webtiles) character file. Game seed: 17379588047578409874 192525 TheNamelessOne the Eclecticist (level 18, -3/104 HPs) Began as a Poltergeist Alchemist on June 2, 2026. Was a High Priest of Jiyva. Slain by an emperor scorpion simulacrum (10 damage) ... on level 4 of the Spider Nest. The game lasted 01:29:11 (31579 turns). TheNamelessOne the Eclecticist (PoAl) Turns: 31579, Time: 01:29:12 Health: -3/104 AC: 17 Str: 8 XL: 18 Next: 24% Magic: 12/49 EV: 16 Int: 32 God: Jiyva [*****.] Gold: 1157 SH: 0 Dex: 10 Spells: 12/53 levels left rFire . . . (100%) y - +3 morningstar of Absolution {flame, rElec rCorr Int+4 Dex-5} rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +2 cloak rPois ∞ (0%) v - +0 cloak "Zeghehyb" {Int+3} rElec + (33%) o - +0 helmet {Light} rCorr + (50%) (no armour) SInv . (no armour) Will ++... (no armour) Stlth + b - amulet "Odoihir" {rPois rN+ Will+ RegenMP+ Str+4} HPRegen 1.81/turn l - +5 ring of evasion MPRegen 1.43/turn n - ring of magical power %: no passive effects @: flying, dangerously contaminated (up to 21 damage), glowing, trickster (+12 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 2, trickster, accursed }: 1/15 runes: slimy a: Cacophony (0%), Renounce Religion (0%), Oozemancy (1%), Slimify (2%) You were on level 4 of the Spider Nest. You worshipped Jiyva. Jiyva was extremely pleased with you. You visited 6 branches of the dungeon, and saw 34 of its levels. You collected 3532 gold pieces. You spent 2375 gold pieces at shops. Inventory: Hand Weapons e - the +5 quick blade of Eticyrak {elec, rElec Stlth+} (You found it on level 13 of the Dungeon) rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. g - the +6 sling of Lucinuink {flame, Str+3} (You found it on level 9 of the Dungeon) Str+3: It affects your strength (+3). It cannot be enchanted further. m - the +7 longbow of Foul Odours {drain, +Blink rC+ SInv} (You found it on level 5 of the Pits of Slime) +Blink: It lets you blink. rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. y - the +3 morningstar of Absolution (weapon) {flame, rElec rCorr Int+4 Dex-5} (You took it off a deep elf sorcerer on level 3 of the Elven Halls) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. Missiles j - 3 throwing nets Armour a - a +2 cloak (haunted) o - a +0 helmet of light (haunted) v - the +0 cloak "Zeghehyb" (haunted) {Int+3} (You found it on level 3 of the Elven Halls) Int+3: It affects your intelligence (+3). It cannot be enchanted further. w - a scarf of harm A - the +7 kite shield "Forget-Me-Not" {*Slow +Inv Int+4 SInv} (You took it off Xak'krixis on level 2 of the Spider Nest) *Slow: It may slow you when you take damage. +Inv: It lets you turn invisible. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. Magical Staves u - a staff of earth x - a staff of fire Jewellery b - the amulet "Odoihir" (worn) {rPois rN+ Will+ RegenMP+ Str+4} (You acquired it on level 11 of the Dungeon) [amulet of magic regeneration] rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. Str+4: It affects your strength (+4). c - a ring of see invisible d - a +4 ring of protection f - a +6 ring of dexterity h - a +6 ring of strength i - a ring of willpower k - a +6 ring of dexterity l - a +5 ring of evasion (worn) n - a ring of magical power (worn) p - a ring of protection from cold q - a ring of protection from fire r - the ring of Shadows {Umbra +Inv Stlth+} (You took it off a deep elf master archer on level 3 of the Elven Halls) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. s - an amulet of magic regeneration t - a ring of willpower z - a +6 ring of strength Wands p - a wand of polymorph (35) a - a wand of flame (75) e - a wand of paralysis (27) c - a wand of iceblast (11) f - a wand of mindburst (13) d - a wand of digging (3) b - a wand of quicksilver (10) Scrolls t - 3 scrolls of teleportation r - 2 scrolls of revelation p - 2 scrolls of poison g - a scroll of fog a - 2 scrolls of enchant armour w - 2 scrolls of enchant weapon f - 3 scrolls of fear s - a scroll of butterflies I - 3 scrolls of immolation N - 3 scrolls of noise Potions g - 3 potions of magic c - 7 potions of curing b - a potion of brilliance e - a potion of enlightenment h - 2 potions of haste i - 2 potions of invisibility o - a potion of attraction {unknown} p - 4 potions of moonshine {unknown} q - a potion of cancellation {unknown} L - a potion of lignification f - a potion of resistance {unknown} Miscellaneous g - a +0 box of beasts h - a +2 lightning rod (4/4) i - a +1 phantom mirror j - a +1 Gell's gravitambourine (inert) Skills: - Level 3.6 Fighting - Level 2.1 Dodging - Level 3.0 Stealth + Level 18.1 Spellcasting - Level 9.3 Conjurations - Level 11.6 Forgecraft + Level 9.4 Fire Magic + Level 2.0 Ice Magic - Level 12.8 Earth Magic - Level 9.0 Alchemy - Level 5.3 Evocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Irradiate Conj/Alch 36% 3d23 1% 5 b - Mercury Arrow Conj/Alch 100% 2d11 1% 2 c - Mephitic Cloud Conj/Alch/Air 62% N/A 1% 3 d - Olgreb's Toxic Radia Alch 72% N/A 1% 4 e - Sticky Flame Fire/Alch 73% 2d12 1% 4 f - Iskenderun's Battles Conj/Frge 77% 2d15 1% 4 g - Hellfire Mortar Fire/Erth/Frge 39% 4d13 11% 7 h - Starburst Conj/Fire 37% 6d11 4% 6 i - Permafrost Eruption Ice/Erth 33% 2x4d7 10% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 100% 1d8 0% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Freeze Ice 100% 1d10 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Soul Splinter Necr 100% N/A 1% 1 Jinxbite Hex 58% 2d3 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Scorch Fire 100% 2d9 1% 2 Searing Ray Conj 100% 2d8 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Hailstorm Conj/Ice 60% 3d11 1% 3 Brom's Barrelling Bould Conj/Erth 79% 2d11 1% 4 Forge Lightning Spire Air/Frge 60% 3d9 1% 4 Ignite Poison Fire/Alch 73% N/A 1% 4 Leda's Liquefaction Alch/Erth 39% N/A 1% 4 Summon Seismosaurus Egg Summ/Erth 63% N/A 1% 4 Alistair's Intoxication Alch 48% N/A 1% 5 Summon Ice Beast Ice/Summ 35% N/A 2% 3 Fugue of the Fallen Necr 29% N/A 4% 3 Gloom Hex/Necr 58% N/A 4% 3 Sigil of Binding Hex 29% N/A 4% 3 Swiftness Air 29% N/A 4% 3 Tukima's Dance Hex 29% N/A 4% 3 Arcjolt Conj/Air 28% 1d38 5% 5 Freezing Cloud Conj/Ice/Air 26% 6-21 8% 5 Airstrike Air 14% 2d(3-19) 13% 4 Eringya's Surprising Cr Summ 29% N/A 13% 4 Martyr's Knell Necr/Summ 29% N/A 13% 4 Passage of Golubria Tloc 29% N/A 13% 4 Vhi's Electric Charge Tloc/Air 58% N/A 13% 4 Summon Mana Viper Hex/Summ 29% N/A 36% 5 Death Channel Necr 14% N/A 90% 6 Sphinx Sisters Hex/Summ 14% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:6 Lair (5/5) D:11 Swamp (0/4) Lair:2 Spider (4/4) Lair:3 Slime (5/5) Lair:4 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Fedhas Nemelex Xobeh Okawaru Qazlal Ru Yredelemnul Jiyva Lugonu Shops: D:2 * D:5 ? D:6 * D:7 (= D:11 ((( D:13 ! Orc:2 (*=? Elf:1 :? Elf:2 :[ Elf:3 [: Portals: Abyss: D:3 Pandemonium: Orc:2 Annotations: D:11 1 runed translucent door D:14 1 runed translucent door Slime:5 Royal Jelly Elf:2 3 runed translucent doors Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination and unleash them. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History You kill the tarantella! The bolt of fire hits the wolf spider simulacrum!! The wolf spider simulacrum melts! The wolf spider simulacrum vaporises! You hear a sizzling sound! A freezing mist starts to gather... You encounter a culicivora simulacrum. Your Ice Magic skill increases to level 2! Casting: Starburst (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Starburst (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of fire hits the culicivora simulacrum!!! The culicivora simulacrum melts! The culicivora simulacrum vaporises! You hear a sizzling sound! Casting: Starburst (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Starburst (dangerous; 4% risk of failure) Press: ? - help, Dir - look around, f - activate The bolt of fire hits the jumping spider simulacrum!!! The jumping spider simulacrum melts! The jumping spider simulacrum vaporises! You hear a sizzling sound! Casting: Starburst (dangerous; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sticky Flame (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an emperor scorpion simulacrum (unrewarding, haloed) The sticky flame hits the emperor scorpion simulacrum. The emperor scorpion simulacrum melts! The emperor scorpion simulacrum is lightly damaged. The emperor scorpion simulacrum is covered in liquid fire! The emperor scorpion simulacrum burns! The emperor scorpion simulacrum hits you! * * * LOW HITPOINT WARNING * * * The emperor scorpion simulacrum freezes you! You resist. You die... Jiyva sends a jelly to digest your remains. ## ##.###...# # ##.###.