Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 2823131747401629430 36 TheBloodborn the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on May 6, 2025. Slain by Terence ... wielding a +5 hand axe of draining (13 damage) ... on level 2 of the Dungeon. The game lasted 00:03:21 (1028 turns). TheBloodborn the Magician (Djinni Conjurer) Turns: 1028, Time: 00:03:21 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 57% Gold: 43 EV: 26 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . b - amulet of the acrobat Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: acrobat, infuse magic (-1 HP) @: acrobatic, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Missiles d - 2 poisoned darts Armour a - a +0 robe (worn) Jewellery b - an amulet of the acrobat (worn) Scrolls e - a scroll of teleportation {unknown} Potions c - a potion of haste {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations - Level 4.1 Hexes - Level 4.1 Summonings - Level 4.1 Necromancy - Level 4.1 Translocations - Level 4.1 Forgecraft - Level 4.1 Fire Magic - Level 4.1 Ice Magic - Level 4.1 Air Magic - Level 4.1 Earth Magic - Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Kinetic Grapnel Frge 84% 1d7 2% 1 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 z - Fulminant Prism Conj/Alch 10% 3d9 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You see here an adder corpse. There is a stone staircase leading down here. Found a leather armour. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The magic dart hits the rat. You kill the rat! Found a stone staircase leading down. e - a scroll labelled HUCRY KIAFEUDGH Terence the Veteran comes into view. He is wielding a +5 hand axe of draining. Terence shouts! Terence is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +5 hand axe of draining and wearing a +0 chain mail (84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. Terence hits you with a +5 hand axe of draining! The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence completely misses you. The searing ray hits Terence! Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +5 hand axe of draining! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #.####.# #.# #.# ##>####.# #.#..##.## ##.#.##... ## ###.##### .. #.# #.######### #.##### #.@@......# #...... #########.# #..#### #.# #..# #.# #..# ##########.####..#### ..................... .########..##.#.##### #.....#...# #...#####.# You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) An endoplasm (D:2) 2 giant cockroaches 4 hobgoblins (D:1) 8 jackals (D:1) A quokka (D:1) A ball python (D:1) 3 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TheBloodborn the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | TheBloodborn set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 161 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 172 | D:1 | HP: 1/21 [giant cockroach (2)] 289 | D:1 | You are sucked into a shaft and drop 1 floor! 348 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 348 | D:1 | Learned a level 1 spell: Kinetic Grapnel 1024 | D:2 | Noticed Terence 1028 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pockets_within_ring, layout_basic D:2: layout_loops_ring, basic_altar, uniq_terence, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 37 Searing Ray || 5 Armour: Robe || 6 Dodge: Dodged || 9