Tesnorth the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour (7, 6, D) 4 scrolls of amnesia (10, 4, D) a disc of storms (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (61, 0, D) a disc of storms (61, 4, D) a +0 long sword an elf skeleton (61, 5, D) a +0 dagger a +0 leather armour an elf skeleton (61, 8, D) a +0 trident (62, 1, D) a box of beasts (62, 4, D) a cursed -3 short sword (62, 8, D) an uncursed ring of resist corrosion (62, 9, D) the Catalogue of Supportive Good Luck Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Shadow Creatures Summoning 6 d - Spellforged Servitor Conjuration/Summoning 7 Trog disapproves of the use of such an item. (62, 12, D) a tomahawk (62, 13, D) a tomahawk (67, 1, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +7 Singing Sword the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +2 great sword of Eternal Vigilance {pain, SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you see invisible. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It may re-curse itself when equipped. It has a curse placed upon it. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +14 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +6 shillelagh "Devastator" {shatter} the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). (69, 0, D) an uncursed staff of cold (70, 4, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (75, 1, D) an uncursed ring of flight