Dungeon Crawl Stone Soup version 0.35-a0-807-g1be8eec9ce (webtiles) character file. Game seed: 15731718208532168839 551 TCC the Tinkerer (level 7, 27/53 HPs) Began as a Black Draconian Forgewright on Aug 1, 2026. Quit the game on level 5 of the Dungeon. The game lasted 00:05:45 (3685 turns). TCC the Tinkerer (Black Draconian Forgewright) Turns: 3685, Time: 00:05:45 Health: 27/53 AC: 6 Str: 13 XL: 7 Next: 7% Magic: 12/19 EV: 11 Int: 17 God: Gold: 153 SH: 0 Dex: 9 Spells: 3/13 levels left rFire + + . (33%) b - +1 whip (freeze) rCold + . . (50%) (no offhand) rNeg + . . (50%) (helmet unavailable) rPois . (100%) (cloak unavailable) rElec + (33%) (gloves unavailable) rCorr . (100%) (boots unavailable) SInv . (no amulet) Will ..... d - ring of positive energy Stlth ++ (no ring) HPRegen 0.28/turn c - quill talisman of Zewiy {*Slow rF++ rC+ MP+7} MPRegen 0.16/turn %: slow self (1%) @: quill-form A: quills, galvanic breath, AC +6, unfitting armour, electricity resistance, cold-blooded, armoured tail 1 a: Galvanic Breath (5%) You were on level 5 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 153 gold pieces. Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You can breathe arcing electricity. Your glossy black scales are hard. (AC +6) You cannot fit into any form of body armour or wear helmets. You are resistant to electric shocks. (rElec) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Skills: + Level 1.9 Fighting + Level 3.5 Dodging - Level 1.7 Stealth + Level 3.6 Spellcasting * Level 6.4 Forgecraft + Level 2.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 96% 1d7 1% 1 b - Construct Spike Laun Frge 48% 2d5 1% 2 c - Launch Clockwork Bee Frge 24% N/A 3% 3 d - Forge Lightning Spir Air/Frge 17% 3d4 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 12% 2x1d4 17% 1 Forge Blazeheart Golem Fire/Frge 13% N/A 41% 4 Inventory: Hand Weapons a - a +0 hammer b - a +1 whip of freezing (weapon) Missiles g - 2 throwing nets {=f} Armour e - a +0 pair of gloves of hurling f - a +0 pair of gloves Jewellery d - a ring of positive energy (worn) Talismans c - the quill talisman of Zewiy (worn) {*Slow rF++ rC+ MP+7} (You found it on level 1 of the Dungeon) [quill talisman] *Slow: It may slow you when you take damage. rF++: It greatly protects you from fire. rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). Wands a - a wand of flame (4) Scrolls t - 3 scrolls of teleportation {@r2} w - a scroll of enchant weapon h - a scroll of poison {unknown} j - a scroll of amnesia {unknown} k - a scroll of immolation {unknown} N - a scroll of noise W - a scroll of brand weapon c - a scroll of fear {unknown} Potions g - 2 potions of magic f - 2 potions of attraction {unknown} n - a potion of invisibility {unknown} o - 3 potions of curing {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Cheibriados # ... #...$####### +......@y<.# #....##.##.# ### #.# #.# #.# #.# #.# #.# You could see a friendly clockwork bee (minion). Message History You start resting. Your clockwork bee winds down and falls to the ground. You start resting. Your dormant clockwork bee falls apart. Magic restored. HP restored. Found a stone staircase leading up. There is a stone staircase leading up here. You climb upwards. You encounter a water moccasin. There is a stone staircase leading down here. Unknown command. Unknown command. You climb downwards. There is a stone staircase leading up here. Found 5 javelins. You open the door. Found a leather armour and a glaive. Found 12 gold pieces. There is an open door here. You see here a +0 leather armour. You now have 153 gold pieces (gained 12). Found a stone staircase leading up. Found a scroll of teleportation. t - 3 scrolls of teleportation {@r2} (gained 1) There is a stone staircase leading up here. You climb upwards. You encounter an ice beast. Found 16 gold pieces. Found an escape hatch in the ceiling. There is a stone staircase leading down here. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: an ice beast (asleep) You miscast Launch Clockwork Bee. Nothing appears to happen. Aiming: Launch Clockwork Bee (dangerous; 3% risk of failure) Press: ? - help, Dir - move target Aim: an ice beast You lock target on the ice beast and prepare to deploy your bee. (Press . to continue winding your bee.) You continue winding your clockwork bee... The ice beast hits you but does no damage. You continue winding your clockwork bee... The ice beast barely misses you. With a metallic buzz, your clockwork bee launches itself at the ice beast. The ice beast completely misses you. Your clockwork bee barely misses the ice beast. You shape a spike launcher from a nearby wall. Your clockwork bee stings the ice beast. The ice beast completely misses you. You hit the ice beast. The ice beast is moderately wounded. The rocky spike skewers the ice beast but does no damage. The ice beast is moderately wounded. The rocky spike skewers the ice beast but does no damage. The ice beast is moderately wounded. Your clockwork bee stings the ice beast! Your clockwork bee closely misses the ice beast. The ice beast hits you but does no damage. You closely miss the ice beast. The ice beast is heavily wounded. The rocky spike skewers the ice beast. The ice beast is severely wounded. Your clockwork bee stings the ice beast but does no damage. The ice beast hits you. The ice beast freezes you. You resist. You barely miss the ice beast. The ice beast is severely wounded. The rocky spike skewers the ice beast but does no damage. The ice beast is severely wounded. Your clockwork bee stings the ice beast but does no damage. Your clockwork bee winds down and falls to the ground. The ice beast barely misses you. Your magical contamination has completely faded away. You closely miss the ice beast. The ice beast is heavily wounded. The rocky spike misses the ice beast. The ice beast hits you but does no damage. You closely miss the ice beast. The ice beast is heavily wounded. The rocky spike skewers the ice beast. The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you! You resist. You closely miss the ice beast. The ice beast is severely wounded. The rocky spike skewers the ice beast but does no damage. The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you. You resist. You wind your clockwork bee back up and it locks its sights upon the ice beast! The rocky spike skewers the ice beast. The ice beast is almost dead. Your clockwork bee closely misses the ice beast. The ice beast barely misses you. Your clockwork bee stings the ice beast! The ice beast dies! You have reached level 7! Your scales start taking on a glossy black colour. You learn Air Magic much quicker. Your Air Magic skill increases to level 2! You learn Earth Magic much slower. You can breathe arcing electricity. You feel insulated. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 2 3 | 3.5 Spellcasting | 3 | 3.6 Forgecraft | 5 6 | 6.4 Fighting | 1 | 1.9 Air Magic | 2 | 2.0 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 28 | 29 | || 57 Melee: Mace | 6 | | || 6 Tailslap | 6 | | || 6 Whip | 22 | 29 | || 51 Cast: Kinetic Grapnel | 39 | 26 | || 65 Construct Spike L | 6 | 5 | || 11 Launch Clockwork | 4 | 5 | || 9 Read: Identify | | 4 | || 4 Armour: None | 51 | 39 | || 90 Dodge: Dodged | 40 | 32 | || 72 Form: Quill | 1 | | || 1 Levels and vault maps discovered: D:1: minmay_arrival_up_and_down, layout_basic D:2: layout_basic, uniq_sigmund D:3: layout_loops_cross, chei_slow_surprise D:4: layout_basic, jmf_multi_god_temple, minmay_temple_entry_drinking_statues D:5: layout_basic, mainiacjoe_overflow_catch_the_wave D:6: layout_loops_corners, minmay_ogre_servants, uniq_grinder D:7: layout_basic, bloody_makhleb, grunt_ministairs_12, grunt_decor_one_mirror, uniq_blorkula_the_orcula, uniq_sprozz Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | TCC the Draconian Forgewright began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 227 | D:1 | Identified the quill talisman of Zewiy {*Slow rF++ rC+ | MP+7} 624 | D:1 | Reached skill level 2 in Dodging 624 | D:1 | Reached XP level 2. HP: 18/20 MP: 5/5 1091 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1288 | D:2 | Encountered Sigmund 1605 | D:2 | It's so over! 6/20 1694 | D:3 | We're so back! 1710 | D:3 | Reached XP level 3. HP: 26/26 MP: 6/6 1716 | D:3 | Learned a level 3 spell: Launch Clockwork Bee 1979 | D:2 | It's so over! 7/26 1980 | D:2 | Killed Sigmund 1981 | D:2 | Reached skill level 3 in Dodging 1981 | D:2 | Reached skill level 3 in Spellcasting 1981 | D:2 | Reached skill level 5 in Forgecraft 1981 | D:2 | Reached XP level 4. HP: 10/33 MP: 5/8 1981 | D:2 | Reached XP level 5. HP: 12/38 MP: 5/9 2081 | D:2 | We're so back! 2086 | D:2 | Learned a level 4 spell: Forge Lightning Spire 3156 | D:3 | Found a snail-covered altar of Cheibriados. 3233 | D:3 | Reached XP level 6. HP: 43/46 MP: 10/10 3375 | D:4 | You fall into a shaft and drop 3 floors! 3392 | D:7 | Encountered a vampire mosquito 3400 | D:7 | Killed a vampire mosquito 3401 | D:7 | Reached skill level 1 in Fighting 3401 | D:7 | Reached skill level 6 in Forgecraft 3401 | D:7 | Reached skill level 1 in Air Magic 3470 | D:7 | Encountered a vampire mosquito 3470 | D:7 | Encountered a vampire mosquito 3589 | D:5 | Entered Level 5 of the Dungeon 3589 | D:5 | Encountered a water moccasin 3685 | D:5 | Your scales start taking on a glossy black colour. 3685 | D:5 | Reached skill level 2 in Air Magic 3685 | D:5 | Reached XP level 7. HP: 27/53 MP: 12/12 3685 | D:5 | Gained mutation: You are resistant to electric shocks. | (rElec) [Black Draconian growth] 3685 | D:5 | Quit the game Vanquished Creatures Sigmund (D:2) A vampire mosquito (D:7) A bombardier beetle (D:3) A hound (D:3) An adder (D:6) A ribbon worm (D:3) 3 dart slugs An orc (D:3) 3 endoplasms 7 hobgoblins 3 quokkas 4 ball pythons 6 bats 2 frilled lizards 5 goblins 9 kobolds 2 rats (D:2) 51 creatures vanquished. Vanquished Creatures (collateral kills) An ice beast (D:5) A sleepcap (D:6) 3 adders A bat (D:2) 6 creatures vanquished. Grand Total: 57 creatures vanquished Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3698 | 3512 | 186 | 498 | 2261 | 7 | 528.3 | Dungeon | 3698 | 3512 | 186 | 498 | 2261 | 7 | 528.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1168 daAuts D:2: 1148 daAuts D:3: 974 daAuts D:6: 192 daAuts D:7: 98 daAuts D:4: 94 daAuts D:5: 22 daAuts Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 508 | 280 | 35.5 | 55 | 2 | 3.5 +---------+---------+-------+---------+---------+------- D:1 | 17 | 0 | 0.0 | 14 | 0 | 0.0 D:2 | 32 | 234 | 88.0 | 14 | 1 | 6.7 D:3 | 88 | 46 | 34.3 | 21 | 1 | 4.5 D:4 | 13 | 0 | 0.0 | 2 | 0 | 0.0 D:5 | 130 | 0 | 0.0 | 1 | 0 | 0.0 D:6 | 49 | 0 | 0.0 | 2 | 0 | 0.0 D:7 | 179 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 112.6 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 112.6 +-------+-------+-------+-------+-------+----------------------