Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 14065439714375289641 22 Subbak the Conjurer (level 2, -1/16 HPs) Began as a Tengu Conjurer on Feb 19, 2026. Killed from afar by Terence (8 damage) ... with a rupture ... on level 2 of the Dungeon. The game lasted 00:03:00 (1450 turns). Subbak the Conjurer (Tengu Conjurer) Turns: 1450, Time: 00:03:01 Health: -1/16 AC: 2 Str: 7 XL: 2 Next: 91% Magic: 0/6 EV: 26 Int: 18 God: Gold: 32 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . (100%) a - staff of conjuration rCold . . . (100%) d - orb {Pyromania} rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - amulet of dissipation Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.10/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Armour c - a +0 robe (worn) d - an orb of pyromania (worn) Magical Staves a - a staff of conjuration (weapon) Jewellery b - an amulet of dissipation (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of identify {unknown} h - a scroll of fear {unknown} k - a scroll of teleportation {unknown} Potions g - a potion of magic d - a potion of enlightenment {unknown} f - a potion of attraction {unknown} j - a potion of heal wounds {unknown} l - a potion of might {unknown} n - a potion of haste {unknown} Skills: + Level 0.8 Fighting + Level 0.5 Staves + Level 2.5 Dodging - Level 2.0 Stealth + Level 2.1 Spellcasting * Level 5.6 Conjurations * Level 0.3 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 4% 1d4 19% 1 Fulminant Prism Conj/Alch 9% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The searing ray hits Terence. Terence is heavily wounded. Without enough magic to sustain it, your Searing Ray dissipates. Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You hit Terence. Terence is heavily wounded. Terence barely misses you. You closely miss Terence. Your kick misses Terence. You peck Terence. Terence is severely wounded. Terence completely misses you. You hit Terence. You peck Terence. Terence is almost dead. Terence hits you with a +0 mace. You closely miss Terence. Your peck misses Terence. Terence is almost dead. Terence barely misses you. You barely miss Terence. You claw Terence, but do no damage. Terence is almost dead. Terence barely misses you. You hit Terence but do no damage. Your kick misses Terence. You peck Terence, but do no damage. Terence is almost dead. Terence barely misses you. Terence completely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace, wearing a +0 chain mail and carrying a wand of warping (almost dead, 100% to hit) You feel a surge of power! The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 mace! Ouch! That really hurt! Terence zaps a wand. Space twists violently! The rupture engulfs you! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." ####### ##.....## ##.......## #.........# #.........# #.........# #.........# #....@....# #####.........# ##..<#....@....### #................# #...............#.. #...............# # #..............## ##...........>... ##..........###.# You could see Terence. Vanquished Creatures A dart slug (D:1) 3 hobgoblins (D:1) A quokka (D:2) 3 ball pythons 5 bats An endoplasm (D:1) 7 frilled lizards (D:1) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Subbak the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 316 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/6 319 | D:1 | Learned a level 2 spell: Searing Ray 1281 | D:2 | Encountered Terence 1450 | D:2 | Killed from afar by Terence Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_basic, serial_curves, eino_curves_04, eino_curves_03, minmay_lizard_pond D:2: layout_rooms, uniq_terence Action || total ---------------------------++------- Attack: Normal || 11 Melee: Unarmed || 2 Kick || 3 Staff || 9 Peck || 3 Cast: Magic Dart || 40 Searing Ray || 1 Stab: Sleeping || 1 Armour: Robe || 6 Dodge: Dodged || 11