Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 3021880632816149621 53 Subbak the Conjurer (level 3, -4/20 HPs) Began as a Tengu Conjurer on Feb 19, 2026. Slain by an ice beast (6 damage) ... on level 3 of the Dungeon. The game lasted 00:05:16 (2293 turns). Subbak the Conjurer (Tengu Conjurer) Turns: 2293, Time: 00:05:17 Health: -4/20 AC: 2 Str: 7 XL: 3 Next: 89% Magic: 0/7 EV: 26 Int: 26 God: Gold: 176 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (100%) a - +1 dagger (protect) rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.10/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 176 gold pieces. Inventory: Hand Weapons a - a +1 dagger of protection (weapon) Armour c - a +0 robe (worn) Jewellery b - a +6 ring of intelligence (worn) Wands a - a wand of flame (25) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of summoning {unknown} h - a scroll of enchant weapon {unknown} j - 2 scrolls of revelation {unknown} Potions d - a potion of moonshine {unknown} f - a potion of heal wounds {unknown} k - a potion of curing {unknown} Skills: + Level 1.2 Fighting + Level 0.3 Short Blades + Level 2.7 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting * Level 6.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 10% 1 Swiftness Air 3% N/A 30% 3 Vampiric Draining Necr 3% 2d6 30% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Eringya's Surprising Cr Summ 3% N/A 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! Found a stone staircase leading down. k - a sedimented emerald potion You encounter an ice beast. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (81% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast but does no damage. (Press . to maintain the ray.) The searing ray hits the ice beast! The ice beast is moderately wounded. The ice beast closely misses you. The searing ray hits the ice beast but does no damage. The ice beast is moderately wounded. The ice beast barely misses you. The searing ray hits the ice beast. The ice beast is heavily wounded. You finish channelling your searing ray. The ice beast completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (heavily wounded, 81% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is heavily wounded. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you. You die... . #........ ...###.#..#.## ... ......))..# #.# ######.##.# #.# ...#......# #.# ...#.#.##.# #.# .......#..# #.# ....[.....# #Y# ........#.# ##@# ...#...##.#####..# ...#.............# ...#...##.#####.## ####...##.# #.# ....<..##.# #.# ###.#..##.# #.# # #.#..##.# #.# # #.#.###.# #.# You could see an ice beast. Vanquished Creatures An adder (D:3) 4 orcs (D:3) 3 endoplasms 7 hobgoblins 4 jackals (D:1) A quokka (D:1) 7 ball pythons 4 bats 3 frilled lizards 2 goblins 6 kobolds 3 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Subbak the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 130 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/6 133 | D:1 | Learned a level 2 spell: Searing Ray 918 | D:1 | Reached XP level 3. HP: 20/20 MP: 4/7 1515 | D:2 | Reached skill level 1 in Fighting 2153 | D:3 | Reached skill level 6 in Conjurations 2285 | D:3 | Encountered an ice beast 2293 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_crescent, layout_basic D:2: layout_loops_corners, grunt_decor_one_mirror, chequers_jeans, dreamdust_wishing_well D:3: layout_basic, lemuel_coloured_pillars_altar, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.2 Conjurations | 6 | 6.0 Short Blades | | 0.3 Dodging | | 2.7 Stealth | | 2.0 Spellcasting | | 2.4 Action || total ---------------------------++------- Attack: Normal || 24 Melee: Unarmed || 6 Peck || 2 Kick || 1 Dagger || 18 Cast: Magic Dart || 68 Searing Ray || 2 Drink: Magic || 1 Stab: Sleeping || 2 Armour: Robe || 20 Dodge: Dodged || 31