Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 11486744830865244977 397571 Subbak the Portalist (level 22, -17/115 HPs) Began as a Spriggan Warper on Feb 6, 2026. Was the Champion of Ru. Killed from afar by a titan (35 damage) ... with a bolt of lightning ... on level 5 of the Vaults on Feb 7, 2026. The game lasted 05:23:57 (59595 turns). Subbak the Portalist (Spriggan Warper) Turns: 59595, Time: 05:23:58 Health: -17/115 AC: 7 Str: 4 XL: 22 Next: 21% Magic: 24/37 EV: 38 Int: 35 God: Ru [******] Gold: 281 SH: 0 Dex: 27 Spells: 6/50 levels left rFire + . . (50%) a - +9 quick blade (devious) rCold + + . (33%) J - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + + . (20%) T - +2 robe {rC+ rF+} rPois . (100%) F - +2 hat {Int+3} rElec . (100%) C - +2 hat of Spring {rN+ Dex+3} rCorr . (100%) I - scarf {Repulsion} SInv + G - amulet of Monerr {Acrobat Int+3} Will +++.. P - ring "Enoruzu" {rC+ Int+2 Dex+4} Stlth ++++ x - +6 ring of dexterity HPRegen 0.39/turn y - blade talisman of the Stallion {Will+ Slay+3} MPRegen 0.25/turn %: inaccuracy (-5), repel missiles, acrobat @: brilliant, exhausted, about to teleport, blade-form, forested, overwhelmed with horror, hasted, studying Alchemy, very quick A: blade aux, blade parry, blade armour, very small, no large weapons, unfitting armour, see invisible, clumsy 1, speed 3, low MP 1, weak 1, no potion heal 1, renounce potions, cowardly, weak-willed 1, missing an eye, MP-powered wands }: 2/15 runes: barnacled, gossamer a: Renounce Religion (0%), Draw Out Power (0%), Power Leap (0%), Apocalypse (0%) You were on level 5 of the Vaults. You worshipped Ru. Ru was exalted by your worship. You had blades growing out of your body. You visited 8 branches of the dungeon, and saw 39 of its levels. You also visited: Sewer, Bailey, Gauntlet and Ice Cave. You collected 4669 gold pieces. You spent 4388 gold pieces at shops. Inventory: Hand Weapons a - a +9 devious quick blade (weapon) R - a +6 quick blade of distortion S - the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} (You found it on level 3 of the Elven Halls) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. Missiles c - 3 darts of disjunction d - 13 poisoned darts f - 50 boomerangs (quivered) g - 11 datura-tipped darts l - 11 atropa-tipped darts r - 2 curare-tipped darts M - 2 throwing nets Armour i - a +2 cloak of air j - an orb of glass k - a +2 robe of willpower m - an orb of stardust o - a +0 troll leather armour t - +0 acid dragon scales z - an orb of guile C - the +2 hat of Spring (worn) {rN+ Dex+3} (You acquired it on level 1 of the Orcish Mines) rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. E - an orb of energy F - a +2 hat of intelligence (worn) I - a scarf of repulsion (worn) J - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You bought it in a shop on level 2 of the Orcish Mines) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). T - a +2 robe of resistance (worn) Jewellery b - an amulet of guardian spirit e - an amulet of chemistry n - a ring of resist corrosion p - a ring of protection from fire q - a ring of magical power s - a ring of protection from fire u - a ring of protection from cold w - a ring of magical power x - a +6 ring of dexterity (worn) A - a +4 ring of slaying B - a ring of protection from cold D - a ring of poison resistance G - the amulet of Monerr (worn) {Acrobat Int+3} (You found it on level 14 of the Dungeon) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Int+3: It affects your intelligence (+3). H - a ring of willpower K - a +4 ring of slaying L - an amulet of reflection O - a +4 ring of protection P - the ring "Enoruzu" (worn) {rC+ Int+2 Dex+4} (You found it on level 4 of the Shoals) [ring of protection from cold] rC+: It protects you from cold. Int+2: It affects your intelligence (+2). Dex+4: It affects your dexterity (+4). Q - a +6 ring of dexterity Talismans h - the quill talisman of Kotoaqax {rF++ rC- Dex+2} (You found it on level 3 of the Dungeon) [quill talisman] rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). v - the blade talisman of the Kitsune {rC+ Dex+3} (You found it on level 3 of the Elven Halls) [blade talisman] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). y - the blade talisman of the Stallion (worn) {Will+ Slay+3} (You found it on level 2 of the Vaults) [blade talisman] Will+: It increases your willpower. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). N - a granite talisman Wands c - a wand of warping (41) a - a wand of flame (80) b - a wand of acid (18) p - a wand of polymorph (13) e - a wand of charming (38) f - a wand of mindburst (22) Scrolls x - 3 scrolls of amnesia g - 7 scrolls of fog S - 6 scrolls of silence f - 6 scrolls of fear V - 4 scrolls of vulnerability t - 6 scrolls of teleportation p - 7 scrolls of poison r - 6 scrolls of revelation a - 4 scrolls of enchant armour I - 11 scrolls of immolation T - 3 scrolls of torment W - 5 scrolls of brand weapon s - a scroll of summoning b - 4 scrolls of blinking Potions A - 5 potions of attraction b - 3 potions of brilliance e - 5 potions of enlightenment w - 3 potions of heal wounds C - 4 potions of cancellation m - 6 potions of might r - 4 potions of resistance M - 6 potions of mutation i - 5 potions of invisibility h - 4 potions of haste c - 13 potions of curing L - 2 potions of lignification g - a potion of magic a - 4 potions of ambrosia Miscellaneous g - a +1 sack of spiders h - a +3 phial of floods i - a +1 lightning rod (4/4) j - a +0 phantom mirror Skills: + Level 12.0 Fighting + Level 20.4 Short Blades - Level 6.0 Throwing + Level 17.7 Dodging - Level 6.0 Stealth + Level 14.6 Spellcasting + Level 11.0 Hexes - Level 10.0 Summonings * Level 24.1 Translocations - Level 15.0 Evocations + Level 17.5 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Blink Tloc 100% N/A 0% 2 b - Lesser Beckoning Tloc 100% N/A 0% 2 c - Maxwell's Portable P Tloc 60% (3-9)d6 0% 3 d - Teleport Other Tloc 60% N/A 0% 3 e - Apportation Tloc 100% N/A 0% 1 f - Gell's Gavotte Tloc 30% 2d(25-37) 0% 6 g - Summon Forest Summ/Tloc 24% N/A 1% 5 h - Volatile Blastmotes Fire/Tloc 74% 2d16 1% 3 i - Summon Mana Viper Hex/Summ 33% N/A 1% 5 j - Passage of Golubria Tloc 60% N/A 0% 4 k - Cause Fear Hex 17% N/A 1% 4 l - Dispersal Tloc 30% N/A 0% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 32% 1d4 1% 1 Poisonous Vapours Alch/Air 32% 1d2 1% 1 Soul Splinter Necr 32% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Canine Familiar Summ 32% N/A 1% 3 Confusing Touch Hex 35% N/A 1% 3 Eringya's Surprising Cr Summ 32% N/A 1% 4 Iskenderun's Mystic Bla Conj/Tloc 37% 2d9 (+2d4 1% 4 Martyr's Knell Necr/Summ 20% N/A 1% 4 Summon Seismosaurus Egg Summ/Erth 20% N/A 1% 4 Vhi's Electric Charge Tloc/Air 74% N/A 1% 4 Construct Spike Launche Frge 16% 2d3 2% 2 Mercury Arrow Conj/Alch 16% 2d6 2% 2 Scorch Fire 16% 2d5 2% 2 Static Discharge Conj/Air 16% 3-4/arc 2% 2 Sublimation of Blood Necr 8% N/A 2% 2 Frozen Ramparts Ice 16% 1d3 4% 3 Fugue of the Fallen Necr 8% N/A 4% 3 Hailstorm Conj/Ice 8% 3d5 4% 3 Launch Clockwork Bee Frge 8% N/A 4% 3 Ozocubu's Armour Ice 8% N/A 4% 3 Swiftness Air 8% N/A 4% 3 Awaken Armour Erth/Frge 16% N/A 16% 4 Flame Wave Conj/Fire 8% 2d5 16% 4 Ignite Poison Fire/Alch 8% N/A 16% 4 Leda's Liquefaction Alch/Erth 4% N/A 16% 4 Olgreb's Toxic Radiance Alch 8% N/A 16% 4 Rending Blade Conj/Frge 8% 2d(6+1*) 16% 4 Alistair's Walking Alem Alch/Frge 8% N/A 38% 5 Arcjolt Conj/Air 4% 1d14 38% 5 Detonation Catalyst Fire/Alch 8% 1d1 38% 5 Fireball Conj/Fire 4% 3d4 38% 5 Irradiate Conj/Alch 4% 3d13 38% 5 Lee's Rapid Deconstruct Erth 4% 3d5* 38% 5 Bombard Conj/Erth 4% 9d2 93% 6 Forge Monarch Bomb Fire/Frge 4% 4d6 93% 6 Forge Phalanx Beetle Frge 4% N/A 93% 6 Starburst Conj/Fire 4% 6d3 93% 6 Enfeeble Hex 17% N/A 14% 7 Summon Hydra Summ 16% N/A 22% 7 Haunt Necr/Summ 10% N/A 86% 7 Hellfire Mortar Fire/Erth/Frge 4% 4d5 100% 7 Orb of Destruction Conj 4% 9d5 100% 7 Borgnjor's Revivificati Necr 4% N/A 100% 8 Death's Door Necr 4% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (5/5) D:11 Shoals (4/4) Lair:2 Spider (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (0/4) D:15 Sewer (visited) Bailey (visited) IceCv (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Lugonu Shops: D:2 ? D:3 ( D:4 ( D:9 * Orc:2 ([(= Elf:1 (: Elf:2 :( Shoals:1 ? Shoals:2 = Vaults:2 :( Portals: Abyss: Lair:5 Annotations: D:10 sppoky scary skeleton warriors Lair:1 exclusion: oklob plant Vaults:5 Jory Innate Abilities, Weirdness & Mutations You have blades growing out of your body. You can perform multiple auxiliary attacks with your blades. You gain SH while attacking, based on your slaying. Your body armour is much less effective at protecting you. You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute vision. (SInv) You are clumsy. (Dex -3) You move with supernatural speed. (Speed+++) Your magical capacity is low. (-10% MP) You are weak. (Str -3) Potions are less effective at restoring your health. You refuse to drink potions in combat unless seriously injured. Your cowardice makes you less effective in combat with threatening foes. You are slightly weak-willed. (Will-) You are missing an eye, making it more difficult to aim. You expend magic power (3 MP) to strengthen your wands. Message History The vault warden is almost dead. The undying armoury is severely damaged. A tree reaches out and hits the vault warden! A root smacks the undying armoury from below! The deep troll earth mage is waved at by a branch. The frost giant is hit by a branch! The undying armoury completely misses you. x2 The undying armoury hits you! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. A root smacks the vault warden from below! A root smacks the undying armoury from below! A root smacks the deep troll earth mage from below! The deep troll earth mage dies! A tree reaches out and hits the frost giant! The frost giant begins to cast a spell, but is stunned by your conviction! The ironbound preserver mumbles some strange words. The ironbound preserver begins to accept its allies' injuries. The ironbound preserver mumbles some strange words. The ironbound preserver is healed somewhat. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt hits you!!! * * * LOW HITPOINT WARNING * * * The shadow dragon bites you! * * * LOW HITPOINT WARNING * * * You partially resist. You feel drained. The shadow dragon closely misses you. The shadow dragon misses you. You encounter a titan. Your dryad hits the shadow dragon. You hear a deafening roar! You hear a shout! Monsters! Monsters everywhere! You have to get out of here! Your life force feels restored. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. The titan points at you and mumbles some strange words. 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