Dungeon Crawl Stone Soup version 0.34-a0-1123-g7c3e7ee1c7 (webtiles) character file. Game seed: 10766232406060383529 218314 Strayfire the Deadly Accurate (level 19, -5/223 HPs) Began as a Gnoll Ice Elementalist on Nov 8, 2025. Was a High Priest of Ashenzari. Slain by an emperor scorpion (13 damage) ... on level 4 of the Spider Nest. The game lasted 02:58:34 (55728 turns). Strayfire the Deadly Accurate (GnIE) Turns: 55728, Time: 02:58:35 Health: -5/223 AC: 29 Str: 7 XL: 19 Next: 11% Magic: 25/36 EV: 2 Int: 30 God: Ashenzari [*****.] Gold: 3332 SH: 0 Dex: 15 Spells: 5/45 levels left rFire . . . (100%) O - staff of earth rCold . . . (100%) s - orb "Shattered With Me" {Stardust, Cun, Range} (curse) rNeg . . . (100%) d - melded +0 robe of Ashenzari's Loss {Sorc, Self} (curse) rPois + (33%) c - melded +0 helmet of Supernal Wisdom {Melee, Range} (curse) rElec . (100%) U - melded +2 cloak "Tethered Portent" {Will+, Fort, Elem} (curse) rCorr . (100%) p - melded +0 pair of gloves of the Ensconced Augur {Cun, Range} (curse) SInv + n - melded +0 pair of boots "Restrained Portent" {Melee, Cun} (curse) Will +.... (no amulet) Stlth ++ R - ring "Soothsayer of Ashenzari" {rPois Int+9, Elem, Sorc} (curse) HPRegen 0.57/turn j - ring of the Ensconced Gloom {EV+5, Elem, Bglg} (curse) MPRegen 0.25/turn %: clarity @: confused, lethally poisoned (-5 -> -17), tree-form, ambrosia-drunk, on stardust cooldown, studying Throwing A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (fangs 1), treasure sense, distributed training }: 1/15 runes: decaying a: Renounce Religion, Curse Item, Shatter the Chains You were on level 4 of the Spider Nest. You worshipped Ashenzari. Ashenzari was extremely pleased with you. You were a tree. You visited 6 branches of the dungeon, and saw 31 of its levels. You also visited: Ossuary. You collected 4788 gold pieces. You spent 1456 gold pieces at shops. Inventory: Hand Weapons b - a +4 quarterstaff of chaos e - a +1 dagger of draining f - a +0 dagger g - a +0 vampiric dagger i - a +3 trident of draining m - the +3 rapier of Uqeuba {flame, rF++ rCorr Stlth+} (You found it on level 6 of the Dungeon) rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. E - the +3 trident of the Sun {holy, rElec Str-2 Int+7} (You found it on level 12 of the Dungeon) rElec: It insulates you from electricity. Str-2: It affects your strength (-2). Int+7: It affects your intelligence (+7). It cannot be enchanted further. L - the +4 quarterstaff of the Hammering Boar {drain, rC+} (You found it on level 13 of the Dungeon) rC+: It protects you from cold. It cannot be enchanted further. P - the +8 spear "Texkoich" {freeze, Fly rElec rN+ Will-} (You found it on level 15 of the Dungeon) Fly: It grants you flight. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will-: It decreases your willpower. It cannot be enchanted further. Missiles k - 8 atropa-tipped darts o - 11 darts of disjunction t - 2 throwing nets K - 10 curare-tipped darts Armour a - a scarf of invisibility c - the cursed +0 helmet of Supernal Wisdom (melded) {Melee, Range} (You found it on level 1 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Ranged Combat: Ranged Weapons and Throwing. d - the cursed +0 robe of Ashenzari's Loss (melded) {Sorc, Self} It cannot be enchanted further. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Introspection: Fighting and Spellcasting. h - a +0 pair of gloves of fire l - an orb of guile n - the cursed +0 pair of boots "Restrained Portent" (melded) {Melee, Cun} (You found it on level 6 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Cunning: Dodging and Stealth. p - the cursed +0 pair of gloves of the Ensconced Augur (melded) {Cun, Range} (You found it on level 7 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Ranged Combat: Ranged Weapons and Throwing. q - a +2 leather armour of willpower r - a +0 robe s - the cursed orb "Shattered With Me" (worn) {Stardust, Cun, Range} (You found it on level 8 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Ranged Combat: Ranged Weapons and Throwing. u - a +0 helmet v - a +0 pair of boots of flying x - a scarf of repulsion y - a +1 pair of gloves A - a +2 robe of willpower B - a +0 pair of boots of stealth F - a +0 robe I - a +2 buckler of cold resistance N - the +1 ring mail "Ihimacuo" {Harm rElec rN++ Dex+3} (You found it on level 14 of the Dungeon) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. Q - a +1 pair of gloves of fire T - a +0 kite shield U - the cursed +2 cloak "Tethered Portent" (melded) {Will+, Fort, Elem} (You took it off Maurice on level 12 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Fortitude: Armour and Shields. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. W - +0 swamp dragon scales X - a +0 helmet of intelligence Y - a +0 kite shield Magical Staves z - the necromancy staff of Gozag's Displeasure {rN+ Will+++ Dex-5 Necro Tloc} (You acquired it on level 9 of the Dungeon) [staff of necromancy] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Dex-5: It affects your dexterity (-5). Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. G - a staff of fire O - a staff of earth (weapon) S - a staff of earth Jewellery j - the cursed ring of the Ensconced Gloom (worn) {EV+5, Elem, Bglg} (You found it on level 5 of the Dungeon) [ring of evasion] EV+5: It affects your evasion (+5). It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Beguiling: Hexes and Translocations. w - a ring of protection from cold C - a +5 ring of evasion D - a +6 ring of strength H - a ring of flight M - a ring of protection from fire R - the cursed ring "Soothsayer of Ashenzari" (worn) {rPois Int+9, Elem, Sorc} (You found it on level 8 of the Dungeon) [ring of intelligence] rPois: It protects you from poison. Int+9: It affects your intelligence (+9). It has a curse which improves the following skills: Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. Sorcery: Conjurations and Alchemy. V - a ring of wizardry Z - a ring of protection from fire Talismans J - a storm talisman Wands a - a wand of flame (115) e - a wand of paralysis (27) c - a wand of warping (6) f - a wand of mindburst (3) p - a wand of polymorph (6) b - a wand of quicksilver (9) Scrolls V - 4 scrolls of vulnerability w - 3 scrolls of enchant weapon t - 9 scrolls of teleportation r - 5 scrolls of revelation W - 2 scrolls of brand weapon f - 5 scrolls of fear p - 5 scrolls of poison a - 10 scrolls of enchant armour s - a scroll of summoning g - 7 scrolls of fog I - 4 scrolls of immolation b - 2 scrolls of blinking T - a scroll of torment Potions h - 3 potions of haste L - 4 potions of lignification r - 3 potions of resistance C - 3 potions of cancellation i - 4 potions of invisibility M - 5 potions of mutation a - 2 potions of ambrosia A - 5 potions of attraction m - a potion of might e - 3 potions of enlightenment B - a potion of berserk rage b - a potion of brilliance Miscellaneous h - a +0 tin of tremorstones (inert) i - a +0 phantom mirror (inert) g - a +2 phial of floods Skills: + Level 13.0 Fighting + Level 13.0 Short Blades + Level 13.0 Long Blades + Level 13.0 Axes + Level 13.0 Maces & Flails + Level 13.0 Polearms + Level 13.0 Staves + Level 13.0(15.1) Ranged Weapons + Level 15.0(17.0) Throwing + Level 13.0 Armour + Level 13.8(15.8) Dodging + Level 13.7(15.7) Stealth + Level 13.0 Shields + Level 13.0 Unarmed Combat + Level 13.9 Spellcasting + Level 11.1(13.2) Conjurations + Level 11.1(13.2) Hexes + Level 11.1 Summonings + Level 11.1 Necromancy + Level 11.1(13.2) Translocations + Level 11.1 Forgecraft + Level 11.1(14.2) Fire Magic + Level 13.0(16.1) Ice Magic + Level 11.1(14.2) Air Magic + Level 11.1(14.2) Earth Magic + Level 11.1(13.2) Alchemy + Level 14.2 Invocations + Level 13.0 Evocations + Level 12.0 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 0% 1 b - Frozen Ramparts Ice 100% 1d16 0% 3 c - Ozocubu's Armour Ice 87% N/A 0% 3 d - Summon Ice Beast Ice/Summ 80% N/A 1% 3 e - Apportation Tloc 100% N/A 0% 1 f - Olgreb's Toxic Radia Alch 79% N/A 1% 4 g - Sticky Flame Fire/Alch 80% 2d12 1% 4 h - Summon Mana Viper Hex/Summ 76% N/A 1% 5 i - Irradiate Conj/Alch 39% 3d24 1% 5 j - Borgnjor's Vile Clut Necr/Erth 49% N/A 1% 5 k - Bombard Conj/Erth 50% 9d8 1% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Kiss of Death Conj/Necr 100% 2d13 0% 1 Sandblast Erth 100% 2d20 0% 1 Mercury Arrow Conj/Alch 100% 2d11 0% 2 Static Discharge Conj/Air 100% 3-8/arc 0% 2 Hailstorm Conj/Ice 83% 3d14 0% 3 Soul Splinter Necr 100% N/A 1% 1 Call Canine Familiar Summ 73% N/A 1% 3 Fugue of the Fallen Necr 73% N/A 1% 3 Gloom Hex/Necr 100% N/A 1% 3 Maxwell's Portable Pile Tloc 79% (3-9)d7 1% 3 Passwall Erth 100% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Teleport Other Tloc 79% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Airstrike Air 41% 2d(6-22) 1% 4 Awaken Armour Erth/Frge 100% N/A 1% 4 Brom's Barrelling Bould Conj/Erth 100% 2d14 1% 4 Cigotuvi's Putrefaction Necr/Air 77% N/A 1% 4 Fulminant Prism Conj/Alch 39% 3d18 1% 4 Iskenderun's Mystic Bla Conj/Tloc 79% 2d16 (+2d81% 4 Summon Seismosaurus Egg Summ/Erth 98% N/A 1% 4 Lee's Rapid Deconstruct Erth 51% 3d24* 1% 5 Nazja's Percussive Temp Frge 36% 4d10 1% 5 Summon Forest Summ/Tloc 38% N/A 1% 5 Forge Monarch Bomb Fire/Frge 38% 4d14 1% 6 Sculpt Simulacrum Ice/Alch 41% N/A 1% 6 Starburst Conj/Fire 40% 6d11 1% 6 Forge Phalanx Beetle Frge 36% N/A 3% 6 Summon Cactus Giant Summ 36% N/A 3% 6 Splinterfrost Shell Ice/Frge 40% 6d14 8% 7 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:8 Swamp (4/4) Lair:3 Spider (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Ossuary (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:6 * D:8 ( D:11 * Orc:1 ?::*[( Orc:2 :(?( Annotations: D:13 1 transporter, Nessos Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You have very sharp teeth.) You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History The emperor scorpion misses you. The emperor scorpion closely misses you. The emperor scorpion misses you. Your ice beast hits the emperor scorpion but does no damage. You hit the emperor scorpion but do no damage. You bite the emperor scorpion, but do no damage. The emperor scorpion is almost dead. The emperor scorpion stings you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The emperor scorpion poisons you! The emperor scorpion closely misses you. The emperor scorpion barely misses you. Okay, then. You turn into a tree. Your cursed +0 robe of Ashenzari's Loss {Sorc, Self}, cursed +0 helmet of Supernal Wisdom {Melee, Range}, cursed +2 cloak "Tethered Portent" {Will+, Fort, Elem}, cursed +0 pair of boots "Restrained Portent" {Melee, Cun} and cursed +0 pair of gloves of the Ensconced Augur {Cun, Range} meld into your body. You feel less strong-willed. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel extremely sick. Your ice beast hits the emperor scorpion but does no damage. The emperor scorpion stings you but does no damage. The emperor scorpion claws you. * * * LOW HITPOINT WARNING * * * The emperor scorpion claws you but does no damage. Okay, then. You are confused. You feel invigorated. * * * LOW HITPOINT WARNING * * * You feel very sick. Your ice beast hits the emperor scorpion but does no damage. The emperor scorpion stings you but does no damage. The emperor scorpion barely misses you. The emperor scorpion claws you but does no damage. You cannot move. (Use ctrl+direction or * direction to attack while stationary and confused.) You cannot move. (Use ctrl+direction or * direction to attack while stationary and confused.) You cannot move. (Use ctrl+direction or * direction to attack while stationary and confused.) * * * LOW HITPOINT WARNING * * * You feel very sick. The emperor scorpion stings you! You die... ###†.....###..,, ##.##.#...##,,,,,,* #^....##...#**,..B* #....###...#,##...# ######...##....##...... #.#..#...##....#..†.... #.........##........... #?....†....##........[. #...=.♣..............#. *##.#.