Dungeon Crawl Stone Soup version 0.33-a0-798-g13cf12185f (webtiles) character file. Game seed: 469745396709449713 349987 Solx the Slayer (level 22, 0/242 (260) HPs) Began as an Oni Ice Elementalist on Jan 26, 2025. Was a High Priest of Yredelemnul. Slain by an Enchantress spriggan simulacrum (9 damage) ... animated by Josephina ... on level 2 of the Depths on Jan 27, 2025. The game lasted 03:41:51 (57709 turns). Solx the Slayer (Oni Ice Elementalist) Turns: 57709, Time: 03:41:52 HP: 0/242 (260) AC: 13 Str: 21 XL: 22 Next: 20% MP: 30/38 EV: 10 Int: 28 God: Yredelemnul [*****.] Gold: 1714 SH: 17 Dex: 9 Spells: 5/45 levels left rFire + + + a - +8 trident "Yxaish" {vamp, rF+} rCold + . . K - +2 kite shield rNeg . . . J - +0 acid dragon scales rPois . C - +2 hat rElec . S - scarf {rC+ rF+} rCorr + O - amulet "Fatot" {Reflect Int+6 SH+5} SInv + m - +4 ring of protection Will +++++ V - ring of Undoing {rF+ Will+++ Str+3 Int-2 SInv} Stlth ++ HPRegen 0.60/turn MPRegen 0.26/turn %: reflection @: wreathed by umbra, lightly drained A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling }: 2/15 runes: barnacled, gossamer a: Renounce Religion, Light the Black Torch, Recall Undead Harvest, Hurl Torchlight, Bind Soul, Fathomless Shackles You were on level 2 of the Depths. You worshipped Yredelemnul. Yredelemnul was extremely pleased with you. You visited 9 branches of the dungeon, and saw 40 of its levels. You also visited: Ossuary and Wizlab. You collected 5455 gold pieces. You spent 3741 gold pieces at shops. Inventory: Hand Weapons a - the +8 trident "Yxaish" (weapon) {vamp, rF+} (You found it on level 2 of the Elven Halls) rF+: It protects you from fire. d - the +11 halberd of Afoajacim {protect, rC+ Will+ Str-3} (You took it off an orc warrior on level 5 of the Dungeon) rC+: It protects you from cold. Will+: It increases your willpower. Str-3: It affects your strength (-3). A - the +7 halberd of Accidental Termination {vamp, rN++ Will+ SInv} (You bought it in a shop on level 2 of the Orcish Mines) rN++: It greatly protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. Missiles n - 10 throwing nets Armour t - the +1 robe of Nacvioxu {rPois rCorr} (You bought it in a shop on level 2 of the Orcish Mines) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. C - a +2 hat (worn) J - +0 acid dragon scales (worn) K - a +2 kite shield (worn) S - a scarf of resistance (worn) Magical Staves b - a staff of cold Jewellery m - a +4 ring of protection (worn) o - the ring of Valef {rElec rF+ MP+9} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [ring of magical power] rElec: It insulates you from electricity. rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). G - a ring of wizardry O - the amulet "Fatot" (worn) {Reflect Int+6 SH+5} (You took it off a deep elf demonologist on level 3 of the Elven Halls) [amulet of reflection] Reflect: It reflects blocked missile attacks. Int+6: It affects your intelligence (+6). SH+5: It affects your SH (+5). V - the ring of Undoing (worn) {rF+ Will+++ Str+3 Int-2 SInv} (You found it on level 4 of the Shoals) [ring of protection from fire] rF+: It protects you from fire. Will+++: It greatly increases your willpower. Str+3: It affects your strength (+3). Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. Y - a ring of poison resistance Wands B - a wand of paralysis (14) H - a wand of quicksilver (2) Q - a wand of mindburst (31) (quivered) R - a wand of warping (25) T - a wand of digging (25) Scrolls c - 8 scrolls of fear g - a scroll of summoning i - 4 scrolls of fog k - 7 scrolls of immolation q - 6 scrolls of enchant armour v - 2 scrolls of blinking w - 6 scrolls of poison x - 24 scrolls of teleportation y - 9 scrolls of vulnerability E - 8 scrolls of revelation N - a scroll of brand weapon U - 3 scrolls of amnesia W - 3 scrolls of silence Z - 5 scrolls of enchant weapon Potions f - 4 potions of ambrosia j - 4 potions of cancellation l - 5 potions of lignification p - 6 potions of brilliance r - 3 potions of curing u - 8 potions of haste z - 10 potions of might F - 10 potions of enlightenment I - 10 potions of mutation L - 2 potions of resistance M - 2 potions of invisibility X - 2 potions of magic Miscellaneous e - a +4 phantom mirror (inert) s - a +0 sack of spiders (inert) D - a +2 Gell's gravitambourine (2/2) P - a +3 tin of tremorstones (2/2) Skills: - Level 23.1 Fighting - Level 12.0 Polearms - Level 3.4 Armour - Level 11.0 Dodging - Level 2.0 Stealth - Level 10.3 Shields - Level 12.0 Spellcasting - Level 7.0 Conjurations - Level 7.0 Summonings - Level 4.0 Necromancy - Level 6.0 Translocations + Level 14.3 Ice Magic - Level 7.0 Air Magic + Level 7.2 Earth Magic - Level 6.0 Alchemy - Level 17.0 Invocations - Level 4.0 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 1% 1 b - Frozen Ramparts Ice 100% 1d16 1% 3 c - Ozocubu's Armour Ice 77% N/A 1% 3 d - Summon Ice Beast Ice/Summ 66% N/A 1% 3 e - Eringya's Surprising Summ 54% N/A 4% 4 f - Blink Tloc 100% N/A 1% 2 g - Martyr's Knell Necr/Summ 47% N/A 8% 4 h - Passage of Golubria Tloc 50% N/A 6% 4 i - Freezing Cloud Conj/Ice/Air 31% 6-21 4% 5 j - Irradiate Conj/Alch 26% 3d20 14% 5 k - Permafrost Eruption Ice/Erth 33% 2x4d8 14% 6 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 1% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Magic Dart Conj 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d5 1% 1 Soul Splinter Necr 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 100% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Mercury Arrow Conj/Alch 100% 2d10 1% 2 Call Canine Familiar Summ 54% N/A 1% 3 Hailstorm Conj/Ice 67% 3d12 1% 3 Maxwell's Portable Pile Tloc 50% (3-9)d6 1% 3 Mephitic Cloud Conj/Alch/Air 53% N/A 1% 3 Passwall Erth 55% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Swiftness Air 54% N/A 1% 3 Teleport Other Tloc 50% N/A 1% 3 Fugue of the Fallen Necr 39% N/A 4% 3 Leda's Liquefaction Alch/Erth 26% N/A 4% 4 Summon Seismosaurus Egg Summ/Erth 54% N/A 4% 4 Vhi's Electric Charge Tloc/Air 100% N/A 5% 4 Olgreb's Toxic Radiance Alch 50% N/A 6% 4 Volatile Blastmotes Fire/Tloc 66% 2d15 7% 3 Slow Hex 64% N/A 8% 1 Cigotuvi's Putrefaction Necr/Air 47% N/A 8% 4 Lee's Rapid Deconstruct Erth 27% 3d15* 11% 5 Jinxbite Hex 32% N/A 12% 2 Arcjolt Conj/Air 27% 1d37 12% 5 Metabolic Englaciation Hex/Ice 27% N/A 12% 5 Awaken Armour Erth/Frge 72% N/A 17% 4 Rending Blade Conj/Frge 36% 2d(6+1*) 19% 4 Alistair's Intoxication Alch 33% N/A 19% 5 Confusing Touch Hex 16% N/A 22% 3 Dazzling Flash Hex/Fire 32% N/A 22% 3 Inner Flame Hex/Fire 16% N/A 22% 3 Sigil of Binding Hex 16% N/A 22% 3 Tukima's Dance Hex 16% N/A 22% 3 Dimensional Bullseye Hex/Tloc 16% N/A 22% 4 Curse of Agony Necr 39% N/A 38% 5 Silence Hex/Air 18% N/A 45% 5 Summon Mana Viper Hex/Summ 36% N/A 45% 5 Yara's Violent Unravell Hex/Alch 16% 3d8 52% 5 Cause Fear Hex 8% N/A 58% 4 Dispersal Tloc 25% N/A 69% 6 Gell's Gavotte Tloc 25% 2d(22-33) 69% 6 Plasma Beam Fire/Air 18% 2x1d29 95% 6 Starburst Conj/Fire 18% 6d7 95% 6 Magnavolt Erth/Air 27% 4d14 98% 7 Manifold Assault Tloc 25% N/A 99% 7 Enfeeble Hex 8% N/A 100% 7 Hellfire Mortar Fire/Erth/Frge 15% 4d8 100% 7 Discord Hex 8% N/A 100% 8 Fulsome Fusillade Conj/Alch 26% (3-5)d11 100% 8 Ignition Fire 8% 3d5 100% 8 Lehudib's Crystal Spear Conj/Erth 27% 10d7 100% 8 Maxwell's Capacitive Co Air 27% ∞ 100% 8 Death Channel Necr Unusable N/A N/A 6 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:8 Shoals (4/4) Lair:2 Spider (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:10 Elf (3/3) Orc:2 Vaults (4/5) D:13 Crypt (0/3) Vaults:2 Depths (2/4) D:15 Ossuary (visited) WizLab (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:11 : D:13 * D:14 [ Orc:2 *(?[ Elf:2 *[*! Elf:3 **: Shoals:1 [ Vaults:4 [ Portals: Hell: Depths:1 Pandemonium: Depths:1 Ziggurat: Depths:1 Trove: Vaults:4 (give +2 ice dragon scales) Annotations: D:15 3 runed translucent doors, Litaegih's ghost, journeyman CoBe; Vaufugian's ghost, weakling FoFi; Xemocoef's ghost, journeyman MiFi Lair:3 1 runed translucent door, ywein's ghost, journeyman FoFi Spider:3 3 runed translucent doors, Bicycs's ghost, adept MDFE Elf:2 5 runed translucent doors, Roxanne Depths:1 3 runed translucent doors, exclusion: obsidian statue, Wucwiskucs's ghost, veteran CoHu Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Things that are here: a staff of cold; a +1 robe; the ring "Wuemem" {rF- rC+ rN+ Str-2 Int+2 Dex+3 Ice} You take a swig of the potion and twirl the +8 trident "Yxaish" {vamp, rF+}. You barely miss the spriggan. You barely miss the hell knight simulacrum. The hell knight simulacrum is moderately damaged. You puncture the sun demon! You kill the sun demon! You puncture the spriggan defender! The spriggan defender is severely wounded. You savour every drop. You feel better. A black mist starts to gather... The spriggan defender hits your frost giant with a +2 rapier of freezing! The spriggan defender hits your spectral sun demon with a +4 quick blade of protection. The spriggan defender hits your spectral sun demon but does no damage. Your deep troll shaman zombie barely misses the hell knight simulacrum. Your deep troll shaman zombie claws the hell knight simulacrum! x2 The hell knight simulacrum vaporises! The spriggan defender hits your frost giant with a +2 rapier of freezing!! You block the spriggan's attack. The soul eater draws from the surrounding life force! * * * LOW HITPOINT WARNING * * * The spriggan defender hits your spectral sun demon with a +4 quick blade of protection. x2 A deep troll comes into view. Your frost giant hits the spriggan defender with a +2 battleaxe of freezing!!! Your frost giant freezes the spriggan defender. The spriggan defender dies! Your frost giant hits the spriggan with a +2 battleaxe of freezing!! Your frost giant freezes the spriggan! The spriggan dies! The dead are walking! A freezing mist starts to gather... A spriggan defender simulacrum comes into view. Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. The Enchantress spriggan simulacrum hits you. * * * LOW HITPOINT WARNING * * * The Enchantress spriggan simulacrum freezes you! You resist. You die... 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