Dungeon Crawl Stone Soup version 0.34-a0-1724-gb6311f9fec (webtiles) character file. Game seed: 12094029925113851740 832 SmoothBrain the Fabricator (level 7, -2/55 HPs) Began as a Barachi Forgewright on Dec 11, 2025. Slain by a skyshark (glowing shapeshifter) (6 damage) ... on level 5 of the Dungeon. The game lasted 00:13:30 (4552 turns). SmoothBrain the Fabricator (Barachi Forgewright) Turns: 4552, Time: 00:13:31 Health: -2/55 AC: 6 Str: 17 XL: 7 Next: 98% Magic: 2/14 EV: 11 Int: 18 God: Gold: 199 SH: 0 Dex: 16 Spells: 9/15 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) c - +3 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ d - +6 ring of dexterity HPRegen 0.29/turn g - +6 ring of strength MPRegen 0.14/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 199 gold pieces. Inventory: Hand Weapons a - a +0 hammer Armour b - a +2 robe of willpower (You took it off Sigmund on level 2 of the Dungeon) c - a +3 leather armour (worn) (You found it on level 1 of the Dungeon) e - a +0 pair of boots (You found it on level 3 of the Dungeon) Jewellery d - a +6 ring of dexterity (worn) (You found it on level 2 of the Dungeon) f - an amulet of faith {Faith, !P} (You found it on level 3 of the Dungeon) g - a +6 ring of strength (worn) (You found it on level 4 of the Dungeon) Wands a - a wand of flame (16) (You took it off Ijyb on level 3 of the Dungeon) p - a wand of polymorph (8) (You found it on level 4 of the Dungeon) Scrolls t - a scroll of teleportation {!r!d, @r3} e - a scroll of amnesia {unknown} h - a scroll of vulnerability {unknown} r - 2 scrolls of revelation c - a scroll of enchant armour {unknown} Potions g - a potion of magic f - 2 potions of attraction {unknown} j - a potion of might {unknown} M - 2 potions of mutation {!q} k - a potion of enlightenment {unknown} n - a potion of ambrosia {unknown} o - a potion of heal wounds {unknown} Skills: + Level 4.9 Fighting - Level 2.1 Dodging - Level 1.7 Stealth + Level 4.8 Spellcasting * Level 8.1 Forgecraft You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 100% 1d8 1% 1 b - Construct Spike Laun Frge 66% 2d5 1% 2 c - Launch Clockwork Bee Frge 33% N/A 1% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 16% 2d6 17% 1 Blink Tloc 8% N/A 26% 2 Grave Claw Necr 8% 2d7 26% 2 Forge Blazeheart Golem Fire/Frge 18% N/A 30% 4 Forge Lightning Spire Air/Frge 18% 3d4 30% 4 Call Canine Familiar Summ 4% N/A 45% 3 Confusing Touch Hex 4% N/A 45% 3 Airstrike Air 2% 2d(1-17) 86% 4 Olgreb's Toxic Radiance Alch 4% N/A 86% 4 Spellspark Servitor Conj/Frge 9% N/A 100% 7 Dragon's Call Summ 2% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Kikubaaqudgha Okawaru Vehumet Annotations: D:5 Pikel Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Aiming: Launch Clockwork Bee (safe; 1% risk of failure) Press: ? - help, Dir - move target Aim: a steelbarb worm (wandering, hasn't noticed you) You lock target on the steelbarb worm and prepare to deploy your bee. (Press . to continue winding your bee.) You now have 7/14 mp. You continue winding your clockwork bee... The steelbarb worm changes into a troll! You encounter a troll. You continue winding your clockwork bee... With a metallic buzz, your clockwork bee launches itself at the troll. Casting: Launch Clockwork Bee (safe; 1% risk of failure) You shape a spike launcher from a nearby wall. You now have 6/14 mp. Okay, then. Okay, then. Your spike launcher falls apart as you grow too distant to maintain it. Casting: Construct Spike Launcher (safe; 1% risk of failure) Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a troll shaped shifter (ally target, 78% to hit) The kinetic grapnel hits the troll. Your clockwork bee stings the troll. You now have 5/14 mp. Casting: Kinetic Grapnel (safe; 1% risk of failure) Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a troll shaped shifter (moderately wounded, ally target, grapneled, 78% to hit) The kinetic grapnel hits the troll. Your clockwork bee stings the troll. Your clockwork bee barely misses the troll. You now have 4/14 mp. Casting: Kinetic Grapnel (safe; 1% risk of failure) Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a troll shaped shifter (heavily wounded, ally target, grapneled, 78% to hit) The kinetic grapnel hits the troll! The troll bites you. The troll barely misses you. The troll closely misses you. Your clockwork bee stings the troll but does no damage. You take 2 damage, and have 46/55 hp. Casting: Kinetic Grapnel (safe; 1% risk of failure) Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a troll shaped shifter (heavily wounded, ally target, grapneled, 78% to hit) The kinetic grapnel hits the troll. Your clockwork bee stings the troll! The troll bites you! The troll claws you! x2 Your clockwork bee closely misses the troll. You take 27 damage, and have 19/55 hp. MASSIVE DAMAGE!! You now have 3/14 mp. Okay, then. Okay, then. The troll changes into a shining eye! You encounter a shining eye. Your clockwork bee stings the shining eye! Your clockwork bee winds down and falls to the ground. The shining eye changes into a mana viper! You encounter a mana viper. Casting: Kinetic Grapnel (safe; 1% risk of failure) You shape a spike launcher from a nearby wall. The mana viper changes into a sea snake! You encounter a sea snake. You now have 1/14 mp. The sea snake changes into a salamander! You encounter a salamander. Casting: Construct Spike Launcher (safe; 1% risk of failure) Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a salamander shaped shifter (87% to hit) The kinetic grapnel hits the salamander but does no damage. The salamander changes into an orb spider! You encounter an orb spider. You now have 1/14 mp. Casting: Kinetic Grapnel (safe; 1% risk of failure) Aiming: Kinetic Grapnel (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orb spider shaped shifter (78% to hit) The kinetic grapnel hits the orb spider. The orb spider pulsates with a strange energy. You now have 0/14 mp. Your spike launcher falls apart as you grow too distant to maintain it. You start resting. You encounter a water nymph. You closely miss the water nymph. The water nymph changes into a cyclops! You encounter a cyclops. The cyclops changes into a skyshark! You encounter a skyshark. You open the door. The skyshark bites you! * * * LOW HITPOINT WARNING * * * The skyshark tastes blood and grows stronger! The skyshark misses you. The skyshark tail-slaps you but does no damage. There is an open door here. You take 10 damage, and have 14/55 hp. The skyshark attacks as it pursues you! The skyshark misses you. The skyshark tail-slaps you! * * * LOW HITPOINT WARNING * * * The skyshark barely misses you. x2; The skyshark closely misses you. The skyshark tail-slaps you but does no damage. You take 11 damage, and have 3/55 hp. The skyshark attacks as it pursues you! The skyshark completely misses you. The skyshark tail-slaps you. You die... # +...P.~~~~.#####.#.# # #...#.PP..## #.#.# #.## #...#.##..## #.#.# ...# #...#.##.#.# #.#.##### #..# #...#.##.#.# #..†....# #### #####.##.#.#######.###.# # #.##'#...........#.# # #....F†........#.#.# # #.....@.....)..#.#.# # #..............#...# #..............##### #...##......##..####### #.#.. ##....###.....#### ...... ##..###...._.#Z## #.#.##. #####......l#### .... . #....######## .#.# #.........# You could see a skyshark shaped shifter (strong). Vanquished Creatures Sigmund (D:2) Eustachio (D:4) Menkaure (D:5) A black bear (D:5) A lemure (D:5) A scorpion (D:5) A drude (D:5) Ijyb (D:3) A shadow imp (D:4) 4 ufetubi (D:4 D:5) A dart slug (D:4) 2 ribbon worms (D:2) 5 orcs (D:2 D:3 D:5) 7 endoplasms (D:1 D:2 D:3 D:4) 5 hobgoblins (D:1 D:2) A quokka (D:2) 7 ball pythons (D:2 D:3 D:4) 2 bats (D:3) 3 frilled lizards (D:2 D:3) 3 goblins (D:2 D:3 D:4) 4 kobolds (D:1 D:2 D:3) 5 rats (D:1 D:2) 58 creatures vanquished. Vanquished Creatures (collateral kills) A water moccasin (D:5) An iguana (D:5) An orc (D:3) A ball python (D:3) A rat (D:3) 5 creatures vanquished. Vanquished Creatures (others) A human (D:5) 1 creature vanquished. Grand Total: 64 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SmoothBrain the Barachi Forgewright began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 724 | D:1 | Found a faded altar of an unknown god. 822 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 1068 | D:1 | Learned a level 2 spell: Construct Spike Launcher 1316 | D:2 | Reached skill level 1 in Fighting 1708 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 1792 | D:2 | Encountered Sigmund 1798 | D:2 | HP: 11/26 [Sigmund/puff of flame (8)] 1801 | D:2 | Killed Sigmund 1802 | D:2 | Reached skill level 2 in Fighting 1802 | D:2 | Reached skill level 3 in Spellcasting 1802 | D:2 | Reached skill level 6 in Forgecraft 1802 | D:2 | Reached XP level 4. HP: 13/34 MP: 0/9 1802 | D:2 | Reached XP level 5. HP: 16/40 MP: 0/10 1993 | D:2 | Learned a level 3 spell: Launch Clockwork Bee 2442 | D:3 | Encountered Ijyb 2459 | D:3 | Killed Ijyb 2460 | D:3 | Reached skill level 3 in Fighting 2726 | D:3 | Reached XP level 6. HP: 47/47 MP: 7/11 3110 | D:4 | Encountered Eustachio 3141 | D:4 | Killed Eustachio 3531 | D:4 | Found an iron altar of Okawaru. 3639 | D:4 | Found a radiant altar of Vehumet. 3922 | D:5 | Entered Level 5 of the Dungeon 3931 | D:5 | Reached skill level 4 in Spellcasting 3931 | D:5 | Reached skill level 7 in Forgecraft 3941 | D:5 | Encountered Pikel 3954 | D:5 | Encountered a two-headed ogre 3971 | D:5 | a two-headed ogre changed into a glowing shapeshifter 3971 | D:5 | Encountered a glowing shapeshifter 3972 | D:5 | a glowing shapeshifter changed into a steelbarb worm 3972 | D:5 | Encountered a steelbarb worm (glowing shapeshifter) 3973 | D:5 | a steelbarb worm changed into a polar bear 3973 | D:5 | Encountered a polar bear (glowing shapeshifter) 3974 | D:5 | a polar bear changed into a slime creature 3974 | D:5 | Encountered a slime creature (glowing shapeshifter) 3978 | D:5 | a slime creature changed into a snapping turtle 3978 | D:5 | Encountered a snapping turtle (glowing shapeshifter) 3990 | D:5 | HP: 24/48 [black bear (3)] 3995 | D:5 | Reached skill level 4 in Fighting 3995 | D:5 | Reached XP level 7. HP: 22/54 MP: 0/13 4119 | D:5 | Encountered Menkaure 4130 | D:5 | Killed Menkaure 4194 | D:5 | Found an ancient bone altar of Kikubaaqudgha. 4194 | D:5 | Encountered a human 4197 | D:5 | Killed a human 4241 | D:5 | HP: 26/55 [water moccasin (5)] 4244 | D:5 | HP: 12/55 [water moccasin (7)] 4249 | D:5 | HP: 3/55 [water moccasin (4)] 4512 | D:5 | Reached skill level 8 in Forgecraft 4523 | D:5 | Encountered a steelbarb worm 4525 | D:5 | a steelbarb worm changed into a troll 4525 | D:5 | Encountered a troll (glowing shapeshifter) 4533 | D:5 | HP: 26/55 [troll (glowing shapeshifter) (12)] 4534 | D:5 | a troll changed into a shining eye 4534 | D:5 | Encountered a shining eye (glowing shapeshifter) 4535 | D:5 | a shining eye changed into a mana viper 4535 | D:5 | Encountered a mana viper (glowing shapeshifter) 4538 | D:5 | a mana viper changed into a sea snake 4538 | D:5 | Encountered a sea snake (glowing shapeshifter) 4539 | D:5 | a sea snake changed into a salamander 4539 | D:5 | Encountered a salamander (glowing shapeshifter) 4540 | D:5 | a salamander changed into an orb spider 4540 | D:5 | Encountered an orb spider (glowing shapeshifter) 4545 | D:5 | Encountered a water nymph 4546 | D:5 | a water nymph changed into a cyclops 4546 | D:5 | Encountered a cyclops (glowing shapeshifter) 4547 | D:5 | a cyclops changed into a skyshark 4547 | D:5 | Encountered a skyshark (glowing shapeshifter) 4550 | D:5 | HP: 14/55 [skyshark (glowing shapeshifter) (10)] 4551 | D:5 | HP: 3/55 [skyshark (glowing shapeshifter) (11)] 4552 | D:5 | Slain by a skyshark (glowing shapeshifter) Illustrated notes Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_basic, shapermc_ecumenical_altar_petra D:2: layout_basic, grunt_ministairs_1, uniq_sigmund D:3: layout_rooms, kennysheep_cross_bottleneck, uniq_ijyb D:4: layout_cave_pools, okawaru_trees_1, mainiacjoe_overflow_surrounded_room, kennysheep_donut, uniq_eustachio D:5: lemuel_insect_pit, layout_basic, tgw_kikubaaqudgha, minmay_temple_entry_grid, serial_bayou, serial_bayou_lagoon_b, serial_bayou_crossing, serial_bayou_ford_a, serial_bayou_pond_c, minivault_19, st_stairs_8, kennysheep_nondescript, uniq_menkaure, uniq_pikel Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Fighting | 1 2 3 4 | 4.9 Spellcasting | 3 4 | 4.8 Forgecraft | 6 7 8 | 8.1 Dodging | | 2.1 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 38 | 73 | 19 || 130 Melee: Mace | 38 | 14 | || 52 Unarmed | | 59 | 19 || 78 Punch | | 1 | 2 || 3 Cast: Kinetic Grapnel | 43 | 36 | 15 || 94 Construct Spike L | 5 | 13 | 6 || 24 Launch Clockwork | | 4 | 5 || 9 Ability: Hop | | 1 | || 1 Evoke: Wand of polymorph | | 1 | || 1 Drink: Curing | | | 4 || 4 Read: Fog | 1 | | || 1 Poison | 1 | | || 1 Identify | | 4 | || 4 Blinking | | 1 | || 1 Revelation | | 1 | || 1 Teleportation | | 1 | || 1 Fear | | | 2 || 2 Stab: Sleeping | 1 | 1 | || 2 Distracted | | 1 | || 1 Armour: Robe | 1 | | || 1 Leather armour | 28 | 90 | 51 || 169 Dodge: Dodged | 30 | 79 | 46 || 155 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5122 | 4999 | 123 | 405 | 3757 | 5 | 1024.4 | Dungeon | 5122 | 4999 | 123 | 405 | 3757 | 5 | 1024.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1365 daAuts D:1: 1263 daAuts D:4: 974 daAuts D:3: 851 daAuts D:5: 667 daAuts DLua errors: Levels and vault maps discovered: D:1: hellmonk_arrival_library, layout_basic, shapermc_ecumenical_altar_petra D:2: layout_basic, grunt_ministairs_1, uniq_sigmund D:3: layout_rooms, kennysheep_cross_bottleneck, uniq_ijyb D:4: layout_cave_pools, okawaru_trees_1, mainiacjoe_overflow_surrounded_room, kennysheep_donut, uniq_eustachio D:5: lemuel_insect_pit, layout_basic, tgw_kikubaaqudgha, minmay_temple_entry_grid, serial_bayou, serial_bayou_lagoon_b, serial_bayou_crossing, serial_bayou_ford_a, serial_bayou_pond_c, minivault_19, st_stairs_8, kennysheep_nondescript, uniq_menkaure, uniq_pikel Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5122 | 4999 | 123 | 405 | 3757 | 5 | 1024.4 | Dungeon | 5122 | 4999 | 123 | 405 | 3757 | 5 | 1024.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1365 daAuts D:1: 1263 daAuts D:4: 974 daAuts D:3: 851 daAuts D:5: 667 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 237.8 Dungeon | 100.0 | 100.0 | 100.0 | N/A | 100.0 | 237.8 +-------+-------+-------+-------+-------+----------------------