Dungeon Crawl Stone Soup version 0.35-a0-256-g859e8e3ba0 (webtiles) character file. Game seed: 4237504778014158721 223488 Shym the Devastator (level 18, -12/158 HPs) Began as a Demigod Conjurer on Apr 2, 2026. Hit by a large rock thrown by a cyclops (40 damage) ... on level 4 of the Shoals on Apr 4, 2026. The game lasted 03:40:46 (49562 turns). Shym the Devastator (Demigod Conjurer) Turns: 49562, Time: 03:40:47 Health: -12/158 AC: 13 Str: 8 XL: 18 Next: 25% Magic: 28/39 EV: 12 Int: 44 God: Gold: 848 SH: 0 Dex: 16 Spells: 3/41 levels left rFire + + . (33%) f - staff of fire rCold + . . (50%) y - orb {Glass} rNeg + . . (50%) e - +0 leather armour "Dife" {rF+ rC+ rN+} rPois . (100%) V - +2 hat rElec . (100%) a - +0 cloak {rCorr} rCorr + (50%) P - +0 pair of gloves SInv . n - +0 pair of boots Will +.... r - amulet "Ycenetos" {Chemistry +Blink Dex+4} Stlth +++ H - +4 ring of protection HPRegen 0.46/turn Y - ring of flight MPRegen 0.26/turn %: no passive effects @: flying A: high MP 1, forlorn, divine attributes a: Evoke Blink (6%) You were on level 4 of the Shoals. You visited 4 branches of the dungeon, and saw 26 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Volcano. You collected 2712 gold pieces. You spent 1864 gold pieces at shops. Inventory: Hand Weapons i - a +0 falchion of venom k - a +5 vampiric trident m - a +1 dagger of distortion p - a +0 double sword s - a +1 falchion of holy wrath t - a +0 demon whip u - a +3 spear of venom z - a +0 quarterstaff of speed C - a +0 antimagic dagger J - a +2 long sword of flaming R - a +0 demon blade of draining S - a +3 trident of freezing Missiles c - 43 poisoned darts (quivered) h - 4 atropa-tipped darts j - 18 boomerangs o - 3 javelins L - 6 curare-tipped darts M - 4 silver javelins Armour a - a +0 cloak of corrosion resistance (worn) e - the +0 leather armour "Dife" (worn) {rF+ rC+ rN+} (You found it on level 11 of the Dungeon) rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. n - a +0 pair of boots (worn) v - a +0 kite shield w - a +0 chain mail of willpower y - an orb of glass (worn) D - a +0 troll leather armour E - +0 acid dragon scales G - a +0 leather armour of poison resistance N - a +3 chain mail of fire resistance P - a +0 pair of gloves (worn) T - a +2 robe of positive energy U - a +0 buckler V - a +2 hat (worn) Magical Staves f - a staff of fire (weapon) F - a staff of earth K - a staff of cold Jewellery d - a +6 ring of strength g - an amulet of dissipation l - a ring of see invisible q - a ring of protection from cold r - the amulet "Ycenetos" (worn) {Chemistry +Blink Dex+4} (You found it on level 7 of the Dungeon) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. +Blink: It lets you blink. Dex+4: It affects your dexterity (+4). A - a ring of willpower B - a +4 ring of slaying H - a +4 ring of protection (worn) I - a +6 ring of intelligence Q - a ring of protection from fire W - a ring of protection from fire Y - a ring of flight (worn) Talismans b - a quill talisman x - a medusa talisman O - a maw talisman Wands e - a wand of charming (31) f - a wand of mindburst (20) a - a wand of flame (45) b - a wand of acid (10) c - a wand of roots (15) d - a wand of digging (4) p - a wand of polymorph (7) Scrolls t - 9 scrolls of teleportation N - 2 scrolls of noise f - 5 scrolls of fog b - 6 scrolls of blinking p - 3 scrolls of poison x - 4 scrolls of amnesia a - 6 scrolls of enchant armour w - 5 scrolls of enchant weapon e - a scroll of brand weapon {unknown} V - 5 scrolls of vulnerability T - 4 scrolls of torment I - 4 scrolls of immolation o - 2 scrolls of revelation {unknown} l - 2 scrolls of silence {unknown} m - a scroll of acquirement {unknown} q - a scroll of summoning {unknown} Potions g - 2 potions of magic C - 8 potions of cancellation c - 11 potions of curing d - 2 potions of mutation {unknown} j - 2 potions of attraction {unknown} k - a potion of moonshine {unknown} l - 2 potions of heal wounds f - a potion of berserk rage {unknown} e - 3 potions of enlightenment m - 8 potions of might i - 5 potions of invisibility b - 3 potions of brilliance w - 5 potions of lignification {unknown} x - 2 potions of ambrosia {unknown} h - 5 potions of haste n - 3 potions of resistance {unknown} Miscellaneous g - a +0 Gell's gravitambourine (2/2) h - a +0 tin of tremorstones (2/2) Skills: + Level 13.4 Fighting - Level 8.0 Staves - Level 4.0 Throwing - Level 4.0 Armour - Level 5.0 Dodging - Level 5.0 Stealth - Level 12.0 Spellcasting - Level 16.0 Conjurations - Level 3.0 Translocations - Level 10.0 Fire Magic - Level 6.0 Alchemy - Level 8.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level b - Iskenderun's Battles Conj/Frge 77% 2d15 1% 4 d - Magic Dart Conj 100% 1d8 0% 1 f - Fireball Conj/Fire 59% 3d23 1% 5 o - Orb of Destruction Conj 52% 9d13 1% 7 p - Fulminant Prism Conj/Alch 55% 3d24 1% 4 r - Searing Ray Conj 100% 2d8 0% 2 B - Blink Tloc 100% N/A 1% 2 I - Iskenderun's Mystic Conj/Tloc 83% 2d16 (+2d91% 4 L - Lesser Beckoning Tloc 100% N/A 1% 2 O - Olgreb's Toxic Radia Alch 87% N/A 1% 4 P - Passwall Erth 26% N/A 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Freeze Ice 100% 1d10 1% 1 Kinetic Grapnel Frge 100% 1d8 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Slow Hex 100% N/A 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Hailstorm Conj/Ice 77% 3d13 1% 3 Teleport Other Tloc 51% N/A 1% 3 Call Imp Summ 52% N/A 2% 2 Grave Claw Necr 52% 2d10 2% 2 Jinxbite Hex 52% 2d3 2% 2 Call Canine Familiar Summ 26% N/A 4% 3 Confusing Touch Hex 26% N/A 4% 3 Frozen Ramparts Ice 52% 1d8 4% 3 Fugue of the Fallen Necr 26% N/A 4% 3 Gloom Hex/Necr 52% N/A 4% 3 Launch Clockwork Bee Frge 26% N/A 4% 3 Sigil of Binding Hex 26% N/A 4% 3 Vampiric Draining Necr 26% 2d7 4% 3 Brom's Barrelling Bould Conj/Erth 77% 2d11 1% 4 Ignite Poison Fire/Alch 100% N/A 1% 4 Arcjolt Conj/Air 38% 1d48 1% 5 Detonation Catalyst Fire/Alch 100% 2d5 1% 5 Passage of Golubria Tloc 51% N/A 4% 4 Petrify Alch/Erth 34% N/A 4% 4 Dimensional Bullseye Hex/Tloc 19% N/A 9% 4 Alistair's Walking Alem Alch/Frge 68% N/A 12% 5 Airstrike Air 13% 2d(2-18) 16% 4 Anguish Hex/Necr 13% N/A 16% 4 Cause Fear Hex 13% N/A 16% 4 Dispel Undead Necr 26% 3d13 16% 4 Eringya's Surprising Cr Summ 26% N/A 16% 4 Forge Lightning Spire Air/Frge 26% 3d5 16% 4 Martyr's Knell Necr/Summ 26% N/A 16% 4 Summon Seismosaurus Egg Summ/Erth 26% N/A 16% 4 Summon Forest Summ/Tloc 19% N/A 22% 5 Lee's Rapid Deconstruct Erth 13% 3d9* 38% 5 Metabolic Englaciation Hex/Ice 13% N/A 38% 5 Nazja's Percussive Temp Frge 13% 4d6 38% 5 Summon Mana Viper Hex/Summ 26% N/A 38% 5 Permafrost Eruption Ice/Erth 13% 2x4d3 93% 6 Hellfire Mortar Fire/Erth/Frge 35% 4d13 98% 7 Ozocubu's Refrigeration Ice 13% 4d10 100% 7 Maxwell's Capacitive Co Air 13% ∞ 100% 8 Dragon's Call Summ 13% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 25639 Temple (0/1) D:5 Lair (5/5) D:10 Zot: 15952 Shoals (4/4) Lair:2 Zot: 15957 Spider (0/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:10 Zot: 7940 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 Volcano (visited) The Realm of Zot is guarded by orbs of winter. Shops: D:10 *!: Orc:1 : Orc:2 (*:* Annotations: Shoals:4 Mlioglotl Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Here: a merfolk impaler, wielding a +3 trident of entangling and wearing a +0 robe (severely wounded, fragile as glass) The floor. Unknown command. Unknown command. Casting: Blink (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk aquamancer!!! You kill the merfolk aquamancer! The fireball engulfs the merfolk impaler!! The merfolk impaler is almost dead. The fireball engulfs the merfolk!!! The merfolk is almost dead. The sea snake hisses angrily. The merfolk hits you from afar with a +0 trident. Slow down, check inventory and god! * * * LOW HITPOINT WARNING * * * Casting: Fireball (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fireball (mildly dangerous; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! The fireball explodes! The fireball engulfs the merfolk!!! You kill the merfolk! The fireball engulfs the merfolk impaler!!! You kill the merfolk impaler! The fireball engulfs the merfolk siren! You kill the merfolk siren! You feel ready to blink again. The cyclops throws a large rock. The large rock hits you!! Slow down, check inventory and god! * * * LOW HITPOINT WARNING * * * The sea snake closely misses you. You feel much better. You extract magical energy from the potion. You encounter a wind drake. The cyclops throws a large rock. The large rock hits you!!! 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