Dungeon Crawl Stone Soup version 0.33.0-2-g533f539158 (webtiles) character file. Game seed: 4081380802839009663 22 Shym the Vexing (level 3, -1/26 HPs) Began as a Formicid Enchanter on May 18, 2025. Slain by a jackal (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:24 (928 turns). Shym the Vexing (Formicid Enchanter) Turns: 928, Time: 00:03:24 Health: -1/26 AC: 2 Str: 12 XL: 3 Next: 7% Magic: 1/6 EV: 11 Int: 16 God: Gold: 78 SH: 0 Dex: 14 Spells: 4/6 levels left rFire . . . a - +1 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no cloak) rElec . (no gloves) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: invisible A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) f - a +0 short sword p - a +1 antimagic short sword Missiles g - 4 boomerangs m - 8 stones Armour b - a +0 robe (worn) r - a +0 ring mail Scrolls i - a scroll of teleportation {unknown} k - a scroll of blinking {unknown} l - a scroll of fear {unknown} o - a scroll of poison {unknown} q - a scroll of identify {unknown} Potions c - a potion of invisibility d - a potion of curing {unknown} e - a potion of ambrosia {unknown} h - a potion of resistance {unknown} j - a potion of heal wounds {unknown} n - a potion of enlightenment {unknown} s - a potion of brilliance {unknown} Skills: + Level 1.0 Fighting - Level 2.1 Short Blades - Level 1.7 Dodging - Level 3.6 Stealth - Level 2.1 Spellcasting - Level 3.6 Hexes - Level 1.0 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level e - Ensorcelled Hibernat Hex/Ice 18% N/A 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 13% N/A 14% 3 Tukima's Dance Hex 13% N/A 14% 3 Dazzling Flash Hex/Fire 14% N/A 28% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The jackal bites you. Slow down, check inventory and god! * * * LOW HITPOINT WARNING * * * You barely miss the jackal. The jackal is severely wounded. The jackal bites you. Slow down, check inventory and god! * * * LOW HITPOINT WARNING * * * You hit the jackal. The jackal is almost dead. The jackal bites you. Slow down, check inventory and god! * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Unknown command. You hit the jackal. You kill the jackal! The jackal closely misses you. Your Fighting skill increases to level 1! Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Okay, then. Unknown command. You fade into invisibility! The jackal barely misses you. Unknown command. You hit the jackal but do no damage. The jackal closely misses you. You hit the jackal. The jackal is moderately wounded. The jackal bites you. Slow down, check inventory and god! * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. You closely miss the jackal. The jackal is moderately wounded. The jackal bites you. You die... # +.### ...## #..# #@# #h# #h## #..# ##.### #...# ##########.#### { #.............# ##.########.##.# .# You could see 2 jackals. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 3 hobgoblins (D:1) 2 jackals (D:2) A quokka (D:1) 5 ball pythons (D:1) 2 bats (D:1) A goblin (D:1) 2 kobolds (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Shym the Formicid Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 272 | D:1 | Reached XP level 2. HP: 11/19 MP: 5/5 280 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 538 | D:1 | Reached skill level 1 in Ice Magic 902 | D:2 | Reached XP level 3. HP: 21/25 MP: 1/6 925 | D:2 | Reached skill level 1 in Fighting 928 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: co_arrival_square_in_a_square_in_a_square, layout_basic D:2: minmay_skewed_foursquare, layout_basic, serial_shops, nicolae_shop_rolling_square, chequers_serial_rivers_marsh, dk_noncrumbling_3, minmay_misc_feat_cross Skill XL: | 1 2 3 | ---------------+----------+----- Short Blades | 2 | 2.1 Ice Magic | 1 | 1.0 Fighting | 1 | 1.0 Dodging | | 1.7 Stealth | | 3.6 Spellcasting | | 2.1 Hexes | | 3.6 Action || total ---------------------------++------- Melee: Dagger || 59 Cast: Ensorcelled Hiber || 10 Use: Potion || 1 Stab: Sleeping || 8 Armour: Robe || 47 Dodge: Dodged || 32