Dungeon Crawl Stone Soup version 0.17.1-3-g152610e (webtiles) character file. 358785 Shtopit the Hoplite (level 22, -39/145 HPs) Began as a Gargoyle Fighter on Apr 23, 2016. Was a High Priest of Qazlal. Killed from afar by an ancient lich (99 damage) ... with a crystal spear ... on level 5 of the Vaults. The game lasted 05:00:44 (51969 turns). Shtopit the Hoplite (Gargoyle Fighter) Turns: 51969, Time: 05:00:47 Health: -39/145 AC: 67 Str: 36 XL: 22 Next: 39% Magic: 0/39 EV: 6 Int: 14 God: Qazlal [*****.] Gold: 2725 SH: 39 Dex: 13 Spells: 0 memorised, 21 levels left rFire + . . SeeInvis + p - +8 flail of Midnight {freeze, *Noise +Fly rElec rPois} rCold + . . Clarity + i - +8 orange crystal plate armour {Archmagi, Int+3 Clar SustAt} rNeg + . . SustAt + c - +4 large shield rPois ∞ Gourm . g - +2 hat of Ziahoe {rElec MR+ Dex+3} rElec + Spirit + d - +1 cloak rCorr + Warding . C - +2 pair of gloves {Str+3} rMut . Stasis . o - +1 pair of boots of Panentheism {rPois Dex+2 SInv} MR ++... l - amulet of guardian spirit Stlth .......... w - +5 ring of strength P - ring "Faxtaoh" {MP+9 Int-2 Dex-2 Slay+3} @: resistant, protected from physical damage, constricted, repel missiles, very resistant to hostile enchantments, extremely unstealthy A: big wings, rough black scales 1, rugged brown scales 1, thin skeletal structure 1, clever 1, negative energy resistance 1, shaggy fur 1, electricity resistance, unbreathing, petrification resistance, rot immunity, MP-powered wands, AC +16 a: Fly, Upheaval, Elemental Force, Disaster Area, Renounce Religion, Evoke Flight }: 2/15 runes: barnacled, gossamer You were on level 5 of the Vaults. You worshipped Qazlal. Qazlal was extremely pleased with you. You were not hungry. You visited 8 branches of the dungeon, and saw 44 of its levels. You also visited: Sewer and Ice Cave. You collected 5751 gold pieces. You spent 3026 gold pieces at shops. Inventory: Hand Weapons a - the +8 flail of the Pure Realms {holy, rC+ Str+4 SInv} (You found it on level 1 of the Shoals) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It protects you from cold. It lets you see invisible. b - a +2 blowgun p - the +8 flail of Midnight (weapon) {freeze, *Noise +Fly rElec rPois} (You took it off an ogre mage on level 1 of the Vaults) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It protects you from poison. It lets you fly. It may make noises in combat. B - the +9 mace of Courage {flame, rElec} (You found it on level 3 of the Shoals) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. Missiles f - 9 tomahawks of returning (quivered) A - 82 poisoned needles Armour c - a +4 large shield (worn) d - a +1 cloak (worn) g - the +2 hat of Ziahoe (worn) {rElec MR+ Dex+3} (You found it on level 8 of the Lair of Beasts) It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. i - the +8 orange crystal plate armour (worn) {Archmagi, Int+3 Clar SustAt} (You bought it in a shop on level 1 of the Orcish Mines) It affects your intelligence (+3). It sustains your strength, intelligence and dexterity. It protects you against confusion. o - the +1 pair of boots of Panentheism (worn) {rPois Dex+2 SInv} (You found it on level 3 of the Elven Halls) It affects your dexterity (+2). It protects you from poison. It lets you see invisible. C - a +2 pair of gloves of strength (worn) Rods x - a +9 rod of destruction (15/15) (You took it off a merfolk on level 4 of the Shoals) Jewellery h - an uncursed ring of protection from magic l - an amulet of guardian spirit (around neck) w - a +5 ring of strength (right hand) y - an uncursed ring of teleportation D - an uncursed amulet of regeneration P - the ring "Faxtaoh" (left hand) {MP+9 Int-2 Dex-2 Slay+3} (You found it in an ice cave) [ring of dexterity] It affects your intelligence (-2). It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your magic capacity (+9). V - an uncursed ring of protection from fire X - an uncursed ring of protection from cold Wands L - a wand of disintegration (5) Q - a wand of teleportation (4) R - a wand of hasting (3) U - a wand of teleportation (2) Scrolls s - 6 scrolls of blinking t - a scroll of holy word u - 13 scrolls of remove curse z - 16 scrolls of teleportation G - 6 scrolls of amnesia I - 5 scrolls of recharging K - 6 scrolls of fear N - 6 scrolls of magic mapping O - a scroll of silence S - 3 scrolls of fog T - 3 scrolls of identify Potions j - 4 potions of haste k - 5 potions of magic q - 9 potions of heal wounds r - 5 potions of resistance v - 8 potions of curing E - 4 potions of might F - a potion of invisibility H - a potion of agility M - 7 potions of brilliance W - 2 potions of cure mutation Z - 2 potions of cancellation Comestibles e - 22 bread rations m - 14 slices of pizza n - 17 meat rations J - 2 royal jellies Y - 22 fruits Skills: + Level 15.9 Fighting + Level 18.5 Maces & Flails + Level 3.7 Throwing + Level 14.0 Armour + Level 4.3 Dodging - Level 1.7 Stealth + Level 24.7 Shields + Level 0.4 Unarmed Combat + Level 11.2 Invocations - Level 8.3 Evocations You had 21 spell levels left. You didn't know any spells. Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:7 Lair (8/8) D:9 Shoals (4/4) Lair:3 Spider (4/4) Lair:6 Slime (0/6) Lair:7 Orc (4/4) D:12 Elf (3/3) Orc:4 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/5) D:15 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:8 [ D:10 ? D:11 * D:12 ( Orc:1 }** Orc:2 * Orc:4 =*[( Elf:1 : Elf:3 * Shoals:4 ( Vaults:1 % Vaults:2 = Vaults:4 ! Annotations: Shoals:4 exclusion: oklob plant Innate Abilities, Weirdness & Mutations You are resistant to torment. Your stone body is resilient (AC +16). You are immune to poison. Your large and strong wings let you fly indefinitely. You resist negative energy. You are resistant to electric shocks. You can survive without breathing. You are immune to petrification. You are immune to rotting. You are partially covered in rough black scales (AC +4, Dex -1). You are partially covered in rugged brown scales (AC +1, +3% HP). You have a somewhat thin skeletal structure (Dex +2, Stealth). Your mind is acute. (Int +2) You are covered in fur (AC +1). You expend magic power (3 MP) to strengthen your wands. Message History The cutting wind hits the vault warden. The vault warden is heavily wounded. The blast of magma engulfs the white very ugly thing. The white very ugly thing is lightly wounded. The blast of magma engulfs the white ugly thing. You kill the white ugly thing! Qazlal accepts your kill. The vault warden is engulfed in freezing vapours. You block the vault warden's attack. You block the white very ugly thing's attack. The titan hits you! You feel more protected from physical attacks. You block the tentacled monstrosity's attack. The tentacled monstrosity tentacle-slaps you but does no damage. x2 The tentacled monstrosity grabs you. The tentacled monstrosity constricts you. The ancient lich gestures at you while chanting. The crystal spear hits you! Ouch! That really hurt! You die... #....#..... .###....#.4.. #e.#..§§#.≈e. #§.§≈.§p.... ####.pD....§##### ......)§......... ....§.[§XuX§.§... ......<)p@L§..... .....≈)